Nah. It really fits the Redguard theme. I think it's a pretty awesome change. (#SpinToWin)
LiquidPony wrote: »It is both lore-friendly and a subtle buff to classes that don't have built-in spammables (stamsorcs and stamDKs). I really like this change a lot as it makes a significant difference for builds using weapon spammables.
It differentiates from the other classes. So yes, you're right that classes that use a lot of class skills or Werewolves won't benefit as much from the Redguard passives. They should probably look to Bosmer as the sustain class, Orc as a middle-ground, or Dunmer/Khajiit for pure damage.
LiquidPony wrote: »It is both lore-friendly and a subtle buff to classes that don't have built-in spammables (stamsorcs and stamDKs). I really like this change a lot as it makes a significant difference for builds using weapon spammables.
It differentiates from the other classes. So yes, you're right that classes that use a lot of class skills or Werewolves won't benefit as much from the Redguard passives. They should probably look to Bosmer as the sustain class, Orc as a middle-ground, or Dunmer/Khajiit for pure damage.
Exactly... But how many people already chose Redguard for those classes... It would be fine if they are giving race redpecs for every character