frozzzen101 wrote: »100% agree. Flat 1000 mag might be buff over 3% max mag for many magicka builds but for Argonian tanks - a role that was main Argonian niche ever since Morrowind it's straight up nerf. Please give Argonian 1000 stamina to get their mag/stam split even. I'd very much prefer additional 1000 stamina for stamdd Argonians but it's too much to ask for, swap 1000 magicka from first passive for 1000 hp to keep 6.5 set bonuses racial balance.
Better for stamdd and tank role, even for healers and worse for magdd. Since you want to make races more balanced for all specs, this would help to get Argonian to be better all around race and kept them strong at the roles where players already chose Argonian to begin with.
Silver_Strider wrote: »Realistically, in order to maintain some semblance of balance you'd have to adjust Argonians racials a lot more than just adding a Stamina buff, especially since Max Resources are kind of meh since they're put last into the equation.
Resourceful: 500 Magic+Stamina. Restore 3600 Health, Magic and Stamina when you drink a potion
Argonian Resist: 750 Health, 2310 Disease resist + Status Immunity
Life Mender: 2% Healing Done, 150 Weapon+Spell Damage.
This is pretty much the most balanced way Argonian would get any sort of buff to be overall useful.
RaptorRodeoGod wrote: »Replace the healing done passive with weapon/spell damage. Doing that, or something similar, might give them a fighting chance for a DD role.
Giving you an Agree here, though I would personally tweak the values a bit. The reason is that they don't need much more of a nerf especially when it comes to resources.Silver_Strider wrote: »Realistically, in order to maintain some semblance of balance you'd have to adjust Argonians racials a lot more than just adding a Stamina buff, especially since Max Resources are kind of meh since they're put last into the equation.
Resourceful: 500 Magic+Stamina. Restore 3600 Health, Magic and Stamina when you drink a potion
Argonian Resist: 750 Health, 2310 Disease resist + Status Immunity
Life Mender: 2% Healing Done, 150 Weapon+Spell Damage.
This is pretty much the most balanced way Argonian would get any sort of buff to be overall useful.
HatchetHaro wrote: »Giving you an Agree here, though I would personally tweak the values a bit. The reason is that they don't need much more of a nerf especially when it comes to resources.Silver_Strider wrote: »Realistically, in order to maintain some semblance of balance you'd have to adjust Argonians racials a lot more than just adding a Stamina buff, especially since Max Resources are kind of meh since they're put last into the equation.
Resourceful: 500 Magic+Stamina. Restore 3600 Health, Magic and Stamina when you drink a potion
Argonian Resist: 750 Health, 2310 Disease resist + Status Immunity
Life Mender: 2% Healing Done, 150 Weapon+Spell Damage.
This is pretty much the most balanced way Argonian would get any sort of buff to be overall useful.
Resourceful: +1000 max Magicka and Stamina. Restore 2400 Health, 3600 Magicka and 3600 Stamina when you drink a potion
Argonian Resist: +750 max Health, 2310 Disease resist + Status Immunity
Life Mender: 4% Healing Done, 129 Weapon and Spell Damage for 5 seconds upon receiving healing
I think the Weapon and Spell Damage upon receiving healing part should make Argonians more interesting without completely buffing their power in PvP. This means that in trials, they become viable enough not to be at the bottom of the DPS barrel, and in PvP they would either have to run in a group or force a heal upon themselves for that power.
What these values will do is put them below Dunmer in terms of damage, but also above them in terms of sustain and utility.