SaintSubwayy wrote: »just imagine the ammount of content adjustments ZOS would have to make, when they remove the CP's....vCR +3 will in a sudden become impossible, if it isnt tuned town to the lvl we would have.
They drove the CP system over the bridge, and now the bridge its collapsing behind them (what we already told them pre morrowind, but they didnt listen), going back is nearly impossible, and if it is, the ammount of work is enormous.
Im not saying the CP system is perfect, but just removing it is a nearly impossible task Content and Balance wise.
Just imagine all the skills which where nerfed since it was lauchend, because they were becomin op....buff useless in an instant
sets like NMG or SF would have to be reverted, since we'd loose a crapload of Pen, we had with CP
A cap on DPS is probably the best thing ZOS could do to the game for Balance, if that is their goal. Then they can for the most part leave sets and skills alone. Also, it is the only way to efficiently add new classes, which is the progression I really want to see.
I would personally just get rid of it and bring the level cap back down to 50, and make all 50+ gear level 50 as well.
CP is just a massive beast that is nearly impossible to tame and I think that if you just went back to balancing the raw values of stats and classes within the rest of the game then things would end up being much healthier.
Of course, you could also compensate players somehow since people will be very upset that their CP are suddenly meaningless
I would personally just get rid of it and bring the level cap back down to 50, and make all 50+ gear level 50 as well.
CP is just a massive beast that is nearly impossible to tame and I think that if you just went back to balancing the raw values of stats and classes within the rest of the game then things would end up being much healthier.
Of course, you could also compensate players somehow since people will be very upset that their CP are suddenly meaningless
A cap on DPS is probably the best thing ZOS could do to the game for Balance, if that is their goal. Then they can for the most part leave sets and skills alone. Also, it is the only way to efficiently add new classes, which is the progression I really want to see.
The progression I want to see is more morph branches. So you level up your morphed skill to rank 4 and get to morph it again at rank "5." That way if they're at least going to have a stamina morph and a magicka morph it won't eliminate options entirely.
I also don't see of a way a DPS cap would work as it just defeats the purpose of progression entirely...and progression is already meaningless enough in ESO
They could just simplify it and make it buff general character stats directly which would make it easier to control power creep and balance how powerful they want us to be for a given patch.
1 point = X Max Magicka, Spell Damage, Spell Crit, Spell Penetration, or Spell Resistance etc in Blue Tree, and Stamina equivalent in green tree, and in the red tree have Max Health, Shield Increase, Healing Increase, Crit Resistance etc. This would also to some degree make it easier to spec from magicka to stamina if desired.