Czekoludek wrote: »Just roll mag as devs want
John_Falstaff wrote: »By the way, as a slight offtopic... to those who dug into it - they did mention that damage of the swords was bumped to avoid truncation issues; I assume it's the infamous rounding problem that truncates the decimals from all percentage values (and which is the cause of "jump points" in champion system). I wonder if precise 1H (which is 3.5%) would be suffering from same issues, providing only 3% when equipped without another hand also being precise.
John_Falstaff wrote: »By the way, as a slight offtopic... to those who dug into it - they did mention that damage of the swords was bumped to avoid truncation issues; I assume it's the infamous rounding problem that truncates the decimals from all percentage values (and which is the cause of "jump points" in champion system). I wonder if precise 1H (which is 3.5%) would be suffering from same issues, providing only 3% when equipped without another hand also being precise.
Ooooh, that is a good point.
Hmmm.. so I wonder what they would mean the solution is... double precise?
John_Falstaff wrote: »As a follow-up, I wonder if anyone tested the good old nirnhoned main (poison) + infused off hand (weapon damage), and how far it is behind nirnhoned, precise and double dot poisons? I'd imagine that would almost make up for loss of full infused weapon damage (~225 from nerfed berserker + 200 from nirnhoned), and the loss would boil down to losing most damage from main hand's poison enchant. It sure would be suboptimal, but I just wonder how far behind it is - as a way to soften the fall and avoid transmuting off hand right away, at least. ^^
(Geez, sounds like we're already in damage control mode. Time to compensate for the loss by moving to magblade. Or at least betraying the main stamDK and finally joining the ranks of ZOS-beloved stamblades to compensate for the damage drop.)