Facefister wrote: »@FakeFox
Do you allow me to use your signature in my own?
"If everyone doing damage is a DD, then everyone with a healthbar can be a tank."
Nord it's not like we are actually suffering for sustain as healers and the better the team the less you need real healing. So ultimate generation is the answer.
If you're looking for score pushing, then the answer is Nord: higher Major Force uptime by faster Warhorn rotations will lead to higher group DPS and therefore faster clears.
Nothing will be more meta than Nord for support roles at least in its current state.
If you're looking for score pushing, then the answer is Nord: higher Major Force uptime by faster Warhorn rotations will lead to higher group DPS and therefore faster clears.
Nothing will be more meta than Nord for support roles at least in its current state.
I don't completely disagree, but the impact of Nords ultigen is actually really small. It increases a healers ultigen by around 13%. So if you have one Nord in a group with 4 horns and 50% major force the uptime increases by ~1,6%. I'm not sure what exact DPS impact major force has, but lets assume 50% would be 10% DPS increase, then one Nord would bring ~0,16% more DPS and if all healers and tanks where Nord we would be looking at ~0,64% more DPS. The increase is so small that even a tiny inconsistency can completely negate it. So for example, if the healers as Nords can't sustain enough bubbles and one DD runs dry in a high DPS phase you already loose the DPS increase or if a horn gets used at the wrong moment or with a few seconds delay. So wile it brings more DPS on paper the increase is insanely small and inconsistent.
Tommy_The_Gun wrote: »ZOS pretty much says in next update:
So.. you want to be a healer ? So here are your racial options:
- Breton
So... what race do you choose ?#Diversity
People never considerate opportunity costs. Can every support role perform at 100% with Nords other subpar racial bonus?
And if so, why don't the other support roles just spec more into DPS directly using the 'optimal' race? Is 1% more warhorn really that superior or would it be better if the support roles do e.g. 10% more damage being more 'selfish'?
I am not fully convinced that these answers are so clear as people make them sound.
TheGreatBlackBear wrote: »People never considerate opportunity costs. Can every support role perform at 100% with Nords other subpar racial bonus?
And if so, why don't the other support roles just spec more into DPS directly using the 'optimal' race? Is 1% more warhorn really that superior or would it be better if the support roles do e.g. 10% more damage being more 'selfish'?
I am not fully convinced that these answers are so clear as people make them sound.
Um. Yes. Giving the group more major force is better than the support roles doing more damage individually. The thing with Nord healer is whether or not you will be taking damage enough to make it worthwhile. Ideally in a trial or dungeon the healer is away from the damage.
TheGreatBlackBear wrote: »The thing with Nord healer is whether or not you will be taking damage enough to make it worthwhile. Ideally in a trial or dungeon the healer is away from the damage.
TheGreatBlackBear wrote: »The thing with Nord healer is whether or not you will be taking damage enough to make it worthwhile. Ideally in a trial or dungeon the healer is away from the damage.
For dungeons this could turn out to be a big problem, as the damage is often very burst heavy with DDs and healers not taking any damage for longer periods of time. You could of course play into that by intentionally taking damage, but with how hard things are hitting in some of the newer dungeons this would be very risky.
For trials I see it as less of a problem as the majority of encounters have a decent amount of constant damage on the entire group. I would estimate that the passive would usually proc every 11-13 seconds in trial fights.
TheGreatBlackBear wrote: »People never considerate opportunity costs. Can every support role perform at 100% with Nords other subpar racial bonus?
And if so, why don't the other support roles just spec more into DPS directly using the 'optimal' race? Is 1% more warhorn really that superior or would it be better if the support roles do e.g. 10% more damage being more 'selfish'?
I am not fully convinced that these answers are so clear as people make them sound.
Um. Yes. Giving the group more major force is better than the support roles doing more damage individually. The thing with Nord healer is whether or not you will be taking damage enough to make it worthwhile. Ideally in a trial or dungeon the healer is away from the damage.
You sound super confident and yet present no data. This is exactly what I meant.
TheGreatBlackBear wrote: »TheGreatBlackBear wrote: »People never considerate opportunity costs. Can every support role perform at 100% with Nords other subpar racial bonus?
And if so, why don't the other support roles just spec more into DPS directly using the 'optimal' race? Is 1% more warhorn really that superior or would it be better if the support roles do e.g. 10% more damage being more 'selfish'?
I am not fully convinced that these answers are so clear as people make them sound.
Um. Yes. Giving the group more major force is better than the support roles doing more damage individually. The thing with Nord healer is whether or not you will be taking damage enough to make it worthwhile. Ideally in a trial or dungeon the healer is away from the damage.
You sound super confident and yet present no data. This is exactly what I meant.
Lol read to understand. Doesn't read to respond. In any group regardless of q race it's always preferable for your support roles to focus on increasing the group's damage rather than increasing their own individual damage. I could drop a destro ulti on my healer and I'd be "helping the group" by dealing more damage. I can also pop warhorn to increase the strength of eight other destro ultis. The latter is the more sensible option. In a meta where DPS stack crit chance, giving them more crit damage done will always outweigh the selfish damage a healer or tank can do with healing or tanking sets and skills equipped.
Note that I never said roll Nord or go home. I said if you have if you have the choice between doing more damage individually or giving the group more damage via major force you should do the latter.
Nord it's not like we are actually suffering for sustain as healers and the better the team the less you need real healing. So ultimate generation is the answer.
Healing is usually not the most sustain heavy part. Orbs for example are one of the most expensive skills and you use them a lot no matter how much damage the group actually takes. I agree however that sustain shouldn't be a issue unless you run two sets that don't have any recovery.
Nord it's not like we are actually suffering for sustain as healers and the better the team the less you need real healing. So ultimate generation is the answer.
Healing is usually not the most sustain heavy part. Orbs for example are one of the most expensive skills and you use them a lot no matter how much damage the group actually takes. I agree however that sustain shouldn't be a issue unless you run two sets that don't have any recovery.
I recently came back from being away for rougly a year.
What are these "orbs?" I've heard healer folks mention them. Is this a set? Item? How expensive are they?
Thanks!
Nord it's not like we are actually suffering for sustain as healers and the better the team the less you need real healing. So ultimate generation is the answer.
Healing is usually not the most sustain heavy part. Orbs for example are one of the most expensive skills and you use them a lot no matter how much damage the group actually takes. I agree however that sustain shouldn't be a issue unless you run two sets that don't have any recovery.
I recently came back from being away for rougly a year.
What are these "orbs?" I've heard healer folks mention them. Is this a set? Item? How expensive are they?
Thanks!
https://elderscrollsonline.wiki.fextralife.com/Necrotic+Orb