DirkRavenclaw wrote: »As ZOS stated, Redguard is the Ideal, its what all Races get based off
Natch Potes PTS 4.3.0 Redguard entry.madeeh91rwb17_ESO wrote: »Where did they say that?
Redguards were our golden standard for what races should strive to be, so we used them as a general guideline when rebuilding some of the other races.
And it will also not be limiting Redguards from using class abilities freely.
Marshall1289 wrote: »Should be changed to 1 of 3 options.
-4% cost reduction on mag/sta/ultimate skills
-5% cost reduction on mag/sta
-7% cost reduction on sta skills
LiquidPony wrote: »And it will also not be limiting Redguards from using class abilities freely.
Is that bad?
If we want to have racial diversity, the races need to have pros and cons. As it stands, Redguards are ideal for builds heavily invested in weapon skills and for other builds, other races are probably stronger.
If you make this a pure stam cost reduction bonus, then Redguard is just the best stam sustain race period. As it stands now, Bosmer is probably a better choice for sustain for builds more focused on class abilities.
Aw come on, can't we just leave them like they are now on pts and be done with it?
The main goal of this patch is to avoid races to be stuck in a certain archetype and yet we want to downgrade everything for the sake of... Lore? Don't get me wrong, it's important for a 30yo ip to respect its lore, but it's not like we can't find a lore placement for their new passive.
It could be something like their affinity with weaponry makes them have an impeccable technique in weaving staves even if their magic control can't match the elven one.
TL;DR
Imagine Redguard in the Harry Potter universe: Their swish-and-flick is flawless.
clocksstoppe wrote: »It makes complete sense. Notice how redguard can actually play a magicka build without being completely ***. Destro abilities cost reduced and stamina recovery on mag direct damage doesnt seem like a mistake. There's a point where lore has to end and gameplay quality has to take over, so they did juat that. You're just looking to take away flexibility for no reason at all.
madeeh91rwb17_ESO wrote: »DirkRavenclaw wrote: »As ZOS stated, Redguard is the Ideal, its what all Races get based off
Where did they say that?
But I still think we shouldn't let that be an excuse for inconsistencies in lore, and gameplay streamlining.
@Namarkas "Think of it like this if you want: because redguards have martial training, they are confident with weapons, so even with a staff in hand their mental attitude helps them"
I dont think this would make very much sense Since staves are still magical instruments.
Btw Namarkes, you are from PC EU Hammerfell Tading right? I am Madenshtien
Why a person, in their right mind will go redguard for magicka class.
This stuff is beyond me.
"LORE FRIENDLY" demands is literally whats going to kill this game.
clocksstoppe wrote: »It makes complete sense. Notice how redguard can actually play a magicka build without being completely ***. Destro abilities cost reduced and stamina recovery on mag direct damage doesnt seem like a mistake. There's a point where lore has to end and gameplay quality has to take over, so they did juat that. You're just looking to take away flexibility for no reason at all.
Silver_Strider wrote: »Considering that Redguards have been trying to bring about the return of their Shehai, you know their magical soul swords, it would stand to reason a few Redguards would explore into the magic field of study
They tried to find something that will suit you in some way at least on a mag redguard, while still retaining some lore. And while that outcome sucks for my stamplar, I appreciate the effort(not to mention that this is still round 1)
madeeh91rwb17_ESO wrote: »Silver_Strider wrote: »Considering that Redguards have been trying to bring about the return of their Shehai, you know their magical soul swords, it would stand to reason a few Redguards would explore into the magic field of study
Have you ever heard about Arch-mage Shalidor, or Nordic way of the voice?
So where are the Nordic magicka passives?
One can even not make a stamina Altmer, but that is not the mainstream choice. And what is not mainstream is not so because of the racial specialty. And hence one shalidor here and there, doesn't mean the entire race needs a reconfiguration.
There are always exceptions
Silver_Strider wrote: »Considering that Redguards have been trying to bring about the return of their Shehai, you know their magical soul swords, it would stand to reason a few Redguards would explore into the magic field of study to try and bring that about so I don't think it's really lore breaking if Redguards had some proficiency with Magic Weapons.
Also, you have to look at this from a balancing prospective, instead of a singular one. Redguard will excel with classes that use Weapon Abilities as their standard method of attack with Woodelves being more useful for those that don't. That's a fair and balanced concept since it doesn't devalue other Stamina Races from being competitive but offers Redguard something useful to any build option they choose.
Silver_Strider wrote: »But the Lore suggests that the Ansei were both powerful Mages and Warriors so it would stand to reason that Redguards have a minimalistic benefit to magic all things considered. Just because Redguards choose to ignore magic, it's still an integral part of their lore whereas Shalidor is more an outfitter of the race as a whole since he's the only Nord mage of note with little lore to suggest exactly what Magics Nords excelled at, whereas the Way of the Voice is a training program and not so much a natural talent of Nords.