There is a fundamental difference between hard CC like stun and a soft CC like root and even more so snare. One takes all control from you and the other just limits on aspect of it, in this case movement. One requires immunity (it's 6 seconds, btw) in a no-cooldown game and the other just better options to deal with it.
Snares need a Major/Minor system slight downward adjustment (while lowering max speed cap at the same time) some review on accessibility and better (read more useful and accessible) counters.
There is a fundamental difference between hard CC like stun and a soft CC like root and even more so snare. One takes all control from you and the other just limits on aspect of it, in this case movement. One requires immunity (it's 6 seconds, btw) in a no-cooldown game and the other just better options to deal with it.
Snares need a Major/Minor system slight downward adjustment (while lowering max speed cap at the same time) some review on accessibility and better (read more useful and accessible) counters.
Snares already have a system in place where a stronger snare overwrites a lower one. Wouldn’t a major/minor system just make it worse?