Why don't we have this? It was definitely one of my favorite things about WoW. One server with all of Tamriel as fair game. No siege, no emperor, no special incentive other than AP, everyone above CP160 from an opposing faction is fair game at any time and this faction based mechanic only comes into play after CP 160. I think it would also be cool to have the ability to move characters from server to server at will and freely, which I think would make life a lot easier in terms of gathering PvP gear.
Why don't we have this? It was definitely one of my favorite things about WoW. One server with all of Tamriel as fair game. No siege, no emperor, no special incentive other than AP, everyone above CP160 from an opposing faction is fair game at any time and this faction based mechanic only comes into play after CP 160. I think it would also be cool to have the ability to move characters from server to server at will and freely, which I think would make life a lot easier in terms of gathering PvP gear.
bittalakrb14_ESO wrote: »I don't understand why people are claiming Cyrodiil is empty; have you guys been there recently? Or are you on a console? On the PC version, it is very populated. And that's also with the Battlegrounds being populated too, with very small queue times. A dedicated open world PvP server would be possible. There are more than enough players that PvP for this to be possible. That said, I would rather see a PvP toggle option instead, so we don't split the population.
MasterSpatula wrote: »Open-world PVP games work best in sandbox games that are light on quests and story content.
Open-world PVP would be an utter disaster in a themepark game like ESO. Doing writs? Ganked. Listening to an interesting bit of dialogue? Ganked. Reading the lorebooks? Ganked. Spending some time is trying to get a respec just right? Ganked. Fishing? Ganked. ERP? So very ganked.
It's an atrocious idea that flies directly in the face of everything that ESO does especially well.
MasterSpatula wrote: »Open-world PVP games work best in sandbox games that are light on quests and story content.
Open-world PVP would be an utter disaster in a themepark game like ESO. Doing writs? Ganked. Listening to an interesting bit of dialogue? Ganked. Reading the lorebooks? Ganked. Spending some time is trying to get a respec just right? Ganked. Fishing? Ganked. ERP? So very ganked.
It's an atrocious idea that flies directly in the face of everything that ESO does especially well.
u mean like it is in imperial city and also all of cryodiil town and quest givers.
they fixed that.
they have it so people arent ganked and there is safe areas, and some quest givers are in safe areas.
if they wanted to it would be completely easy to give a safe radius around all the quest givers.
they could also give people the option for pvp on / pvp off
they could also make pvp and pve servers.
it would be completely easy to do what we have been asking for now for over 5 years.
it would not be the disaster you make it look like.