Lord_Dexter wrote: »Joy_Division wrote: »Lord_Dexter wrote: »Joy_Division wrote: »Not every skill needs to be nerfed to accommodate your build. My advice is not to stand 40 meters away while trying to snipe and draining shot relic carriers
There has to be a balance when it comes to Flag Games and DK Wings Spell reflection.
Oh you are class Representative and not understand issues, Its not my build or yours but Magicka Range spell reflection concerns,
I wish ZOS chooses Class Representative who understands players issues and explain proper ways rather then "Your build blah blah"
@ZOS_GinaBruno
And you think that balance is having a class full of melee skills to have their ranged defense taken away? If we do what you ask and not allow them to have wings up then all the snipers and draining shot spammers will just stand 40 meters away and ping them with impunity.
BGs is a team endeavor, defensive skills like wings force groups to vary their composition to be versatile. By removing ranged counters, you're just encouraging moar snipes and sorcs spamming endless fury, removing the need for strong melee. Vary the group comp, get some melee in there and have the ranged players attack the non DKs to support their melee allies who are going after the relic carrier.
90% of my play time is as a magicka DD for the past 5 years and I never once asked on these forums to nerf DK wings, and I see zero need to do so in what is a team/group setting. I understand full well the mechanics.
I do understand players' issues: specifically those DK players you just want to flat nerf, strip of their class identity without even bothering to list a token compensation.
I really Not appreciate your response and the way of handling and replying to players.
Not interested any further to put opinion as Class Representative himself not understanding issue, my request does not mean to nerf skill but find optimum way so Flag games are not becoming DK pocket games and give equal chance/opportunity to other classes
Since when are class-reps not allowed to have opinions about balance?? They're players as well and don't need to be impartial about everything
Lord_Dexter wrote: »Lord_Dexter wrote: »Joy_Division wrote: »Lord_Dexter wrote: »Joy_Division wrote: »Not every skill needs to be nerfed to accommodate your build. My advice is not to stand 40 meters away while trying to snipe and draining shot relic carriers
There has to be a balance when it comes to Flag Games and DK Wings Spell reflection.
Oh you are class Representative and not understand issues, Its not my build or yours but Magicka Range spell reflection concerns,
I wish ZOS chooses Class Representative who understands players issues and explain proper ways rather then "Your build blah blah"
@ZOS_GinaBruno
And you think that balance is having a class full of melee skills to have their ranged defense taken away? If we do what you ask and not allow them to have wings up then all the snipers and draining shot spammers will just stand 40 meters away and ping them with impunity.
BGs is a team endeavor, defensive skills like wings force groups to vary their composition to be versatile. By removing ranged counters, you're just encouraging moar snipes and sorcs spamming endless fury, removing the need for strong melee. Vary the group comp, get some melee in there and have the ranged players attack the non DKs to support their melee allies who are going after the relic carrier.
90% of my play time is as a magicka DD for the past 5 years and I never once asked on these forums to nerf DK wings, and I see zero need to do so in what is a team/group setting. I understand full well the mechanics.
I do understand players' issues: specifically those DK players you just want to flat nerf, strip of their class identity without even bothering to list a token compensation.
I really Not appreciate your response and the way of handling and replying to players.
Not interested any further to put opinion as Class Representative himself not understanding issue, my request does not mean to nerf skill but find optimum way so Flag games are not becoming DK pocket games and give equal chance/opportunity to other classes
Since when are class-reps not allowed to have opinions about balance?? They're players as well and don't need to be impartial about everything
The way Class Rep responded not nicer,
He should respect players and explain things in better way, i was shocked to see Stop Nerf Nerf! My post is to find a solution of issue in Flag Games.
I do not want to debate, Thank you for your kind response.
Parrot1986 wrote: »Lord_Dexter wrote: »Lord_Dexter wrote: »Joy_Division wrote: »Lord_Dexter wrote: »Joy_Division wrote: »Not every skill needs to be nerfed to accommodate your build. My advice is not to stand 40 meters away while trying to snipe and draining shot relic carriers
There has to be a balance when it comes to Flag Games and DK Wings Spell reflection.
Oh you are class Representative and not understand issues, Its not my build or yours but Magicka Range spell reflection concerns,
I wish ZOS chooses Class Representative who understands players issues and explain proper ways rather then "Your build blah blah"
@ZOS_GinaBruno
And you think that balance is having a class full of melee skills to have their ranged defense taken away? If we do what you ask and not allow them to have wings up then all the snipers and draining shot spammers will just stand 40 meters away and ping them with impunity.
BGs is a team endeavor, defensive skills like wings force groups to vary their composition to be versatile. By removing ranged counters, you're just encouraging moar snipes and sorcs spamming endless fury, removing the need for strong melee. Vary the group comp, get some melee in there and have the ranged players attack the non DKs to support their melee allies who are going after the relic carrier.
90% of my play time is as a magicka DD for the past 5 years and I never once asked on these forums to nerf DK wings, and I see zero need to do so in what is a team/group setting. I understand full well the mechanics.
I do understand players' issues: specifically those DK players you just want to flat nerf, strip of their class identity without even bothering to list a token compensation.
I really Not appreciate your response and the way of handling and replying to players.
Not interested any further to put opinion as Class Representative himself not understanding issue, my request does not mean to nerf skill but find optimum way so Flag games are not becoming DK pocket games and give equal chance/opportunity to other classes
Since when are class-reps not allowed to have opinions about balance?? They're players as well and don't need to be impartial about everything
The way Class Rep responded not nicer,
He should respect players and explain things in better way, i was shocked to see Stop Nerf Nerf! My post is to find a solution of issue in Flag Games.
I do not want to debate, Thank you for your kind response.
Why make a thread on a forum then? There’s plenty things wrong about BGs that should be focussed on way before wings, especially when your solution of nerfing sacrifices an entire skill for a very specific situation.
Lord_Dexter wrote: »Another nerf DK wings post? Read the many other posts about how to counter wings and adapt.
Ok, please explain counter:
I am on Magicka Range NB, Sorcerer, Templar so what are counters while DK running with Relic or Chaos Ball?
My lighting attack, most of range skills (causing snares/stun etc.) are reflecting while DK spamming wings.
Please do not tell to slot Melee Skills or stop doing light attack.
Joy_Division wrote: »Lord_Dexter wrote: »Joy_Division wrote: »Not every skill needs to be nerfed to accommodate your build. My advice is not to stand 40 meters away while trying to snipe and draining shot relic carriers
There has to be a balance when it comes to Flag Games and DK Wings Spell reflection.
Oh you are class Representative and not understand issues, Its not my build or yours but Magicka Range spell reflection concerns,
I wish ZOS chooses Class Representative who understands players issues and explain proper ways rather then "Your build blah blah"
@ZOS_GinaBruno
And you think that balance is having a class full of melee skills to have their ranged defense taken away? If we do what you ask and not allow them to have wings up then all the snipers and draining shot spammers will just stand 40 meters away and ping them with impunity.
BGs is a team endeavor, defensive skills like wings force groups to vary their composition to be versatile. By removing ranged counters, you're just encouraging moar snipes and sorcs spamming endless fury, removing the need for strong melee. Vary the group comp, get some melee in there and have the ranged players attack the non DKs to support their melee allies who are going after the relic carrier.
90% of my play time is as a magicka DD for the past 5 years and I never once asked on these forums to nerf DK wings, and I do not see a pressing need to do so in what is a team/group setting. I understand full well the mechanics.
I do understand players' issues: specifically those DK players you just want to flat nerf, strip of their class identity without even bothering to list a token compensation.
DeadlyRecluse wrote: »Yeah, it's almost like having a tank carry the ball is a good strategy, especially if they use abilities that make them avoid or absorb damage.
Lord_Dexter wrote: »Carrying relic, or Chaos Ball, spamming wings + Sword and Board Ultimate is making worse for range players and giving DK very unfair advantage.
If not cooldown then do not let use wings skill while carrying Relic or Ball!
Templar Eclipse can be CC break and have cooldown why leaving DK Wings + Sword and Board over performing.
Joy_Division wrote: »Not every skill needs to be nerfed to accommodate your build. My advice is not to stand 40 meters away while trying to snipe and draining shot relic carriers
Lord_Dexter wrote: »Carrying relic, or Chaos Ball, spamming wings + Sword and Board Ultimate is making worse for range players and giving DK very unfair advantage.
If not cooldown then do not let use wings skill while carrying Relic or Ball!
Templar Eclipse can be CC break and have cooldown why leaving DK Wings + Sword and Board over performing.
@ZOS_BrianWheeler kindly look into this.
LonePirate wrote: »Lord_Dexter wrote: »Carrying relic, or Chaos Ball, spamming wings + Sword and Board Ultimate is making worse for range players and giving DK very unfair advantage.
If not cooldown then do not let use wings skill while carrying Relic or Ball!
Templar Eclipse can be CC break and have cooldown why leaving DK Wings + Sword and Board over performing.
I would agree to a DK Wings nerf if and only if we can also implement a nerf to the Cloak skill for Nightblades, If you are going to nerf one class, you might as well nerf another. Fair is fair!
kypranb14_ESO wrote: »As a ranged Magblade main who plays Battlegrounds PVP exclusively, and doesn't have a proper counter for DKs slotted, I hate coming up against this.
However, that doesn't mean it's not balanced, and doesn't justify a nerf. Annoying? Definetly. Overpowered? Not even close.
Best case scenario, give reflects the cloak treatment. (You can't use them while carrying Chaosball/Relic) I don't even think that is necessary though.
Chubarov_S wrote: »Joy_Division wrote: »Not every skill needs to be nerfed to accommodate your build. My advice is not to stand 40 meters away while trying to snipe and draining shot relic carriers
You know that absolutely all long-range attacks of MagNB (Swallow Soul, Crippling Grasp, Impale, Merciless Resolve) are projectiles? If MagDK uses wings 100% of the time, it is invulnerable to this class. On this for MagNB no one plays in PVP.
Lord_Dexter wrote: »Another nerf DK wings post? Read the many other posts about how to counter wings and adapt.
Ok, please explain counter:
I am on Magicka Range NB, Sorcerer, Templar so what are counters while DK running with Relic or Chaos Ball?
My lighting attack, most of range skills (causing snares/stun etc.) are reflecting while DK spamming wings.
Please do not tell to slot Melee Skills or stop doing light attack.
Lord_Dexter wrote: »Another nerf DK wings post? Read the many other posts about how to counter wings and adapt.
Ok, please explain counter:
I am on Magicka Range NB, Sorcerer, Templar so what are counters while DK running with Relic or Chaos Ball?
My lighting attack, most of range skills (causing snares/stun etc.) are reflecting while DK spamming wings.
Please do not tell to slot Melee Skills or stop doing light attack.
Cripple does not reflect nor does force pulse this for the MagBlade.
Lord_Dexter wrote: »Another nerf DK wings post? Read the many other posts about how to counter wings and adapt.
Ok, please explain counter:
I am on Magicka Range NB, Sorcerer, Templar so what are counters while DK running with Relic or Chaos Ball?
My lighting attack, most of range skills (causing snares/stun etc.) are reflecting while DK spamming wings.
Please do not tell to slot Melee Skills or stop doing light attack.
Cripple does not reflect nor does force pulse this for the MagBlade.
Pls don't talk if you don't know what you're talking about cripple gets reflected
Force pulse doesn't cool, kill someone with just flame lash spam let's see how does that work out will you
Lord_Dexter wrote: »Another nerf DK wings post? Read the many other posts about how to counter wings and adapt.
Ok, please explain counter:
I am on Magicka Range NB, Sorcerer, Templar so what are counters while DK running with Relic or Chaos Ball?
My lighting attack, most of range skills (causing snares/stun etc.) are reflecting while DK spamming wings.
Please do not tell to slot Melee Skills or stop doing light attack.
Cripple does not reflect nor does force pulse this for the MagBlade.
Pls don't talk if you don't know what you're talking about cripple gets reflected
Force pulse doesn't cool, kill someone with just flame lash spam let's see how does that work out will you
Play magblade myself sometimes in BG never noticed cripple being reflected but oke. My approach is to target other members of the team and once the dk is in offense wings up time will not be, stun and get him.
StamDK wings up time is very expensive if they can keep this up all of the time then they most have sufferred there offense by a lot. This skill is very similiar to cloak and shields. They are effective however it can be counterred many builds in this game and many situations. If you dedicted yourself to only 1 approach accept you will always find your impossible to beat appontent in this game