Seraphayel wrote: »Ah, I didn't know Clannfear was supposed to be the "tank heal pet", now it does make sense.
I was just wondering what's the point of it if Matriarch can heal as well and deal better damage, why even consider Clannfear.
Seraphayel wrote: »Ah, I didn't know Clannfear was supposed to be the "tank heal pet", now it does make sense.
I was just wondering what's the point of it if Matriarch can heal as well and deal better damage, why even consider Clannfear.
Not used it for an long time but its supposed to have an taunt but it only work if only player does damage on enemy.Lightspeedflashb14_ESO wrote: »Pets never taunted, they pulled aggro and still do but the only way to taunt things is with a puncture, inner rage, ice staff heavys and tormenter set.
Clanfear is the best percentage based heal in the game. The matriarch is for magic users. As its heals are only based on your max magic.
It can also be used for soloing hard content.
So much half knowledge here again.
Yes, the Clannfear does taunt. Always has and still does, but only if you are alone. It looses this ability once another player joins the fight.
I said many times before, I always use the Clannfear to solo bosses in the Imperial City on no CP. I have just done it yesterday and it worked as fine as it always did. Just play solo, then it works. However, it can only use this ability once every few seconds. So it's only enough for 1 target.
Lightspeedflashb14_ESO wrote: »So much half knowledge here again.
Yes, the Clannfear does taunt. Always has and still does, but only if you are alone. It looses this ability once another player joins the fight.
I said many times before, I always use the Clannfear to solo bosses in the Imperial City on no CP. I have just done it yesterday and it worked as fine as it always did. Just play solo, then it works. However, it can only use this ability once every few seconds. So it's only enough for 1 target.
you are talking about "aggro" not a taunt, like what happens to all players that attack a mob. tell me this, if you use puncture on the mob your clannfear has "taunted" and the clannfear "taunts" does the mob become taunt immune for 15 seconds like what happens with 2 players actually taunted? if not, then the clannfear simply holds the aggro of the mob. not taunt involved.
Lightspeedflashb14_ESO wrote: »So much half knowledge here again.
Yes, the Clannfear does taunt. Always has and still does, but only if you are alone. It looses this ability once another player joins the fight.
I said many times before, I always use the Clannfear to solo bosses in the Imperial City on no CP. I have just done it yesterday and it worked as fine as it always did. Just play solo, then it works. However, it can only use this ability once every few seconds. So it's only enough for 1 target.
you are talking about "aggro" not a taunt, like what happens to all players that attack a mob. tell me this, if you use puncture on the mob your clannfear has "taunted" and the clannfear "taunts" does the mob become taunt immune for 15 seconds like what happens with 2 players actually taunted? if not, then the clannfear simply holds the aggro of the mob. not taunt involved.
@Lightspeedflashb14_ESO
No, it's an actual taunt. This is applied as a debuff to the mob, it's the same Icon as player taunts.
It disables the taunted mob from attacking you, no matter what. It is not aggro, it's a taunt.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »So much half knowledge here again.
Yes, the Clannfear does taunt. Always has and still does, but only if you are alone. It looses this ability once another player joins the fight.
I said many times before, I always use the Clannfear to solo bosses in the Imperial City on no CP. I have just done it yesterday and it worked as fine as it always did. Just play solo, then it works. However, it can only use this ability once every few seconds. So it's only enough for 1 target.
you are talking about "aggro" not a taunt, like what happens to all players that attack a mob. tell me this, if you use puncture on the mob your clannfear has "taunted" and the clannfear "taunts" does the mob become taunt immune for 15 seconds like what happens with 2 players actually taunted? if not, then the clannfear simply holds the aggro of the mob. not taunt involved.
@Lightspeedflashb14_ESO
No, it's an actual taunt. This is applied as a debuff to the mob, it's the same Icon as player taunts.
It disables the taunted mob from attacking you, no matter what. It is not aggro, it's a taunt.
so i did some of my own testing, and the clannfear does indeed apply a taunt. when you are alone. in a group though, it does not and acts the way i have described. so you do not have to worry about causing mobs to become taunt immune as a tank while using the clannfear, while in a group.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »So much half knowledge here again.
Yes, the Clannfear does taunt. Always has and still does, but only if you are alone. It looses this ability once another player joins the fight.
I said many times before, I always use the Clannfear to solo bosses in the Imperial City on no CP. I have just done it yesterday and it worked as fine as it always did. Just play solo, then it works. However, it can only use this ability once every few seconds. So it's only enough for 1 target.
you are talking about "aggro" not a taunt, like what happens to all players that attack a mob. tell me this, if you use puncture on the mob your clannfear has "taunted" and the clannfear "taunts" does the mob become taunt immune for 15 seconds like what happens with 2 players actually taunted? if not, then the clannfear simply holds the aggro of the mob. not taunt involved.
@Lightspeedflashb14_ESO
No, it's an actual taunt. This is applied as a debuff to the mob, it's the same Icon as player taunts.
It disables the taunted mob from attacking you, no matter what. It is not aggro, it's a taunt.
so i did some of my own testing, and the clannfear does indeed apply a taunt. when you are alone. in a group though, it does not and acts the way i have described. so you do not have to worry about causing mobs to become taunt immune as a tank while using the clannfear, while in a group.
Indeed. That's what I could gather as well.
So uhm, you believe me ? I actually just filmed a video just for you to demonstrate the clannfear taunt. I guess I can delete it then ?
So much half knowledge here again.
Yes, the Clannfear does taunt. Always has and still does, but only if you are alone. It looses this ability once another player joins the fight.
I said many times before, I always use the Clannfear to solo bosses in the Imperial City on no CP. I have just done it yesterday and it worked as fine as it always did. Just play solo, then it works. However, it can only use this ability once every few seconds. So it's only enough for 1 target.
33% heal based off max health is not worth a pet that barely tickles your enemies with each attack and does literally nothing else. Clannfear is a bad skill and urgently needs surgery to make it useful.
You might slot it on tanks but nowhere else in the game does it see use. It needs to be a 100% stamskill and have a 30 second duration and no cast time so it can be put on 1 bar. And maybe its attacks should apply minor fracture.
Deloth_Vyrr wrote: »
I agree with you on everything but the duration. As much as some seem to hate it, permanent pets are the Sorc thing that is likely to never change. We should be asking for Pets that are balanced around their double bar commitment instead of asking to change a system that is probably never going to change.
Necros will have temporary pets that need to be re-summoned and ZOS is clearly using that to differentiate between the two classes.