Imperials still don’t have a Magicka passive. Yet they have a very unnecessary block and bash cost reduction passive. They should receive max Magicka rather than this silly passive as not only would that make them a well rounded race, it would very much so be in line with the lore as they are said to be jacks of all trades. It’s not uncommon for us to see imperial mages all over the game. Doing this would make imperials the “shacklebreaker” of races, not too good, but still good. It makes sense for Orcs not to have magic passives as they have shamans and not mages. Same with Bosmer and Redguards, while they have a few magic users it is more rare and they tend to fill a specific role. These races have no Magicka passives and that makes sense but for imperial it does not make sense. Remove the Bash and Block cost reduction and add a 2000 Max Magicka instead to make a better race and more in line with the lore of the game.
With my proposed change imperials would look like this
Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
Tough: Increases your Max Health by 2000.
Imperial Mettle: Increases your Max Stamina by 2000 and increases your max Magicka by 2000
Red Diamond: When you deal Direct Damage you have a 15% chance to heal for 1750.
Imperials still don’t have a Magicka passive. Yet they have a very unnecessary block and bash cost reduction passive. They should receive max Magicka rather than this silly passive as not only would that make them a well rounded race, it would very much so be in line with the lore as they are said to be jacks of all trades. It’s not uncommon for us to see imperial mages all over the game. Doing this would make imperials the “shacklebreaker” of races, not too good, but still good. It makes sense for Orcs not to have magic passives as they have shamans and not mages. Same with Bosmer and Redguards, while they have a few magic users it is more rare and they tend to fill a specific role. These races have no Magicka passives and that makes sense but for imperial it does not make sense. Remove the Bash and Block cost reduction and add a 2000 Max Magicka instead to make a better race and more in line with the lore of the game.
With my proposed change imperials would look like this
Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
Tough: Increases your Max Health by 2000.
Imperial Mettle: Increases your Max Stamina by 2000 and increases your max Magicka by 2000
Red Diamond: When you deal Direct Damage you have a 15% chance to heal for 1750.
I support this. Every alliance has a tank class already why make the tenth race cost to be a sub par one?
I want an excuse to buy imperial, fancy a imperial MagDD. Maybe even necromancer but they always been so niche