That's exactly how i envisioned the set, or with BM on a ww
This set is redundant in its entirety. Nothing new, only weaker version of things we already have...
This set is redundant in its entirety. Nothing new, only weaker version of things we already have...
This set is redundant in its entirety. Nothing new, only weaker version of things we already have...
Actually I have to take this back.
Since it now stacks on critical damage instead of light attacks only, it is a very good alternative as a front bar set.
1. Trap is very expensive.
2. It frees up a bar slot on classes that need one.
3. The opportunity cost are basically the damage from trap + ~3% critical vs. the damage of an additional execute/spammable/dot and the sustain gain you get from that.
4. In movement-heavy instances it is very difficult to gain 100% minor force.
5. It has a higher margin for error due to the 10 second duration and thus does not fall off.
It might not be the 100% best set for single target dps on a dummy, but it is very much worth it in application.
This set is redundant in its entirety. Nothing new, only weaker version of things we already have...
Actually I have to take this back.
Since it now stacks on critical damage instead of light attacks only, it is a very good alternative as a front bar set.
1. Trap is very expensive.
2. It frees up a bar slot on classes that need one.
3. The opportunity cost are basically the damage from trap + ~3% critical vs. the damage of an additional execute/spammable/dot and the sustain gain you get from that.
4. In movement-heavy instances it is very difficult to gain 100% minor force.
5. It has a higher margin for error due to the 10 second duration and thus does not fall off.
It might not be the 100% best set for single target dps on a dummy, but it is very much worth it in application.
Also BiS on bow/bow... I know, that doesnt mean much for most, but this set is quite game changing for people that care about bow/bow
When considering channeled acceleration + any meta front bar set (thats not AY on bow for obv reasons) its better than all of them.
Lightspeedflashb14_ESO wrote: »This set is redundant in its entirety. Nothing new, only weaker version of things we already have...
Actually I have to take this back.
Since it now stacks on critical damage instead of light attacks only, it is a very good alternative as a front bar set.
1. Trap is very expensive.
2. It frees up a bar slot on classes that need one.
3. The opportunity cost are basically the damage from trap + ~3% critical vs. the damage of an additional execute/spammable/dot and the sustain gain you get from that.
4. In movement-heavy instances it is very difficult to gain 100% minor force.
5. It has a higher margin for error due to the 10 second duration and thus does not fall off.
It might not be the 100% best set for single target dps on a dummy, but it is very much worth it in application.
Also BiS on bow/bow... I know, that doesnt mean much for most, but this set is quite game changing for people that care about bow/bow
When considering channeled acceleration + any meta front bar set (thats not AY on bow for obv reasons) its better than all of them.
I will be trading out briarheart on my wood elf Bowden for this set, what you guy recommend using instead of trap/channeled acceleration?
This set is redundant in its entirety. Nothing new, only weaker version of things we already have...
Actually I have to take this back.
Since it now stacks on critical damage instead of light attacks only, it is a very good alternative as a front bar set.
1. Trap is very expensive.
2. It frees up a bar slot on classes that need one.
3. The opportunity cost are basically the damage from trap + ~3% critical vs. the damage of an additional execute/spammable/dot and the sustain gain you get from that.
4. In movement-heavy instances it is very difficult to gain 100% minor force.
5. It has a higher margin for error due to the 10 second duration and thus does not fall off.
It might not be the 100% best set for single target dps on a dummy, but it is very much worth it in application.
Also BiS on bow/bow... I know, that doesnt mean much for most, but this set is quite game changing for people that care about bow/bow
When considering channeled acceleration + any meta front bar set (thats not AY on bow for obv reasons) its better than all of them.
Lightspeedflashb14_ESO wrote: »This set is redundant in its entirety. Nothing new, only weaker version of things we already have...
Actually I have to take this back.
Since it now stacks on critical damage instead of light attacks only, it is a very good alternative as a front bar set.
1. Trap is very expensive.
2. It frees up a bar slot on classes that need one.
3. The opportunity cost are basically the damage from trap + ~3% critical vs. the damage of an additional execute/spammable/dot and the sustain gain you get from that.
4. In movement-heavy instances it is very difficult to gain 100% minor force.
5. It has a higher margin for error due to the 10 second duration and thus does not fall off.
It might not be the 100% best set for single target dps on a dummy, but it is very much worth it in application.
Also BiS on bow/bow... I know, that doesnt mean much for most, but this set is quite game changing for people that care about bow/bow
When considering channeled acceleration + any meta front bar set (thats not AY on bow for obv reasons) its better than all of them.
I will be trading out briarheart on my wood elf Bowden for this set, what you guy recommend using instead of trap/channeled acceleration?
Vigor or passive buff skill is the obvious choice. For example on bowden double barring wings is obv advantage, then if you already did that, double barring sub assault is another (very helpful for sub rotation) and then obv double barring netch or sloting silver leash for both buff and utility skill.
This set is redundant in its entirety. Nothing new, only weaker version of things we already have...
Actually I have to take this back.
Since it now stacks on critical damage instead of light attacks only, it is a very good alternative as a front bar set.
1. Trap is very expensive.
2. It frees up a bar slot on classes that need one.
3. The opportunity cost are basically the damage from trap + ~3% critical vs. the damage of an additional execute/spammable/dot and the sustain gain you get from that.
4. In movement-heavy instances it is very difficult to gain 100% minor force.
5. It has a higher margin for error due to the 10 second duration and thus does not fall off.
It might not be the 100% best set for single target dps on a dummy, but it is very much worth it in application.
John_Falstaff wrote: »This set is redundant in its entirety. Nothing new, only weaker version of things we already have...
Actually I have to take this back.
Since it now stacks on critical damage instead of light attacks only, it is a very good alternative as a front bar set.
1. Trap is very expensive.
2. It frees up a bar slot on classes that need one.
3. The opportunity cost are basically the damage from trap + ~3% critical vs. the damage of an additional execute/spammable/dot and the sustain gain you get from that.
4. In movement-heavy instances it is very difficult to gain 100% minor force.
5. It has a higher margin for error due to the 10 second duration and thus does not fall off.
It might not be the 100% best set for single target dps on a dummy, but it is very much worth it in application.
But - am I misreading the set description from the first post, or do stacks only build up on critical damage from light/heavy attacks only? I don't suppose any other sort of damage will cause stack counter to increase. If any rolling DoT could build up the stacks, I'd have made it my go-to dungeoning front bar set, but with this limitation, sounds like it'll have rather lengthy build-up time outside of werewolf builds.
Toc de Malsvi wrote: »John_Falstaff wrote: »This set is redundant in its entirety. Nothing new, only weaker version of things we already have...
Actually I have to take this back.
Since it now stacks on critical damage instead of light attacks only, it is a very good alternative as a front bar set.
1. Trap is very expensive.
2. It frees up a bar slot on classes that need one.
3. The opportunity cost are basically the damage from trap + ~3% critical vs. the damage of an additional execute/spammable/dot and the sustain gain you get from that.
4. In movement-heavy instances it is very difficult to gain 100% minor force.
5. It has a higher margin for error due to the 10 second duration and thus does not fall off.
It might not be the 100% best set for single target dps on a dummy, but it is very much worth it in application.
But - am I misreading the set description from the first post, or do stacks only build up on critical damage from light/heavy attacks only? I don't suppose any other sort of damage will cause stack counter to increase. If any rolling DoT could build up the stacks, I'd have made it my go-to dungeoning front bar set, but with this limitation, sounds like it'll have rather lengthy build-up time outside of werewolf builds.
Yeah that was changed, I think it was 4.3.3?
Tzogvin’s Warband: This set now generates a stack whenever you deal any critical damage, rather than only critical Light or Heavy Attack damage. This was done in effort to help this set more manageable to keep up.
https://www.youtube.com/watch?v=BFHbuddEZss&t=47s
https://youtu.be/ihMnbNMGFGc