1) As you know now the survival of mana builds consists of stacked shields "Annulment" and "Steadfast Ward" that if possible to have more than 30K of resistance in light armor, gives a very high protection, which can be easily recovered.
As binding to the type of armor and weapons-does not allow the effective use of other types of weapons and armor, if there is no class protection abilities
Proposal: 1. to remove stacked active shields
2. make morph "Echoing Vigor" working for mana
This will give the opportunity to use different builds for mana characters.
2) Now "break free" is used only for stamina, which gives an advantage stamina builds in resource management.
Proposal: 1. For "break free" requires the resource that was spent on the ability to give control.
This will compare the importance of mana and stamina in resource management
3) Recently became incredibly popular builds using DoT. Ways of dealing with them have only Templars, the other classes are defenseless against such builds, because of the fact that the ability to "Purge" requires a lot of mana and has a low efficiency of removing - only 2 effect.
Proposal: 1. Morph "Efficient Purge" - removes 5 effects from you and your allies.
2. Morph "Cleanse" - removes all effects from you.
This will give players effectively deal with DoT builds.
All these changes will give equality in survival for mana and stamina builds, as well as the ability to use different ways of fighting.
@ZOS_Gilliam
Theorycrafter manaNB