I have seen this happen many times since beta and I figured it just wore off over time if you didn't use it. I have had full ultimate just fade away to nothing after a period of time not building it or using it...ie just running around or standing around. So not sure if its a bug or working as intended.
I hope it's a bug. Otherwise it's a stupid game mechanic that needs to be axed.
What's even worse, if you "out-level" an enemy(s) by around 5+ your ultimate will NOT charge. Which is also blatantly stupid. Especially when I'm trying to do some veteran location by myself, where the" level 12" enemy boss is statistical level 25 or something.
You are actually GIMPED if you try to do [for example in my case] Banished Cells at level 20. Even though the level 12 enemies are actually level 24 stat-wise.
I do think it is "working as intended though." I charged up my ultimate in Grahtwood, then fast-traveled to Firsthold and then bee-lined it for Banished Cells. I managed to hold my fully charged ultimate throughout the dungeon, saving it for the final boss. But then the quest glitched. Spent around 5 minutes trying to reset the quest, no combat during all that time. Surely enough, when I checked again, my Ultimate ran out.
I personally think once you charge it, it should stay charged till you unleash it. And lose the level dependency too. There is no balance there. If I out-level an enemy, and want to go overkill, then let me. It makes NO difference. Other than gimping me against level 30 bosses disguised as "level 12."
nerevarine1138 wrote: »I hope it's a bug. Otherwise it's a stupid game mechanic that needs to be axed.
What's even worse, if you "out-level" an enemy(s) by around 5+ your ultimate will NOT charge. Which is also blatantly stupid. Especially when I'm trying to do some veteran location by myself, where the" level 12" enemy boss is statistical level 25 or something.
You are actually GIMPED if you try to do [for example in my case] Banished Cells at level 20. Even though the level 12 enemies are actually level 24 stat-wise.
I do think it is "working as intended though." I charged up my ultimate in Grahtwood, then fast-traveled to Firsthold and then bee-lined it for Banished Cells. I managed to hold my fully charged ultimate throughout the dungeon, saving it for the final boss. But then the quest glitched. Spent around 5 minutes trying to reset the quest, no combat during all that time. Surely enough, when I checked again, my Ultimate ran out.
I personally think once you charge it, it should stay charged till you unleash it. And lose the level dependency too. There is no balance there. If I out-level an enemy, and want to go overkill, then let me. It makes NO difference. Other than gimping me against level 30 bosses disguised as "level 12."
I don't know whether what the OP described is intended, but I'm quite sure that the developers did not intend you to go back and solo group instances.