How is it unfair? Are you saying that if I or anyone with a different class has a DoT out, and I switch hotbars, it'll dispel itself? Say a Bleed effect, or a weapon enchant, or a HoT. Do they all dispel when you HotSwap?If not, the I would say Those with summons at at an unfair DISadvantage. But, I'd love to hear your logic. Mine's been known to be flawed.It's intentional. Your summons are no different than any other ability. Keeping the summon without having it on your hotbar would essentially give you an extra skill to use and an unfair advantage over other players.
hakujouryunub18_ESO wrote: »@Lynx7386How is it unfair? Are you saying that if I or anyone with a different class has a DoT out, and I switch hotbars, it'll dispel itself? Say a Bleed effect, or a weapon enchant, or a HoT. Do they all dispel when you HotSwap?If not, the I would say Those with summons at at an unfair DISadvantage. But, I'd love to hear your logic. Mine's been known to be flawed.It's intentional. Your summons are no different than any other ability. Keeping the summon without having it on your hotbar would essentially give you an extra skill to use and an unfair advantage over other players.
hakujouryunub18_ESO wrote: »Now, I need TWO slots taken up for my summon. That doesn't seem to make sense.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
RIght, BUT, you CAN place a DoT rotation, and HotSwap back no harm done. My summon however, costs nearly my entire magika bar to cast. NOT something I can redo mid fight. I'd be okay with a Timer. Id be okay with it being banished or immobilized with it's functionality returned when I HotSwap back.iso_1a_ESO wrote: »hakujouryunub18_ESO wrote: »@Lynx7386How is it unfair? Are you saying that if I or anyone with a different class has a DoT out, and I switch hotbars, it'll dispel itself? Say a Bleed effect, or a weapon enchant, or a HoT. Do they all dispel when you HotSwap?If not, the I would say Those with summons at at an unfair DISadvantage. But, I'd love to hear your logic. Mine's been known to be flawed.It's intentional. Your summons are no different than any other ability. Keeping the summon without having it on your hotbar would essentially give you an extra skill to use and an unfair advantage over other players.
Considering your summon is always there doing one or more of these things: taking aggro, doing damage, distracting other players in PvP, or any combination of these three things without you actually having to do anything other than toggle it on, I'd say comparing it to a DoT ability is what I would call plain wrong. DoT's must be activated each time, last only for a certain duration, and consume resources each time they are cast. Your pet has the potential to have much more utility and damage than many spells cast multiple times over from the sheer fact that it doesn't ever go away unless it's killed or dismissed. That being said, complaining because it goes away when you switch bars is completely unfounded. If it did not, you would essentially have 6 abilities to every other player's 5, not counting ultimates. In addition to this, that 6th ability you are pretty much getting for free (and yes I realize the summons negate certain percentages of your resources before someone chimes in and brings that up) is quite a bit more powerful than any single cast of other spells. So don't complain. It's completely balanced, completely reasonable, and completely here to stay.
It's intentional. Your summons are no different than any other ability. Keeping the summon without having it on your hotbar would essentially give you an extra skill to use and an unfair advantage over other players.
It's intentional. Your summons are no different than any other ability. Keeping the summon without having it on your hotbar would essentially give you an extra skill to use and an unfair advantage over other players.
You don't get a free slot. You give up the slot on the weapon you have it on.
I can have momentum or critical surge on one slot, switch weapons, and still benefit. The same goes for puncture.
Well, when a sorcerer goes into water the pet goes away, when you come of the water it automatically comes back, no need for recast. Why not do the same with the toolbar switch? No extra programming (like timers would require), 10% magicka reduction remains while switching (since pet is still active), no recasting problem while switching toolbars. I think it is a simple and fair solution.
ahampelb14_ESO wrote: »they could also make pets expire like in Skyrim - that way they act as a temporary DOT - of course if they did this, they would need to lower the mana cost as they are way to expensive to cast
Hexcaliber wrote: »Your summon is an ability just like any other, of course it needs to be on both bars if you want to keep it out, it does damage, it tanks, holding aggro is arguable but I digress. Why would you imagine casters should get special preference? Why should you get to keep damage other classes lose when they swap hot bars; sorry but this is an asinine thread.