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Imperial Racial Suggestion

NyassaV
NyassaV
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Imperials still don’t have a Magicka passive. Yet they have a very unnecessary block and bash cost reduction passive. They should receive max Magicka rather than this silly passive as not only would that make them a well rounded race, it would very much so be in line with the lore as they are said to be jacks of all trades. It’s not uncommon for us to see imperial mages all over the game. Doing this would make imperials the “shacklebreaker” of races, not too good, but still good. It makes sense for Orcs not to have magic passives as they have shamans and not mages. Same with Bosmer and Redguards, while they have a few magic users it is more rare and they tend to fill a specific role. These races have no Magicka passives and that makes sense but for imperial it does not make sense. Remove the Bash and Block cost reduction and add a 2000 Max Magicka instead to make a better race and more in line with the lore of the game.

With my proposed change imperials would look like this
Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
Tough: Increases your Max Health by 2000.
Imperial Mettle: Increases your Max Stamina by 2000 and increases your max Magicka by 2000
Red Diamond: When you deal Direct Damage you have a 15% chance to heal for 1750.
Edited by NyassaV on January 23, 2019 8:42PM
Flawless Conqueror ~ Grand Overlord
She/Her ~ PC/NA | I record things for fun and for info
  • Jimmy
    Jimmy
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    Keep block cost reduction.
    PC NA
    @SkruDe
  • rage607
    rage607
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    Firstly "tough" should stay a percentage health boost and not 2000.
    Then I would agree.
  • NyassaV
    NyassaV
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    Jimmy wrote: »
    Keep block cost reduction.

    Care to provide reasoning? Your comment is not helpful at all
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • NyassaV
    NyassaV
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    rage607 wrote: »
    Firstly "tough" should stay a percentage health boost and not 2000.
    Then I would agree.

    That won't happen regardless of what we want
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Shezzarrine
    Shezzarrine
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    What they should really do is split the race in two, the Colovians and the Nibenese. Colovians are the backbone of the Imperial military and should be a stam race. The Nibenese are more adept at magicka so they should have magicka bonuses.

    Keep the red diamond passive for each race but change the other passives so they are useful, but not bis. This would keep it from being ptw and also add something interesting to the only race you have to buy.

    It will never happen but a man can dream.
    Edited by Shezzarrine on January 23, 2019 8:04PM
  • NyassaV
    NyassaV
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    What they should really do is split the race in two, the Colovians and the Nibenese. Colovians are the backbone of the Imperial military and should be a stam race. The Nibenese are more adept at magicka so they should have magicka bonuses.

    Keep the red diamond passive for each race but change the other passives so they are useful, but not bis. This would keep it from being ptw and also add something interesting to the only race you have to buy.

    It will never happen but a man can dream.

    nice thought but yeah won't happen
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • rexagamemnon
    rexagamemnon
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    @ZOS_GinaBruno I would remove the 1 hand and shield experience buff and replace it with increase recovery for magika and stamina to reflect both the colovians and the nibenese Imperials. It makes sense lore wise and its actually practicle for gameplay. Experience buffs are pointless as far as passives go when you can max level a character in less than a week easily. Also considering we payed money to get an upgrade to play as an imperial, our money that we put into this product should show in the imperials practicality, versitility, and efficiency in pve and pvp performance. Every other race came with the game. We had to pay real world money to play what was in some case; a d certainly my case, our favorite race. This is not fair.
    Edited by rexagamemnon on January 24, 2019 3:53AM
  • satanio
    satanio
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    problem with this suggestion is that it does not meet their 6,5 set value criteria.
    1,82 = 2000 mag
    1,82 = 2000 stam
    1,66 = 2000 HP
    2 = Red Diamond Poopssive.

    sum = 7,3

    edit: i'm blind
    Edited by satanio on January 25, 2019 6:03PM
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • milesrodneymcneely2_ESO
    milesrodneymcneely2_ESO
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    rage607 wrote: »
    Firstly "tough" should stay a percentage health boost and not 2000.
    Then I would agree.
    Absolutely not.

    The flat values are the best thing they've done in a long time.
  • zaria
    zaria
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    Why not 2K magic or stamina depending on that is higher.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Silver_Strider
    Silver_Strider
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    Imperial Mettle: 1k Stamina+Magic
    Red Diamond: Restore 200 Max Health, Stamina and Magic upon using a Weapon Ability. 6 second CD. Block/Bash Cost reduction by 5%.

    My suggestion.
    Edited by Silver_Strider on January 25, 2019 6:08PM
    Argonian forever
  • starkerealm
    starkerealm
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    What they should really do is split the race in two, the Colovians and the Nibenese. Colovians are the backbone of the Imperial military and should be a stam race. The Nibenese are more adept at magicka so they should have magicka bonuses.

    Keep the red diamond passive for each race but change the other passives so they are useful, but not bis. This would keep it from being ptw and also add something interesting to the only race you have to buy.

    It will never happen but a man can dream.

    I mean, you could change the Stam passive to auto select the higher stat pool every time. But, realistically, that'd be a nerf. I suppose you could make the passives way more involved, so they scale based on each attribute point spent, but, that'd be pretty goofy as well.

    Thing is, playing a character without any racial adjustment in an attribute isn't that significant. You can still clear content pretty painlessly. Ironically, these changes will make Imperial Mag builds stronger, because your max health and stam will be going up, providing more durrability, and giving you a bit more resources to dodge or sprint out of danger.
  • psychotrip
    psychotrip
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    NyassaV wrote: »
    Imperials still don’t have a Magicka passive. Yet they have a very unnecessary block and bash cost reduction passive. They should receive max Magicka rather than this silly passive as not only would that make them a well rounded race, it would very much so be in line with the lore as they are said to be jacks of all trades. It’s not uncommon for us to see imperial mages all over the game. Doing this would make imperials the “shacklebreaker” of races, not too good, but still good. It makes sense for Orcs not to have magic passives as they have shamans and not mages. Same with Bosmer and Redguards, while they have a few magic users it is more rare and they tend to fill a specific role. These races have no Magicka passives and that makes sense but for imperial it does not make sense. Remove the Bash and Block cost reduction and add a 2000 Max Magicka instead to make a better race and more in line with the lore of the game.

    With my proposed change imperials would look like this
    Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
    Tough: Increases your Max Health by 2000.
    Imperial Mettle: Increases your Max Stamina by 2000 and increases your max Magicka by 2000
    Red Diamond: When you deal Direct Damage you have a 15% chance to heal for 1750.

    The problem with imperials is that their strengths in the lore can't really exist in ESO, or even Skyrim really which is why they were so weak.

    Imperials are supposed to be insanely charismatic, natural leaders, and shrewd politicians. How do you translate that into an MMO?

    Maybe Imperials could be the "support" race? Like their presence in a party makes everyone more powerful, and makes their enemies demoralized / weaker.

    But would that even make for compelling gameplay on its own? It's one thing in a singleplayer game, where you can solve a lot of problems without violence, or make a crap ton of money and use your superior equipment against enemies, but most MMOs dont really work that way.
    No one is saying there aren't multiple interpretations of the lore, and we're not arguing that ESO did it "wrong".

    We're arguing that they decided to go for the most boring, mundane, seen-before interpretation possible. Like they almost always do, unless they can ride on the coat-tails of past games.
  • satanio
    satanio
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    Imperial Mettle: 1k Stamina+Magic
    Red Diamond: Restore 200 Max Health, Stamina and Magic upon using a Weapon Ability. 6 second CD. Block/Bash Cost reduction by 5%.

    My suggestion.
    Good.
    1,66 = 2000 HP
    1,82 = 1000 Stam + 1000 Mag
    1,55 = Red diamond Restoration part
    1 = Block cost part

    equals 6 set bonus value, your suggestion could even use some buff. Like Restore 260 Max Health, Stamina and Magic upon using a Weapon Ability. 6 second CD...

    And it's very attractive!
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • hakan
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    they have the most uninspired passives. boring and no flavor. if they gonna just add stats then just make it: 3k hp, mag and stam. how much sets that it is? maybe 3,5k?
  • satanio
    satanio
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    2,73 = 3000 stam
    2,73 = 3000 mag
    2,48 = 3000 hp
    7,94, that's too much :D
    could work with 2200 stam, 2200 mag, 3000 hp. But I wonder if this would be attractive :tired_face:

    p.s. quick example mafs:
    Stam/mag set bonus = 1098..... example: 3000/1098 = 2,73
    Health set bonus = 1209.... example: 3000/1209 = 2,48
    Edited by satanio on January 25, 2019 6:42PM
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Shezzarrine
    Shezzarrine
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    What they should really do is split the race in two, the Colovians and the Nibenese. Colovians are the backbone of the Imperial military and should be a stam race. The Nibenese are more adept at magicka so they should have magicka bonuses.

    Keep the red diamond passive for each race but change the other passives so they are useful, but not bis. This would keep it from being ptw and also add something interesting to the only race you have to buy.

    It will never happen but a man can dream.

    I mean, you could change the Stam passive to auto select the higher stat pool every time. But, realistically, that'd be a nerf. I suppose you could make the passives way more involved, so they scale based on each attribute point spent, but, that'd be pretty goofy as well.

    Thing is, playing a character without any racial adjustment in an attribute isn't that significant. You can still clear content pretty painlessly. Ironically, these changes will make Imperial Mag builds stronger, because your max health and stam will be going up, providing more durrability, and giving you a bit more resources to dodge or sprint out of danger.

    Yea I heard the "highest attribute" suggestion after I thought of this, though I still like the ide of two imperial races which is by far less likely to happen. Changing red diamond to return the highest resource would be nice too.

    And I totally get that, races are a bit overrated, especially now that its flat values as opposed to percentages on resource increases, but there is still a noticeable difference. I've cleared most end game content with my not-quite
    -meta breton magblade and my new imperial magplar I'm sure I can too. But on a class like magplar with less sustain than magblade it is noticeable to have no mag racial passives, even after the update it would be a pretty noticeable difference between breton or altmer and imperial on magplar. The health bonus is nice but kind of useless for me and competitive people because once you learn the content well you dont need that extra health.

    But it's not just the fact that they fall behind other races in everything now, it's that the passives are boring. Most races now have something at least interesting, why shouldn't imperial. Even if it isnt OP or anything give us something other than the bland passives we have now
  • Anhedonie
    Anhedonie
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    Red Diamond is the bad passive, not the block cost reduction.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • NyassaV
    NyassaV
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    Anhedonie wrote: »
    Red Diamond is the bad passive, not the block cost reduction.

    You're a bad thinker? Or just not paying attention. The old red diamond passive is bad yes, however the new one is pretty good.
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Ajax_22
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    Quoting my post from another thread because it's relevant.
    Ajax_22 wrote: »
    karekiz wrote: »
    Imperial:
    2K HP / Mana / Stamina

    No sustain buff nor dmg buff. They are just a block of stats.

    This would still make Imperial objectively the worst race in game for every roll, and that includes being versatile. The one of the major problems with Imperial this update is the way max stats are factored into the equations. Max stats are added in last after all other bonuses. The 2k stats Imperials get aren't effected by any percent buffs in the game. This means the max stat increases are comparatively the worst racial bonuses to receive, especially when things like weapon and spell damage are modified by percent buffs.

    The Red Diamond passive is also pretty bad. The block cost is inconsequential for PvE tanks as they already stack it. The bash cost isn't even worth mentioning. The healing is mediocre for PvE tanking, and very situational for PvP. Very few builds will benefit from it, and those that do would likely receive more value from the ultimate generation of a Nord, or the stamina gain from a Redguard.

    I personally don't want to see Imperial gain a few more stats. It would be nice to see some damage or regen on the race. However, I think the Imperial needs a complete rework. What is this races identity? What makes it unique? It doesn't have one, and it's unique passive is mediocre at best for a vast majority of the players.

    Tl,;dr: Max stats are bad, and giving the Imperials more of them would still put them at the bottom of every single role in game. Imperials need a complete overhaul; not a stat boost.
  • Maura_Neysa
    Maura_Neysa
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    I wouldn't call Imperal Block/Bash unnesssary. Once Imperial was the BiS Tanking race, and If it wasn't for the OP factor of Infused Jewelry, Potion Cooldown Reduction, Argonian, then they wouldn't be that far off from being BiS currently.

    As it is Imperial are a Stamina/Hardy race with does fit Lore. Giving them a magic Passive would also fit Lore too, but neither passive is "Lore breaking" either.

    My point is people only think the new passive is bad because nobody tanks. But honestly I wont be surprised if a change to jewelry isnt coming sooner or later, because every trait is forked. None of them are balanced, and ZoS keeps trying to slap band-aids on them to fix them. (like nerfing all speed/snare immuniies just to fix Swift)
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • Faulgor
    Faulgor
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    psychotrip wrote: »
    NyassaV wrote: »
    Imperials still don’t have a Magicka passive. Yet they have a very unnecessary block and bash cost reduction passive. They should receive max Magicka rather than this silly passive as not only would that make them a well rounded race, it would very much so be in line with the lore as they are said to be jacks of all trades. It’s not uncommon for us to see imperial mages all over the game. Doing this would make imperials the “shacklebreaker” of races, not too good, but still good. It makes sense for Orcs not to have magic passives as they have shamans and not mages. Same with Bosmer and Redguards, while they have a few magic users it is more rare and they tend to fill a specific role. These races have no Magicka passives and that makes sense but for imperial it does not make sense. Remove the Bash and Block cost reduction and add a 2000 Max Magicka instead to make a better race and more in line with the lore of the game.

    With my proposed change imperials would look like this
    Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
    Tough: Increases your Max Health by 2000.
    Imperial Mettle: Increases your Max Stamina by 2000 and increases your max Magicka by 2000
    Red Diamond: When you deal Direct Damage you have a 15% chance to heal for 1750.

    The problem with imperials is that their strengths in the lore can't really exist in ESO, or even Skyrim really which is why they were so weak.

    Imperials are supposed to be insanely charismatic, natural leaders, and shrewd politicians. How do you translate that into an MMO?

    Maybe Imperials could be the "support" race? Like their presence in a party makes everyone more powerful, and makes their enemies demoralized / weaker.

    But would that even make for compelling gameplay on its own? It's one thing in a singleplayer game, where you can solve a lot of problems without violence, or make a crap ton of money and use your superior equipment against enemies, but most MMOs dont really work that way.

    Which is why I suggested an "increase Minor/Major buff duration" passive for Imperials, like the Jorvuld's Guidance set. I think that's the closest fit for their interpersonal skills, by improving everyone's buffs a little. It works for tanking and healing roles, as well as some offensive ones.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Ajax_22
    Ajax_22
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    I wouldn't call Imperal Block/Bash unnesssary. Once Imperial was the BiS Tanking race, and If it wasn't for the OP factor of Infused Jewelry, Potion Cooldown Reduction, Argonian, then they wouldn't be that far off from being BiS currently.

    As it is Imperial are a Stamina/Hardy race with does fit Lore. Giving them a magic Passive would also fit Lore too, but neither passive is "Lore breaking" either.

    My point is people only think the new passive is bad because nobody tanks. But honestly I wont be surprised if a change to jewelry isnt coming sooner or later, because every trait is forked. None of them are balanced, and ZoS keeps trying to slap band-aids on them to fix them. (like nerfing all speed/snare immuniies just to fix Swift)

    The Imperial is objectively bad even at tanking, and no where near best in slot. The block passive is bad because it is applied after sturdy. The bash passive is bad because it's not something you spend a ton of stamina on during the vast majority of encounters, and there are multiple other ways to interrupt.

    Nord is the best in slot tank. Anyone who is pushing leaderboards will require their tanks to be Nord. Argonians are better even if you're not using potion enchants. Redguard, with their sustain changes are better. Even Bretons, the healer race make better tanks than Imperials. That makes Imperials at best the fifth best tank race. At that point you could make an Altemer or and Orc tank and get more sustain, and a much more interesting race.

    Why would I ever pick Imperial for anything? By choosing Imperial you purposefully gimp yourself for an extremely boring race. The Imperial is not interesting, not fun, not good, and has no identity. The only people who will be playing as Imperial after this change are those who care more about lore/character identity than stats, or those who can't/won't buy race change.
    Edited by Ajax_22 on January 26, 2019 3:50PM
  • bpmachete
    bpmachete
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    I think someone's idea about making them competetive is good, that was: Have a 15% to restore 1750 health and 1500 magicka or samina, whichever is higher. That makes sense because there are races that have the extra spell or weapon damage mundus and also a sustain passive so having a chance for this type of sustain makes them compete even if not with damage.
    If they really want to make them compete add that it procs 149 spell or weapon damage whichever is higher.
    Edited by bpmachete on January 27, 2019 7:08PM
  • Bigevilpeter
    Bigevilpeter
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    The third passive is still useless, it needs to be change to when you deal direct damage heal 1750 health, this effect can occur once every 2 seconds
  • InvictusApollo
    InvictusApollo
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    Do you want a 2000 buff to all three stats? Don't you see how overpowered that is? They would be a go to race in pvp where all three stats play a major role for all builds.
  • NoodleESO
    NoodleESO
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    I say give imperials 200 mag stam and health and a second passive that allows the emperor buff apply outside of Cyrodiil. Making it the worst and best race to play for pve. And the hardest race to play would be the most rewarding, it would be cool to see a mix up like that as most races feel static and boring after five years.
    • Lore for nerds like me
    I think making imperials the hardmode of races would tell a lot about them lore wise, saying they're not naturally good at anything shows how much training an imperial legionary would have to go through to go toe to toe with a Redguard swordsman. Imperial mages would have to study for years to compete with telvanni wizards who are naturally good at magic. This new change to the imperial race says you can be anything you want but you have to be good at it.
    • pvp and pve notes
    • This will breathe life into pvp
      • pve raid guilds can stop another guild's trial high score by dethroning
        • imperials have to compete on a leaderboard with other races that are far better off than them for emperor making it a rewarding challenge.
          • Allows imperials to fill all roles

    tell me how op this is lol
  • Ajax_22
    Ajax_22
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    Do you want a 2000 buff to all three stats?

    No.

    Don't you see how overpowered that is?

    Less than half as powerful as tri-stat food.

    They would be a go to race in pvp where all three stats play a major role for all builds.

    Nope. 2K added to each of the max stats, after all bonuses, is less impactful than a single bonus from some of the other races. Max stats are bad with this change. You could give Imperials 3K to all max stats, and they still would be behind most races in every roll in the game.
    Edited by Ajax_22 on January 27, 2019 7:26PM
  • NyassaV
    NyassaV
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    Do you want a 2000 buff to all three stats? Don't you see how overpowered that is? They would be a go to race in pvp where all three stats play a major role for all builds.

    It's not overpowered tho... Tri-stat food exists ya'know
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Dread_Guy
    Dread_Guy
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    psychotrip wrote: »
    NyassaV wrote: »
    Imperials still don’t have a Magicka passive. Yet they have a very unnecessary block and bash cost reduction passive. They should receive max Magicka rather than this silly passive as not only would that make them a well rounded race, it would very much so be in line with the lore as they are said to be jacks of all trades. It’s not uncommon for us to see imperial mages all over the game. Doing this would make imperials the “shacklebreaker” of races, not too good, but still good. It makes sense for Orcs not to have magic passives as they have shamans and not mages. Same with Bosmer and Redguards, while they have a few magic users it is more rare and they tend to fill a specific role. These races have no Magicka passives and that makes sense but for imperial it does not make sense. Remove the Bash and Block cost reduction and add a 2000 Max Magicka instead to make a better race and more in line with the lore of the game.

    With my proposed change imperials would look like this
    Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
    Tough: Increases your Max Health by 2000.
    Imperial Mettle: Increases your Max Stamina by 2000 and increases your max Magicka by 2000
    Red Diamond: When you deal Direct Damage you have a 15% chance to heal for 1750.

    The problem with imperials is that their strengths in the lore can't really exist in ESO, or even Skyrim really which is why they were so weak.

    Imperials are supposed to be insanely charismatic, natural leaders, and shrewd politicians. How do you translate that into an MMO?

    Maybe Imperials could be the "support" race? Like their presence in a party makes everyone more powerful, and makes their enemies demoralized / weaker.

    But would that even make for compelling gameplay on its own? It's one thing in a singleplayer game, where you can solve a lot of problems without violence, or make a crap ton of money and use your superior equipment against enemies, but most MMOs dont really work that way.

    Charisma could mean group buffs or better performance in groups. I actually do think the red diamond passive change is a buff to it but an alternative could be this:

    Strength of the Legion: reduce incoming damage by 1% per group member up to 12% damage reduced
    "My name is Julius Decimus Heraclius, Guildmaster of the Scions of the Sun, Brigadier of the Covenant Army, loyal servant to the High King Emeric. Brother to a betrayed legion, son to a fallen empire. And I will have my vengeance, in this life or the next." ---Julius Decimus Heraclius (Imperial Templar)
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