You guys really know how to *** the community right off.
Your game is a bloody mess.
Hash:d26196790bbb96eaf3880e1b26a14971
Source:
PTS Patch Notes v4.2.0 - ESO
We begged and begged for you guys to revert artic blast.
Just do a search on the forums
Hash: 016a8190b29553acdfbeb63f4ae78ca0
Look at the warden feedback thread for the class rep.#457 #470 #472 #491 #492 #516 #517Read your own feedback threads for warden for once.
Hash: 35f0fa8151af5b9ead122f782f93b1f8
Let's take a look at those responses!
Hash: 9f72592f0e7cf2b60b5c12d54008ae3c
Hash: d9a7a1177b20d86f7ec9ae0f1c016fc2
...
Not surprised.
Now let's take a look at what's current this PTS cycle.
Hash:c4327191e330bcf8b0cf443764d78b19
Source:
PTS Patch Notes v4.3.0 - ESO
So you've given us the origial artic blast, but not to Warden. You want us to sacrafice 5 pieces of gear while also doing nothing about the crappy Artic Blast you left us with. What's more rediculous is that the bonuses provide Max Stamina, shouldn't it be Max Magicka if the notion is frost damage and frost is associated to tanking. With an ice staff; blocking consumes magicka, heavy attacks for taunt scales off magicka, frost abilities consume magicka, frost ultimates scale with highest resource but much better with magicka. This is idiotic and insulting.
What's another good topic?
How about the nerf to rapids?
You've just nerfed crowd control abilities not too long ago, making most source of major expedition useless; Cripple, Falcon's Swiftness, or Boundless Storm. Oh but, heavens forbit you touch the new Swift trait (the problem in the first place). Then you turn around and give light armor have snare resistance as a passive to make it more appealing to what, heavy armour? You have effectively killed CC in the game, you probably realized this which is why you removed rapids, you may as well remove the entire CC system.
The new cap of 12 targets (originally 6 for most) abilities that provided major buffs with no healing nor damage has introduced new problems. First of all the classes; Warden's Sleet Storm, Frost Cloak, Temlar's Nova, Nightblade's Soul Siphon, and Consuming Darkness got a good buff, I'm happy for that. What about Sorcerer or Dragonknight though? Storm Atronach only provides for just one ally and the atronach, not even the summoner of it. This change doesn't really help the support roles of Sorcerer (and barely does for DK).
I don't even use 1H weapons (but would love to as a magic user) and I'm laughing at the 1H enchantment changes. Sure this makes 1H look on par with 2H weapons, when you look at the tooltips. Mechanically, you've shot the tank in the foot. RIP. Guess they need a staff or have a healer provide debuffs like crusher.
You're attempting to make pets easier to understand "in the long run", I can appreciate the attempt to improve them and make them scale better like most abiities, however, the tooltips are still completely wrong. You've also hurted max magic (pet) builds by making shields worthless on pets, "fixing" a bug back in summerset with food scaling with CP (now it doesn't) which dropped max magic, and now the racial changes which will further drop max magic by another 2k+. Meanwhile, the pets are mechanically the same and you didn't put much effort into reworking anything else about the class. Going back to the new 12 target cap, Negate's CC stun component is still capped at 6, also why the heck does it cancel out and provide CC immunity to everything when there is 7+ NPCs? Fix your game.