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Alternatives to Rapid Maneuvers for PvE Players?

Giraffon
Giraffon
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Rapid Maneuvers: This ability and its morphs will no longer provide immunity to snares or immobilizes.

Retreating Maneuvers: This morph will no longer remove current snares or immobilizes, and will instead grant affected allies a bonus that reduces their damage taken from behind by 15%.


I am very disappointed with the above pending change that is now in effect on PTS. This skill is on my bar for every single character all the time. It is not just a PVP skill. It is a QOL skill for PvE players. When I'm traveling overland I run this skill so I can be immune to roots and snares from trash mobs. This allows for easier transportation, farming, dungeon runs, getting away from guards, skyshard farming, etc.

I understand that Zeni is trying to affect certain PvP behaviors, but at least a few PvE players are going to suffer greatly myself included. If they would only allow the immunity to snares and immobilizes on the caster alone, I believe it would accomplish the same result. Alternatively if the immunity only worked against NPCs, that would be fine too.


Given the outcry needed before they reversed the cooldown decision on sorc shields a while back, I'm not going to get my hopes up on this one.

Does anyone have any alternative ways to avoid snares and immobilizes for PvE players? Set gear or anything that isn't class or race dependent is what I'm looking for.
Giraffon - Beta Lizard - For the Pact!
  • Kuramas9tails
    Kuramas9tails
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    ZOS should really separate PVP and PVE skills. Each description should explain what it does in PVE and for PVP and make it accordingly. Have the tooltip actually give the damage number towards players.
      Your friendly neighborhood crazy cat lady of ESO
      New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
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    • Anrose
      Anrose
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      Mist Form
      Purge
      Shuffle
      DK wings
      Templar purify
      Two-handed Forward Momentum (edit)
      Edited by Anrose on January 23, 2019 3:16PM
    • BNOC
      BNOC
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      Anrose wrote: »
      Mist Form
      Purge
      Shuffle
      DK wings
      Templar purify

      You can instantly reapply a snare after a purge or purify, overland ads included.
      vMSA - Magplar - Xbox EU - 15/11/16
      578,000 - 36 Minutes 58 Seconds (Top 2 World?)

      vMSA - Magplar - Xbox NA
      569,000 - 40 minutes (350CP, Non optimised runs)
    • Meesha1170
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      Wait, so if I’m using this and an NPC’s casts a snare or root ability will I be knocked of my horse? If so that would be completely stupid. I use it to get from place to place quickly.
    • Anrose
      Anrose
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      BNOC wrote: »
      Anrose wrote: »
      Mist Form
      Purge
      Shuffle
      DK wings
      Templar purify

      You can instantly reapply a snare after a purge or purify, overland ads included.

      I’m well aware. But if OP is a light/heavy armor non-DK who doesn’t want to be a vampire, those are options to help.
    • Inarre
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      I believe purge makes you immune to status effects for a few (3?) seconds.
    • Giraffon
      Giraffon
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      Anrose wrote: »
      BNOC wrote: »
      Anrose wrote: »
      Mist Form
      Purge
      Shuffle
      DK wings
      Templar purify

      You can instantly reapply a snare after a purge or purify, overland ads included.

      I’m well aware. But if OP is a light/heavy armor non-DK who doesn’t want to be a vampire, those are options to help.


      Thank you for those suggestions. I will check into them. I'm looking for solutions that I can use for any class and any build. Looks like Purge is only option so far. Oh man. So bummed about this.
      Giraffon - Beta Lizard - For the Pact!
    • josiahva
      josiahva
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      honestly its a bad change for both PvP and PvE. PvP is full of snares 100% of the time, rapids was one of the few ways to actually move around. they want PvP to be one big tanking slog-fest I guess
    • BNOC
      BNOC
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      Inarre wrote: »
      I believe purge makes you immune to status effects for a few (3?) seconds.

      I did not know that, thanks!
      Anrose wrote: »
      BNOC wrote: »
      Anrose wrote: »
      Mist Form
      Purge
      Shuffle
      DK wings
      Templar purify

      You can instantly reapply a snare after a purge or purify, overland ads included.

      I’m well aware. But if OP is a light/heavy armor non-DK who doesn’t want to be a vampire, those are options to help.

      That is very true!
      vMSA - Magplar - Xbox EU - 15/11/16
      578,000 - 36 Minutes 58 Seconds (Top 2 World?)

      vMSA - Magplar - Xbox NA
      569,000 - 40 minutes (350CP, Non optimised runs)
    • Linaleah
      Linaleah
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      Giraffon wrote: »
      Anrose wrote: »
      BNOC wrote: »
      Anrose wrote: »
      Mist Form
      Purge
      Shuffle
      DK wings
      Templar purify

      You can instantly reapply a snare after a purge or purify, overland ads included.

      I’m well aware. But if OP is a light/heavy armor non-DK who doesn’t want to be a vampire, those are options to help.


      Thank you for those suggestions. I will check into them. I'm looking for solutions that I can use for any class and any build. Looks like Purge is only option so far. Oh man. So bummed about this.

      purge dismounts you though, while rapids can be used while still mounted, which helped me a LOT on farming runs :/

      also as far as pve goes, rapids are used extensively in several pve encounters, specifically for their snare immunity :/ I guess purge will apply there now, expensive as it is to use and not lasting nearly as long :(
      Edited by Linaleah on January 23, 2019 5:15PM
      dirty worthless casual.
      Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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    • Haashhtaag
      Haashhtaag
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      ZOS should really separate PVP and PVE skills. Each description should explain what it does in PVE and for PVP and make it accordingly. Have the tooltip actually give the damage number towards players.
      ZOS should really separate PVP and PVE skills. Each description should explain what it does in PVE and for PVP and make it accordingly. Have the tooltip actually give the damage number towards players.

      You get this skill in a pvp skill like though?
    • NBrookus
      NBrookus
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      If you level up Dark Brotherhood, there is a passive that reduces monster aggro radius while mounted. It's quite nice for traveling so your horse doesn't get hamstrung by every wolf you pass.
    • Jaraal
      Jaraal
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      Ironically, you have to PvP for several weeks to have access to the Purge skill. Hard to know what they are thinking in dev land, or why they want to force PvEers into Cyro. Or why they are encouraging zerg scrums versus mobile small scale battles, unless it's just another poor attempt to reduce lag in AvA.

      This move also discourages the thief/assassin playstyle, as most slot Rapids to help get away from rooting guards. Their whole anti-mobility campaign is an unpopular, puzzling decision. My werewolves really enjoyed the Major Expedition armor sets, as they didn't have access to Rapids for mobility. And the 20 second duration was perfect for devouring a corpse and then moving on to the next prey..... but they cut it to 8 seconds and basically rendered it useless.

      Who knows why they are moving in this direction. Certainly not I.
    • Giraffon
      Giraffon
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      NBrookus wrote: »
      If you level up Dark Brotherhood, there is a passive that reduces monster aggro radius while mounted. It's quite nice for traveling so your horse doesn't get hamstrung by every wolf you pass.

      Yes, that skill is very good and will help. I use it already and it's noticeable. You can often run past things that are very close and not be attacked.

      The thing that is really making me upset is how I use rapids to burst through delves so I can get to the boss and the skyshard. I literally just ignore everything then do a little defense when I get where I'm going so they all run off. Get shard, kill boss, port out to next sight.

      If you are leveling alts. Rapid Maneuvers is a huge time saver. You can get it early on. The DB skill takes a while and leveling that skill line is tedious.
      Giraffon - Beta Lizard - For the Pact!
    • D0PAMINE
      D0PAMINE
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      Im sick of snares, they're just obnoxious without a cooldown.
    • idk
      idk
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      Anrose wrote: »
      Mist Form
      Purge
      Shuffle
      DK wings
      Templar purify
      Two-handed Forward Momentum (edit)

      From the DK aspect this is a poor decision and your suggestions are very limited.

      1 is class specific
      2 are stamina specific

      Unless you area really suggesting healers wear medium armor or use 2H swords or only heal on DKs and constantly use Purge in situations when snares are persistent. Oh, I forgot, we can force everyone to be a vampire.

      Honestly, in subjects like this offering such narrowly available solutions is not offering really a solution. OP is talking PvE after all.
    • SydneyGrey
      SydneyGrey
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      They don't care about PvE play. They only care about PvP. Everyone should know this by now.
    • kringled_1
      kringled_1
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      idk wrote: »
      Anrose wrote: »
      Mist Form
      Purge
      Shuffle
      DK wings
      Templar purify
      Two-handed Forward Momentum (edit)

      From the DK aspect this is a poor decision and your suggestions are very limited.

      1 is class specific
      2 are stamina specific

      Unless you area really suggesting healers wear medium armor or use 2H swords or only heal on DKs and constantly use Purge in situations when snares are persistent. Oh, I forgot, we can force everyone to be a vampire.

      Honestly, in subjects like this offering such narrowly available solutions is not offering really a solution. OP is talking PvE after all.

      I have no idea what the argument you're trying to make is. Like it or not (and I don't), those are the only options in game for snare removal if the retreating maneuvers changes go live. Roots can be rolled out of. If your point is that there's not a great solution, agreed, but there it is.
    • Donny_Vito
      Donny_Vito
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      #FirstWorldProblems
    • Capsaica
      Capsaica
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      Inarre wrote: »
      I believe purge makes you immune to status effects for a few (3?) seconds.

      Purge does not do this. It reduces the duration of any other negative effects by 50% for 6 seconds.
    • FrancisCrawford
      FrancisCrawford
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      Giraffon wrote: »

      I am very disappointed with the above pending change that is now in effect on PTS. This skill is on my bar for every single character all the time. It is not just a PVP skill. It is a QOL skill for PvE players. When I'm traveling overland I run this skill so I can be immune to roots and snares from trash mobs. This allows for easier transportation, farming, dungeon runs, getting away from guards, skyshard farming, etc.

      Exactly!!!

      I think they need to make one morph have the old functionality but be limited to self.
    • Kuramas9tails
      Kuramas9tails
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      Haashhtaag wrote: »
      ZOS should really separate PVP and PVE skills. Each description should explain what it does in PVE and for PVP and make it accordingly. Have the tooltip actually give the damage number towards players.
      ZOS should really separate PVP and PVE skills. Each description should explain what it does in PVE and for PVP and make it accordingly. Have the tooltip actually give the damage number towards players.

      You get this skill in a pvp skill like though?
      And? Vigor is in the PVP skill line and stam PVE players use it all the time since.
        Your friendly neighborhood crazy cat lady of ESO
        New PSN name: SundariTheLast. Proud seller in RedEye Empire, PURPLE GANG and Backalley Trading.
        AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
        AD Khajiit Mageblade DPS -- Flawless Conquerer
        FOR THE QUEEN!
        PS4/NA
      • DivineFirstYOLO
        DivineFirstYOLO
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        Giraffon wrote: »

        When I'm traveling overland I run this skill so I can be immune to roots and snares from trash mobs. This allows for easier transportation, farming, dungeon runs, getting away from guards, skyshard farming, etc.

        I understand that Zeni is trying to affect certain PvP behaviors, but at least a few PvE players are going to suffer greatly myself included. If they would only allow the immunity to snares and immobilizes on the caster alone, I believe it would accomplish the same result. Alternatively if the immunity only worked against NPCs, that would be fine too.

        Does anyone have any alternative ways to avoid snares and immobilizes for PvE players? Set gear or anything that isn't class or race dependent is what I'm looking for.

        What if I told you that you are NOT IMMUNE to snares from PvE mobs? Cast Maneuver, get close to some skeevers in reapers march and get enlightened.
        Zerg Squad

        Godslayer x 4


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      • EvilAutoTech
        EvilAutoTech
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        SydneyGrey wrote: »
        They don't care about PvE play. They only care about PvP. Everyone should know this by now.

        Clearly, they do not care about PVP, so I cannot drink from the cup in front of you.
      • Sevn
        Sevn
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        SydneyGrey wrote: »
        They don't care about PvE play. They only care about PvP. Everyone should know this by now.

        Clearly, they do not care about PVP, so I cannot drink from the cup in front of you.

        How so? Most nerfs are to please pvpers and have a huge impact on pver's. If you're saying this because of the neverending lag in Vivec that's irrelevant. It's not fixed because they can't fix it without breaking something else.

        Lag will always be present in Vivec due to everyone refusing to spread out to other campaigns. Self made problem. You'd think this would be obvious to the folks who have been complaining about lag for years now. I rarely if ever lag in BG's or the other campaigns.

        They seem to give little thought how pver's will feel because they know most will continue playing without causing an uproar like pvpers do.
        There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
        -Hemingway
      • karekiz
        karekiz
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        Sevn wrote: »

        How so? Most nerfs are to please pvpers and have a huge impact on pver's.

        Shhhhh

        Nothing ever gets nerfed cause of Pee Vee Pee. It never happens. The devs literally only ever ignore PvP balance every patch, thats why no skill or item set was ever changed because of it.
        Edited by karekiz on January 23, 2019 11:02PM
      • Giraffon
        Giraffon
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        Giraffon wrote: »

        When I'm traveling overland I run this skill so I can be immune to roots and snares from trash mobs. This allows for easier transportation, farming, dungeon runs, getting away from guards, skyshard farming, etc.

        I understand that Zeni is trying to affect certain PvP behaviors, but at least a few PvE players are going to suffer greatly myself included. If they would only allow the immunity to snares and immobilizes on the caster alone, I believe it would accomplish the same result. Alternatively if the immunity only worked against NPCs, that would be fine too.

        Does anyone have any alternative ways to avoid snares and immobilizes for PvE players? Set gear or anything that isn't class or race dependent is what I'm looking for.

        What if I told you that you are NOT IMMUNE to snares from PvE mobs? Cast Maneuver, get close to some skeevers in reapers march and get enlightened.

        And cast it again and the snare is gone. It's part of the Retreating Maneuvers morph which is the one I totally rely on to move about the game quickly.
        Giraffon - Beta Lizard - For the Pact!
      • Nermy
        Nermy
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        Giraffon wrote: »
        Does anyone have any alternative ways to avoid snares and immobilizes for PvE players? Set gear or anything that isn't class or race dependent is what I'm looking for.

        Erh... immovability pots?
        @Nermy
        Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
        BLOOD FOR THE PACT!!!

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      • Feanor
        Feanor
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        Well, maybe the snares in PvE are there for a reason after all?
        Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
        Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
        All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
      • kringled_1
        kringled_1
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        Immovable potions don't do anything against snares or roots, only stun/knockback/fear.
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