Keep block cost reduction.
Firstly "tough" should stay a percentage health boost and not 2000.
Then I would agree.
Shezzarrine wrote: »What they should really do is split the race in two, the Colovians and the Nibenese. Colovians are the backbone of the Imperial military and should be a stam race. The Nibenese are more adept at magicka so they should have magicka bonuses.
Keep the red diamond passive for each race but change the other passives so they are useful, but not bis. This would keep it from being ptw and also add something interesting to the only race you have to buy.
It will never happen but a man can dream.
Shezzarrine wrote: »What they should really do is split the race in two, the Colovians and the Nibenese. Colovians are the backbone of the Imperial military and should be a stam race. The Nibenese are more adept at magicka so they should have magicka bonuses.
Keep the red diamond passive for each race but change the other passives so they are useful, but not bis. This would keep it from being ptw and also add something interesting to the only race you have to buy.
It will never happen but a man can dream.
Imperials still don’t have a Magicka passive. Yet they have a very unnecessary block and bash cost reduction passive. They should receive max Magicka rather than this silly passive as not only would that make them a well rounded race, it would very much so be in line with the lore as they are said to be jacks of all trades. It’s not uncommon for us to see imperial mages all over the game. Doing this would make imperials the “shacklebreaker” of races, not too good, but still good. It makes sense for Orcs not to have magic passives as they have shamans and not mages. Same with Bosmer and Redguards, while they have a few magic users it is more rare and they tend to fill a specific role. These races have no Magicka passives and that makes sense but for imperial it does not make sense. Remove the Bash and Block cost reduction and add a 2000 Max Magicka instead to make a better race and more in line with the lore of the game.
With my proposed change imperials would look like this
Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
Tough: Increases your Max Health by 2000.
Imperial Mettle: Increases your Max Stamina by 2000 and increases your max Magicka by 2000
Red Diamond: When you deal Direct Damage you have a 15% chance to heal for 1750.
Good.Silver_Strider wrote: »Imperial Mettle: 1k Stamina+Magic
Red Diamond: Restore 200 Max Health, Stamina and Magic upon using a Weapon Ability. 6 second CD. Block/Bash Cost reduction by 5%.
My suggestion.
starkerealm wrote: »Shezzarrine wrote: »What they should really do is split the race in two, the Colovians and the Nibenese. Colovians are the backbone of the Imperial military and should be a stam race. The Nibenese are more adept at magicka so they should have magicka bonuses.
Keep the red diamond passive for each race but change the other passives so they are useful, but not bis. This would keep it from being ptw and also add something interesting to the only race you have to buy.
It will never happen but a man can dream.
I mean, you could change the Stam passive to auto select the higher stat pool every time. But, realistically, that'd be a nerf. I suppose you could make the passives way more involved, so they scale based on each attribute point spent, but, that'd be pretty goofy as well.
Thing is, playing a character without any racial adjustment in an attribute isn't that significant. You can still clear content pretty painlessly. Ironically, these changes will make Imperial Mag builds stronger, because your max health and stam will be going up, providing more durrability, and giving you a bit more resources to dodge or sprint out of danger.
Red Diamond is the bad passive, not the block cost reduction.
Imperial:
2K HP / Mana / Stamina
No sustain buff nor dmg buff. They are just a block of stats.
This would still make Imperial objectively the worst race in game for every roll, and that includes being versatile. The one of the major problems with Imperial this update is the way max stats are factored into the equations. Max stats are added in last after all other bonuses. The 2k stats Imperials get aren't effected by any percent buffs in the game. This means the max stat increases are comparatively the worst racial bonuses to receive, especially when things like weapon and spell damage are modified by percent buffs.
The Red Diamond passive is also pretty bad. The block cost is inconsequential for PvE tanks as they already stack it. The bash cost isn't even worth mentioning. The healing is mediocre for PvE tanking, and very situational for PvP. Very few builds will benefit from it, and those that do would likely receive more value from the ultimate generation of a Nord, or the stamina gain from a Redguard.
I personally don't want to see Imperial gain a few more stats. It would be nice to see some damage or regen on the race. However, I think the Imperial needs a complete rework. What is this races identity? What makes it unique? It doesn't have one, and it's unique passive is mediocre at best for a vast majority of the players.
psychotrip wrote: »Imperials still don’t have a Magicka passive. Yet they have a very unnecessary block and bash cost reduction passive. They should receive max Magicka rather than this silly passive as not only would that make them a well rounded race, it would very much so be in line with the lore as they are said to be jacks of all trades. It’s not uncommon for us to see imperial mages all over the game. Doing this would make imperials the “shacklebreaker” of races, not too good, but still good. It makes sense for Orcs not to have magic passives as they have shamans and not mages. Same with Bosmer and Redguards, while they have a few magic users it is more rare and they tend to fill a specific role. These races have no Magicka passives and that makes sense but for imperial it does not make sense. Remove the Bash and Block cost reduction and add a 2000 Max Magicka instead to make a better race and more in line with the lore of the game.
With my proposed change imperials would look like this
Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
Tough: Increases your Max Health by 2000.
Imperial Mettle: Increases your Max Stamina by 2000 and increases your max Magicka by 2000
Red Diamond: When you deal Direct Damage you have a 15% chance to heal for 1750.
The problem with imperials is that their strengths in the lore can't really exist in ESO, or even Skyrim really which is why they were so weak.
Imperials are supposed to be insanely charismatic, natural leaders, and shrewd politicians. How do you translate that into an MMO?
Maybe Imperials could be the "support" race? Like their presence in a party makes everyone more powerful, and makes their enemies demoralized / weaker.
But would that even make for compelling gameplay on its own? It's one thing in a singleplayer game, where you can solve a lot of problems without violence, or make a crap ton of money and use your superior equipment against enemies, but most MMOs dont really work that way.
Maura_Neysa wrote: »I wouldn't call Imperal Block/Bash unnesssary. Once Imperial was the BiS Tanking race, and If it wasn't for the OP factor of Infused Jewelry, Potion Cooldown Reduction, Argonian, then they wouldn't be that far off from being BiS currently.
As it is Imperial are a Stamina/Hardy race with does fit Lore. Giving them a magic Passive would also fit Lore too, but neither passive is "Lore breaking" either.
My point is people only think the new passive is bad because nobody tanks. But honestly I wont be surprised if a change to jewelry isnt coming sooner or later, because every trait is forked. None of them are balanced, and ZoS keeps trying to slap band-aids on them to fix them. (like nerfing all speed/snare immuniies just to fix Swift)
InvictusApollo wrote: »Do you want a 2000 buff to all three stats?
InvictusApollo wrote: »Don't you see how overpowered that is?
InvictusApollo wrote: »They would be a go to race in pvp where all three stats play a major role for all builds.
InvictusApollo wrote: »Do you want a 2000 buff to all three stats? Don't you see how overpowered that is? They would be a go to race in pvp where all three stats play a major role for all builds.
psychotrip wrote: »Imperials still don’t have a Magicka passive. Yet they have a very unnecessary block and bash cost reduction passive. They should receive max Magicka rather than this silly passive as not only would that make them a well rounded race, it would very much so be in line with the lore as they are said to be jacks of all trades. It’s not uncommon for us to see imperial mages all over the game. Doing this would make imperials the “shacklebreaker” of races, not too good, but still good. It makes sense for Orcs not to have magic passives as they have shamans and not mages. Same with Bosmer and Redguards, while they have a few magic users it is more rare and they tend to fill a specific role. These races have no Magicka passives and that makes sense but for imperial it does not make sense. Remove the Bash and Block cost reduction and add a 2000 Max Magicka instead to make a better race and more in line with the lore of the game.
With my proposed change imperials would look like this
Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
Tough: Increases your Max Health by 2000.
Imperial Mettle: Increases your Max Stamina by 2000 and increases your max Magicka by 2000
Red Diamond: When you deal Direct Damage you have a 15% chance to heal for 1750.
The problem with imperials is that their strengths in the lore can't really exist in ESO, or even Skyrim really which is why they were so weak.
Imperials are supposed to be insanely charismatic, natural leaders, and shrewd politicians. How do you translate that into an MMO?
Maybe Imperials could be the "support" race? Like their presence in a party makes everyone more powerful, and makes their enemies demoralized / weaker.
But would that even make for compelling gameplay on its own? It's one thing in a singleplayer game, where you can solve a lot of problems without violence, or make a crap ton of money and use your superior equipment against enemies, but most MMOs dont really work that way.