GimpyPorcupine wrote: »I've wondered this too, but haven't tried it yet.
I would think you'd need to be applying some type of flame damage to get the Burning status effect for sustain reasons (Ardent Flame Combustion passive).
Trinimac's Valor would be interesting, since you'll likely be hitting Fragmented Shield frequently to keep Major Mending up. That's basically a big free heal every 5 seconds, plus good sustain from the first 2-4 item bonuses.
The knockdown from Obsidian Shard will be pretty unreliable, especially in trials when so many of the adds are CC-immune anyway. Same goes for Shattering Rocks. That would also reduce the overall effectiveness of Cinder Storm.
TimeWizard wrote: »Ohhgrizyyy wrote: »https://en.uesp.net/wiki/Special:EsoBuildData?id=112243
Thoughts?
This is with Olorime body, IA Jewelry, Resto and Lightning. Bogdan Monster (could use Earthgore or new set coming with Wrathstone)
Also thats updated racial passives for Update 21
It looks pretty good. The couple things I would recommend changing are switching Cauterize and Fragmented Shield to put Fragmented on your front bar in order to keep major mending up easier. Also switch Warhorn to the back bar and putting Barrier on the front bar for more regen because dk has horrible sustain.
DK healer is one of my favourite to play I have have completed almost all content on it. (only things I don't have are vAS +2 (have +1) and vCR +3 (have +2)) Unfortunately I only get to play her for fun runs and carry runs because she doesn't offer anything unique in order to be valued for score pushing.
I wish you luck in playing with it. And as you said you are new to healing, just remember the golden rule: MOAR ORBS
profundidob16_ESO wrote: »You'll be far better off rerolling a Necro healer !
AerionMagnus wrote: »I think people only use Warden/Templar in vet end-game trials. Dunno about vet DLC dungeons. You're fine on normal, though, but normal is easy as hell anyway.
AerionMagnus wrote: »I think people only use Warden/Templar in vet end-game trials. Dunno about vet DLC dungeons. You're fine on normal, though, but normal is easy as hell anyway.
Sorc is also used a lot, however mostly because you want Sorc passives but no Sorc DDs. But yeah.
A friend of mine got her first vAS HM clear on a DK healer/tank kiter. The extra resource return from battle roar probably makes that job easier. Cauterize is a decent burst heal that can be clutch at times that the kiter may be overwhelmed with mechanics and still get the heal off. It's a niche situation and still is not optimal for pushing scores.
Gear out your DK, Raid, if you do your roll well, you/others will be surprised at how well a DK does in trials; NB healer is no slouch as well Trust me. There are definitely raiding groups out there that will be open to it.
Emasculate wrote: »https://fearturbo.com/master-guide-dragonknight-healer-protector/ is an amazing healer build for dragonknight and it is a huge eye opener for the class I suggest checking it out.
Ohhgrizyyy wrote: »AerionMagnus wrote: »I think people only use Warden/Templar in vet end-game trials. Dunno about vet DLC dungeons. You're fine on normal, though, but normal is easy as hell anyway.
Sorc is also used a lot, however mostly because you want Sorc passives but no Sorc DDs. But yeah.
I mean between sorc passives and the healing morph of negate its pretty good but besides that morph, ulti cost reduction and twilight I dont see a reason why a healing sorc would be wanted. I feel as if a DK healer has better utility for things like 4-mans and even trials
my current bar setup is:
Resto: orbs, combat prayer, healing ward, springs, inner light - Horn
Resto: cauterize, mutagen, fragment, siphon spirit, inner light - Magma/light champ/ele rage
Destro: Cauterize, Wall of ele, fragment, ele drain, inner light
I will sometimes rotate in bone shield, blood altar, deep breath, purge, whatever is needed in any given situation either in place of mutagen/wall of ele, or inner light on back bar. I swap between dual resto and resto/destro depending on group composition. you have to be careful of using igneous/fragment to not cast over tanks shield, but using an addon its easy to watch their health bar for it.
I use one in PvP and no-CP. I like it more than my templar if that counts for anything.
Ohhgrizyyy wrote: »my current bar setup is:
Resto: orbs, combat prayer, healing ward, springs, inner light - Horn
Resto: cauterize, mutagen, fragment, siphon spirit, inner light - Magma/light champ/ele rage
Destro: Cauterize, Wall of ele, fragment, ele drain, inner light
I will sometimes rotate in bone shield, blood altar, deep breath, purge, whatever is needed in any given situation either in place of mutagen/wall of ele, or inner light on back bar. I swap between dual resto and resto/destro depending on group composition. you have to be careful of using igneous/fragment to not cast over tanks shield, but using an addon its easy to watch their health bar for it.
Im on console..lmao
Is Stonefist healing morph not worth it?
Ohhgrizyyy wrote: »Gear out your DK, Raid, if you do your roll well, you/others will be surprised at how well a DK does in trials; NB healer is no slouch as well Trust me. There are definitely raiding groups out there that will be open to it.
I see NB healers being risky literally sacrificing your own HP to heal but I'm sure its fun too. More of a dps healer
my current bar setup is:
Resto: orbs, combat prayer, healing ward, springs, inner light - Horn
Resto: cauterize, mutagen, fragment, siphon spirit, inner light - Magma/light champ/ele rage
Destro: Cauterize, Wall of ele, fragment, ele drain, inner light
I will sometimes rotate in bone shield, blood altar, deep breath, purge, whatever is needed in any given situation either in place of mutagen/wall of ele, or inner light on back bar. I swap between dual resto and resto/destro depending on group composition. you have to be careful of using igneous/fragment to not cast over tanks shield, but using an addon its easy to watch their health bar for it.
FrancisCrawford wrote: »my current bar setup is:
Resto: orbs, combat prayer, healing ward, springs, inner light - Horn
Resto: cauterize, mutagen, fragment, siphon spirit, inner light - Magma/light champ/ele rage
Destro: Cauterize, Wall of ele, fragment, ele drain, inner light
I will sometimes rotate in bone shield, blood altar, deep breath, purge, whatever is needed in any given situation either in place of mutagen/wall of ele, or inner light on back bar. I swap between dual resto and resto/destro depending on group composition. you have to be careful of using igneous/fragment to not cast over tanks shield, but using an addon its easy to watch their health bar for it.
Cauterize and Inner Light on the same bar?
FrancisCrawford wrote: »my current bar setup is:
Resto: orbs, combat prayer, healing ward, springs, inner light - Horn
Resto: cauterize, mutagen, fragment, siphon spirit, inner light - Magma/light champ/ele rage
Destro: Cauterize, Wall of ele, fragment, ele drain, inner light
I will sometimes rotate in bone shield, blood altar, deep breath, purge, whatever is needed in any given situation either in place of mutagen/wall of ele, or inner light on back bar. I swap between dual resto and resto/destro depending on group composition. you have to be careful of using igneous/fragment to not cast over tanks shield, but using an addon its easy to watch their health bar for it.
Cauterize and Inner Light on the same bar?
I use cauterize for the heal as a hot not as reactionary, an reapply while using other skills on backbar, and since inner light is one of my flex spots on that bar, it always maintains the passive.
Ohhgrizyyy wrote: »
GimpyPorcupine wrote: »I've wondered this too, but haven't tried it yet.
I would think you'd need to be applying some type of flame damage to get the Burning status effect for sustain reasons (Ardent Flame Combustion passive).
Trinimac's Valor would be interesting, since you'll likely be hitting Fragmented Shield frequently to keep Major Mending up. That's basically a big free heal every 5 seconds, plus good sustain from the first 2-4 item bonuses.
The knockdown from Obsidian Shard will be pretty unreliable, especially in trials when so many of the adds are CC-immune anyway. Same goes for Shattering Rocks. That would also reduce the overall effectiveness of Cinder Storm.
On a DK Trinimac's is not effective for trials, but very useful in 4 man content.
Konstant_Tel_Necris wrote: »GimpyPorcupine wrote: »I've wondered this too, but haven't tried it yet.
I would think you'd need to be applying some type of flame damage to get the Burning status effect for sustain reasons (Ardent Flame Combustion passive).
Trinimac's Valor would be interesting, since you'll likely be hitting Fragmented Shield frequently to keep Major Mending up. That's basically a big free heal every 5 seconds, plus good sustain from the first 2-4 item bonuses.
The knockdown from Obsidian Shard will be pretty unreliable, especially in trials when so many of the adds are CC-immune anyway. Same goes for Shattering Rocks. That would also reduce the overall effectiveness of Cinder Storm.
On a DK Trinimac's is not effective for trials, but very useful in 4 man content.
How good is it now? I tried it in Orsinium and proc chances and healing and damage was almost bad, I replaced it with Shalk and found thats constant ultigen much better both for party support and for sustain on DK healer.
I am sure it has been said, for the more challenging content, especially progression, a Templar is the best choice for a healer. A Warden is good for a second healer which was boosted further when the toughness buff was put solely with the Warden.
While I have had a DK healing a vet Craglorn trial (not HM) as a second healer they are probably only good in those trials where we are mostly stacked and healing springs is the go to heal.
Also, the cone heal Wardens have is not to shabby. You just have to point it in the right direction.