(2 items) Adds 1206 Max Health (3 items) Adds 1206 Max Health (4 items) Adds 129 Spell Damage (4 items) Adds 129 Weapon Damage (5 items) When you hit a taunted monster with a fully-charged Melee Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Melee Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
validifyedneb18_ESO wrote: »(2 items) Adds 1206 Max Health (3 items) Adds 1206 Max Health (4 items) Adds 129 Spell Damage (4 items) Adds 129 Weapon Damage (5 items) When you hit a taunted monster with a fully-charged Melee Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Melee Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
Met a charming chap at Vlas today, who would sneak wait in stealth for as long as it took for you to go unawares, then sneak up, CC and 1shot you with Onslaught for 17k.
Thats in Cyrodiil ofcouse so the true damage of that onslaught was 34k, something I dont think ive ever seen that ability manage to do before.
My real question is what happens when the stealth archers get ahold of this, and queue 2 snipes in the air, 1 to stealth-stun and one to hit for an additional ~17k damage on top of what it already does.
Might want to nerf this one ZOS, just a thought.
validifyedneb18_ESO wrote: »(2 items) Adds 1206 Max Health (3 items) Adds 1206 Max Health (4 items) Adds 129 Spell Damage (4 items) Adds 129 Weapon Damage (5 items) When you hit a taunted monster with a fully-charged Melee Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Melee Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
Met a charming chap at Vlas today, who would sneak wait in stealth for as long as it took for you to go unawares, then sneak up, CC and 1shot you with Onslaught for 17k.
Thats in Cyrodiil ofcouse so the true damage of that onslaught was 34k, something I dont think ive ever seen that ability manage to do before.
My real question is what happens when the stealth archers get ahold of this, and queue 2 snipes in the air, 1 to stealth-stun and one to hit for an additional ~17k damage on top of what it already does.
Might want to nerf this one ZOS, just a thought.
I’m not seeing the connection between that sets 5th trait and what you’re describing. It only works on a fully charged heavy attack while you’re still stunned. It does not work with Onslaught or Snipe. This set is pretty uselsss for the most part.
"When you hit a taunted monster with a fully-charged Melee Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Melee Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds."
Both cases involve hitting an enemy with a fully-charged heavy attack. The "or" means it can either be a taunted monster or a stunned/immobilized enemy.
What’s your build OP maybe we can start there. Do you have enough resists and crit resist? We’re you standing around in light armor with no shields up? The other culprit can be that stamblades get an insane amount of single target damage perks especially from stealth without even trying. So some extent it’s almost unavoidable if the ganker knows their stuff.
goldenarcher1 wrote: »Surprise Attack from stealth>Doylemish heavy attack>cloak>Onslaught>Executioner (if needed)
That might work.
This set has been out since dragonbones but now it’s a problem??
validifyedneb18_ESO wrote: »"When you hit a taunted monster with a fully-charged Melee Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Melee Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds."
Both cases involve hitting an enemy with a fully-charged heavy attack. The "or" means it can either be a taunted monster or a stunned/immobilized enemy.
Fair, I guess the search for exactly that that ganker was doing continues.
validifyedneb18_ESO wrote: »(2 items) Adds 1206 Max Health (3 items) Adds 1206 Max Health (4 items) Adds 129 Spell Damage (4 items) Adds 129 Weapon Damage (5 items) When you hit a taunted monster with a fully-charged Melee Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Melee Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
Met a charming chap at Vlas today, who would sneak wait in stealth for as long as it took for you to go unawares, then sneak up, CC and 1shot you with Onslaught for 17k.
Thats in Cyrodiil ofcouse so the true damage of that onslaught was 34k, something I dont think ive ever seen that ability manage to do before.
My real question is what happens when the stealth archers get ahold of this, and queue 2 snipes in the air, 1 to stealth-stun and one to hit for an additional ~17k damage on top of what it already does.
Might want to nerf this one ZOS, just a thought.
I’m not seeing the connection between that sets 5th trait and what you’re describing. It only works on a fully charged heavy attack while you’re still stunned. It does not work with Onslaught or Snipe. This set is pretty uselsss for the most part.
validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »(2 items) Adds 1206 Max Health (3 items) Adds 1206 Max Health (4 items) Adds 129 Spell Damage (4 items) Adds 129 Weapon Damage (5 items) When you hit a taunted monster with a fully-charged Melee Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Melee Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
Met a charming chap at Vlas today, who would sneak wait in stealth for as long as it took for you to go unawares, then sneak up, CC and 1shot you with Onslaught for 17k.
Thats in Cyrodiil ofcouse so the true damage of that onslaught was 34k, something I dont think ive ever seen that ability manage to do before.
My real question is what happens when the stealth archers get ahold of this, and queue 2 snipes in the air, 1 to stealth-stun and one to hit for an additional ~17k damage on top of what it already does.
Might want to nerf this one ZOS, just a thought.
I’m not seeing the connection between that sets 5th trait and what you’re describing. It only works on a fully charged heavy attack while you’re still stunned. It does not work with Onslaught or Snipe. This set is pretty uselsss for the most part.
"...with a fully-charged Melee Heavy Attack or any enemy..."
or not and
CC -> anything
Dont need to heavy attack at all.
validifyedneb18_ESO wrote: »validifyedneb18_ESO wrote: »(2 items) Adds 1206 Max Health (3 items) Adds 1206 Max Health (4 items) Adds 129 Spell Damage (4 items) Adds 129 Weapon Damage (5 items) When you hit a taunted monster with a fully-charged Melee Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Melee Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
Met a charming chap at Vlas today, who would sneak wait in stealth for as long as it took for you to go unawares, then sneak up, CC and 1shot you with Onslaught for 17k.
Thats in Cyrodiil ofcouse so the true damage of that onslaught was 34k, something I dont think ive ever seen that ability manage to do before.
My real question is what happens when the stealth archers get ahold of this, and queue 2 snipes in the air, 1 to stealth-stun and one to hit for an additional ~17k damage on top of what it already does.
Might want to nerf this one ZOS, just a thought.
I’m not seeing the connection between that sets 5th trait and what you’re describing. It only works on a fully charged heavy attack while you’re still stunned. It does not work with Onslaught or Snipe. This set is pretty uselsss for the most part.
"...with a fully-charged Melee Heavy Attack or any enemy..."
or not and
CC -> anything
Dont need to heavy attack at all.