Maintenance for the week of October 6:
• PC/Mac: No maintenance – October 6
• ESO Store and Account System for maintenance – October 7, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

Imperial Racial Suggestion

  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    NyassaV wrote: »
    Imperials still don’t have a Magicka passive. Yet they have a very unnecessary block and bash cost reduction passive. They should receive max Magicka rather than this silly passive as not only would that make them a well rounded race, it would very much so be in line with the lore as they are said to be jacks of all trades. It’s not uncommon for us to see imperial mages all over the game. Doing this would make imperials the “shacklebreaker” of races, not too good, but still good. It makes sense for Orcs not to have magic passives as they have shamans and not mages. Same with Bosmer and Redguards, while they have a few magic users it is more rare and they tend to fill a specific role. These races have no Magicka passives and that makes sense but for imperial it does not make sense. Remove the Bash and Block cost reduction and add a 2000 Max Magicka instead to make a better race and more in line with the lore of the game.

    With my proposed change imperials would look like this
    Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
    Tough: Increases your Max Health by 2000.
    Imperial Mettle: Increases your Max Stamina by 2000 and increases your max Magicka by 2000
    Red Diamond: When you deal Direct Damage you have a 15% chance to heal for 1750.

    I support this. Every alliance has a tank class already why make the tenth race cost to be a sub par one?

    I want an excuse to buy imperial, fancy a imperial MagDD. Maybe even necromancer but they always been so niche
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Beardimus wrote: »
    NyassaV wrote: »
    Imperials still don’t have a Magicka passive. Yet they have a very unnecessary block and bash cost reduction passive. They should receive max Magicka rather than this silly passive as not only would that make them a well rounded race, it would very much so be in line with the lore as they are said to be jacks of all trades. It’s not uncommon for us to see imperial mages all over the game. Doing this would make imperials the “shacklebreaker” of races, not too good, but still good. It makes sense for Orcs not to have magic passives as they have shamans and not mages. Same with Bosmer and Redguards, while they have a few magic users it is more rare and they tend to fill a specific role. These races have no Magicka passives and that makes sense but for imperial it does not make sense. Remove the Bash and Block cost reduction and add a 2000 Max Magicka instead to make a better race and more in line with the lore of the game.

    With my proposed change imperials would look like this
    Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
    Tough: Increases your Max Health by 2000.
    Imperial Mettle: Increases your Max Stamina by 2000 and increases your max Magicka by 2000
    Red Diamond: When you deal Direct Damage you have a 15% chance to heal for 1750.

    I support this. Every alliance has a tank class already why make the tenth race cost to be a sub par one?

    I want an excuse to buy imperial, fancy a imperial MagDD. Maybe even necromancer but they always been so niche

    Every alliance already has a mag race, why make the tenth race a sub par one?

    By that logic, Imperials should get a stealth bonus, as only the Dominion have dedicated Gank races. Except, that wouldn't track with who they are in lore at all.

    Imperials have the largest, most unified, war machine in Tamriel, it makes sense that their racials would support that role. Yes, Tamerillic warfare includes battlemages, but the same racial bonuses benefit them as well.

    They're also a race of diplomats and traders, which gets you the +1% gold gained. Which isn't huge, but here's some extra cash.

    Also, that's just it, while there are numerous powerful mages among the Imperials, they are rarely cited as, "the most powerful mages." Which is what we see here.
Sign In or Register to comment.