Maybe ZOS would stop implementing abilities like this if competitive ESO players didn't spend all of their time trying to stomp random casuals and actually made an effort to fight each other.
Maybe ZOS would stop implementing abilities like this if competitive ESO players didn't spend all of their time trying to stomp random casuals and actually made an effort to fight each other.
It is hardly our fault that when we take a resource or go looking for fights that it's giant pug ball groups and not competitive other players....
I don't think this is a good reason for this skill to remain in it's current state
I'm well aware of the meme that is ESO's GvG scene. I respect the hell out if the guys who have worked so hard to get it going, only for the rest of the community to continue to disappoint.1 - There is a GvG scene on PC/NA for coordinated guilds and better players to coordinate group vs. group fights. This ranges from 6v6, 3v3, 2v2, and I believe there is also a GvG discord for large scale guilds to coordinate 12v12-16v16 fights. So that nullifies the point that competent/competitive players do not make an effort to challenge themselves in fair fights among themselves.
Fighting outnumbered is overrated. Casuals are significantly outclassed by competitive-minded gamers in every game. I'm not impressed when the top tier of any game stomps on casuals -- especially as relentlessly as they do in this one.even the odds sets and abilities? Are you kidding? Outnumbering people 5 to 1 isn't enough evening of the odds?
Fighting outnumbered is overrated. Casuals are significantly outclassed by competitive-minded gamers in every game. I'm not impressed when the top tier of any game stomps on casuals -- especially as relentlessly as they do in this one.even the odds sets and abilities? Are you kidding? Outnumbering people 5 to 1 isn't enough evening of the odds?
This is a skill that we've talked about before in meetings. If you purely put it into perspective and think about the skill's effectiveness/cost ratio, this skill is pretty insane:
It's an AOE stun that has a stun radius larger than ultimates like leap, it technically has the strongest snare in the game - considering how the skill works; and moreover, it's one of those stuns that falls under the category of glitchy/impossible to CC break, like scatter shot. Plus we're not even talking about morphed versions yet, that negates all healing to whoever was unfortunate to be stunned.
This skill is unhealthy to PvP, it slows down the pace of fights beyond anything reasonable, making the combat reflect some of the most dull and frustrating facets of its nature.
This is a skill that we've talked about before in meetings. If you purely put it into perspective and think about the skill's effectiveness/cost ratio, this skill is pretty insane:
It's an AOE stun that has a stun radius larger than ultimates like leap, it technically has the strongest snare in the game - considering how the skill works; and moreover, it's one of those stuns that falls under the category of glitchy/impossible to CC break, like scatter shot. Plus we're not even talking about morphed versions yet, that negates all healing to whoever was unfortunate to be stunned.
This skill is unhealthy to PvP, it slows down the pace of fights beyond anything reasonable, making the combat reflect some of the most dull and frustrating facets of its nature.
Time Stop is expensive to cast, one of the morphs is a cast time, and you can dodge roll out of it easily if you spend one iota of energy to spec some kind of stamina into your build. Stop crying that you keep getting stuck in Time Stop and put a freaking stam recovery enchant on your jewelry.
This is a skill that we've talked about before in meetings. If you purely put it into perspective and think about the skill's effectiveness/cost ratio, this skill is pretty insane:
It's an AOE stun that has a stun radius larger than ultimates like leap, it technically has the strongest snare in the game - considering how the skill works; and moreover, it's one of those stuns that falls under the category of glitchy/impossible to CC break, like scatter shot. Plus we're not even talking about morphed versions yet, that negates all healing to whoever was unfortunate to be stunned.
This skill is unhealthy to PvP, it slows down the pace of fights beyond anything reasonable, making the combat reflect some of the most dull and frustrating facets of its nature.
For a skill that is hardly an issue in PVP, I can see why Time Stop is bothering a MagDK enthusiast the most though.
One might say, combat already is a “dull and frustrating” experience when faced with a DK spamming Talons and Petrify – which are both instantly applicable by the way. But I guess you’re right and Time Stop is “insane”. The good thing is, now that every class can be insane, where all on the same level at least.
One might also think that some players are biased towards their own favorite class. But for a Class Representative that wouldn’t be appropriate, so that can’t be the case here either.
LeifErickson wrote: »Time Stop is expensive to cast, one of the morphs is a cast time, and you can dodge roll out of it easily if you spend one iota of energy to spec some kind of stamina into your build. Stop crying that you keep getting stuck in Time Stop and put a freaking stam recovery enchant on your jewelry.
Wanna know what happens when you roll out of it? They cast it on you again. Wanna know which one has a stacking cost? Roll dodge. If people just roll out of it it will be recast and the rollers will run out of stam before the casters run out of mag.
For a skill that is hardly an issue in PVP, I can see why Time Stop is bothering a MagDK enthusiast the most though.
Time Stop is expensive to cast, one of the morphs is a cast time, and you can dodge roll out of it easily if you spend one iota of energy to spec some kind of stamina into your build. Stop crying that you keep getting stuck in Time Stop and put a freaking stam recovery enchant on your jewelry.
GallantGuardian wrote: »I dont pvp.... this is my only “talons/ ice shards” style move for my templar tank... until templar tanks get something comparable i dont want to lose my only ability to stop adds from moving while i gather more adds.. so no i dont want this ability touched...
Again i dont pvp... and literally all the changes that have been made to my character have been directly pvp oriented ... and im tired of it “spear shard is over performing lets ner” “blinding flashes is over performing lets remove it from the game entirely”
You can roll out of it... I believe you can even interrupt it while they are casting it... figure out how to do that... dont nerf ..
Youre suggestions make this ability useless... especially for a tank who doesnt have access to similar abilities...
Champion points isnt the cancer to class skills.... pvp is