You can still zerg though? Just comes at a price, 1 stack every 20 seconds, every minute you stay over 10 man cap you take a 1% debuff, if you don't want to run at 50% debuff then sit out of a zerg for 5 minutes, make a brew or something? Makes scroll runs a little more interesting, the closer you get to home, the harder it gets, relying on support more, attacking keeps from multiple angles instead of the " oh look 40 reds at the front door"
Kinda like saying, yeah you can zerg but if you stay in it for too long then we are going to debuff you, so make sure if your zerging do it right, if a group has healers and kitted out with synergys and group play, these debuffs won't be a problem.. the intention of cyrodil in the first place, taking coordinated groups into cyrodil and having a blast, not 30 dd's dropping meteors, dawnbreakers are permafrosts on that 1 nightblade
It just promotes small scale a little more, and knocks down the 30 man zergs down a notch, servers wouldn't struggle as much if cyrodil population was spread out a bit more,
I'll bring up an odd ball request of mine I had several years back.
If you wan't to get rid of Zergs and focus on real skill where folks have to pay attention and not just spam.
Introduce Friendly fire to the game.
Ya can't zerg if you keep shooting your companions in the back of the head.
It would also curb the surrounding of someone 10 to 1 as ya might hit your buddy across from you.
I'll bring up an odd ball request of mine I had several years back.
If you wan't to get rid of Zergs and focus on real skill where folks have to pay attention and not just spam.
Introduce Friendly fire to the game.
Ya can't zerg if you keep shooting your companions in the back of the head.
It would also curb the surrounding of someone 10 to 1 as ya might hit your buddy across from you.
I'll bring up an odd ball request of mine I had several years back.
If you wan't to get rid of Zergs and focus on real skill where folks have to pay attention and not just spam.
Introduce Friendly fire to the game.
Ya can't zerg if you keep shooting your companions in the back of the head.
It would also curb the surrounding of someone 10 to 1 as ya might hit your buddy across from you.
That would be a nice idea, but alas I suppose it would reawaken the trolling nature of many, many people...
I rather have oblivion damage sieges. No more ultra-tanky ball groups, and everyone can suffer from siege
VaranisArano wrote: »I rather have oblivion damage sieges. No more ultra-tanky ball groups, and everyone can suffer from siege
We used to have very damaging siege, which was the one thing that really pressured the organized raids. Problem was, everyone less organized with less healers got slaughtered, and so ZOS reverted it.
VaranisArano wrote: »Yes, definitely AvAvA Cyrodiil should no longer be for groups of 2 to 24 players because the servers can't handle it.
Fights will now be capped at 10v10v10.
Last emp keep?
Need to recapture your Elder Scroll?
10v10v10.
Brilliance.
(Why do people think a debuff - that will take additional server load to implement anyway - will prevent people from grouping up to take objectives when the crippling lag and disconnections haven't stopped players?)
Errr ... that's a terrible idea. Not everyone is in a group of 20. Oh HECK no. It would be awful for people who are in smaller groups.Haashhtaag wrote: »Making healing only effect people within your group.