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Will not Buy Elsweyr Chapter - Locking the Lore is a Wrong Way

  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    weedgenius wrote: »
    myskyrim26 wrote: »
    susmitds wrote: »
    I personally tried those in the PTS. The normal versions are much easier than recent DLC normal dungeons, basically almost base dungeon normal difficulty. It is quite easy for anyone but an absolute new player.

    I think you will be pleasantly surprised for a change. Also dungeons not having lore would cause people to complain that dungeons are going against the lore and hence shouldn't exist.

    The easiest soulition: a non-reward solo dungeon mode https://forums.elderscrollsonline.com/en/discussion/453375/solo-dungeon-mode-please/p1
    How could this possibly be the easiest solution when it requires the developers to spend time, money, tech resources, etc. to (as someone in your thread puts it) "plan, implement, test, and adjust" pre-existing content and LFG systems?

    It's really simple. ZOS made the decision to incorporate the backstory of their new chapter into the new dungeons knowing full well that some solo players who do not want to do dungeons would not be happy. Yet they still did it. What does that tell you? To me, it seems their easiest solution is to encourage solo players to do group content rather than reinventing group content to suit solo players.
    Didn’t ZoS try this crap with craglorn or something? Because I heard it did not go well at all.
  • weedgenius
    weedgenius
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    myskyrim26 wrote: »
    @weedgenius
    It is not time and resource consuming at all. A lot of solutions are in my link. Mercenaries, Emperor buff, scaling - ZOS already have scaling and all things developed. No new instances required. Just strip the dungeons of all the rewards, and here we are, a solo mode.
    Do you think they can do that with one click of a button? :lol:
    PS4 NA
    Better Homes & Gardens
  • myskyrim26
    myskyrim26
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    @weedgenius

    oh, how could it went without some sarcasm
  • Protossyder
    Protossyder
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    giphy.gif
    Characters worth mentioning:
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    Dragybor - Stamblade - Redguard - PvE (first char)
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    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
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    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    myskyrim26 wrote: »
    Op, are you the guy that created the thread asking for solo dungeon modes? Oh, yes you are. Why so much negativity towards any form of group content? Have you tried the normal mode on pts? Did you even bother to check? Even in skyrim a group play mode is highly demanded by the players but here you are, in ESO, demonizing all group content.

    Nobody is taking your group content away, just relax

    Here's something for you also
    So, I tried a new dungeon on the pts and it wasn't too hard to figure out the one shots from the trash mob (yeah that's a thing now). Then I got to the first boss and I kept thinking of the monster being ZoS and me representing the solo players in this thread.

    I fought with everything I had and then he hit me in the air and pinned me. Then I (with our dreams) was dead. While pinned it looked like another player could bash. I tried to avoid it, time and time again, but it was smack, pin, dead, smack, pin, dead and then I thought I'd just try and bow him to death. So on my final attempt, with shuffle active and mid dodge roll, he leapt all the way across the room and smack, pin, dead.

    Zos isn't just saying "no" to the solo. They are really making it clear we are not allowed to continue the main storyline solo. It's their server and we play with others or we don't get to play. I'm gonna finally give in. If I can't do the story properly and other adventurers are going to take care of the dungeon part for us, as described by zos, then the other adventurers can do the next chapter for me too and I'll just save the money.

    These guys really have no clue about rpg. It's all mmo over there, with no sense of rpg whatsoever. Anyone else remember the cutscene in TESIII where it is made so abundantly clear that many have tried to be the neraverine and all had failed. ONLY the character we were playing could possibly complete the main quest objective. That's an rpg. You play the hero.

    Here it's, meh, someone else did it, it's cool, buy the chapter and pick up where the adventurers left off. Um, no. Obviously no.

    I think that it was you who expressed your frustration on this thread and not me. I am quite relaxed. All I am saying is that you seem to have an issue with group content (and I say that by looking at your threads).
    Now about the other comment you quoted. It is a mechanic that requires cooperation. So? Direfrost has one, Blackheart has one. Even the Hunger world boss in Morrowind has one. Those are good mechanics and there should be more of them. Same goes for the skeevaton mechanic in the new dungeon! One of the best and more creative mechanics in eso so far. Why is it such a bad thing to find a friend and work together to complete a dungeon? Even if it's someone that you don't know why do you have a problem with working with others to achieve something? Isolation? That's what you are asking? There is so much content for you to do as a solo player in eso and each year you get more and more. You don't seem to have a problem engaging in conversations in the forums so why do you have an issue engaging with some other people in game and complete a dungeon?
  • DarcyMardin
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    To me, group play means chasing a bunch of speed runners through a dungeon trying to heal them...or if I’m on one of my tanks, trying to race them to the next boss or dangerous add so I can taunt and get aggro. It does NOT mean listening to the voice-over dialogue or hearing the story — who has time for that?

    Locking parts of a continuing year-long story behind group content in DLC dungeons is a terrible idea, and frankly, as a player who has been here since closed beta and has already bought the coming expansion, I feel ripped off.
  • myskyrim26
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  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    myskyrim26 wrote: »

    And I have answered in your other thread as well. But you are not answering me
    Edit: @myskyrim26 Twice in this thread you answered by linking the other thread you created about the same issue. So what's the point of creating multiple threads? What are you trying to achieve?
    Edited by Ash_In_My_Sujamma on January 23, 2019 11:58AM
  • adriant1978
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    You don't seem to have a problem engaging in conversations in the forums so why do you have an issue engaging with some other people in game and complete a dungeon?

    Have you seen zone chat in this game? :D

  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    You don't seem to have a problem engaging in conversations in the forums so why do you have an issue engaging with some other people in game and complete a dungeon?

    Have you seen zone chat in this game? :D
    For mine it’s just mostly people selling stuff
  • Itzmichi
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    myskyrim26 wrote: »
    When the first rumors of Elsweyr as the next chapter appeared on the forum, I was excited. Razum-Dar told about his home, and this was an awesome hint. I was dreaming of Elsweyr since. But I will not buy this chapter.

    The beginning of an exciting story – dragons! necromancers! Tharn scheming something! – is LOCKED IN THE WEIRDEST WAY IN THE HARDEST DUNGEONS EVER.

    Locking the lore, @ZOS? No money for you than. You can mess anything - races, classes, skills - I can handle that. But locking the lore?! Enjoy it yourself then. It is FINE.


    @ZOS_GinaBruno @ZOS_Finn

    Yeah you might have to add the keys 1-5 to your mouse button spamming so complete content. I know it's hard but you can do it.
    Edited by Itzmichi on January 23, 2019 11:56AM
    Here, have a chill pill 💊!
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    You don't seem to have a problem engaging in conversations in the forums so why do you have an issue engaging with some other people in game and complete a dungeon?

    Have you seen zone chat in this game? :D
    For mine it’s just mostly people selling stuff

    If you go near an undaunted enclave or in Belkarth there are always people looking for dungeon runs, pledges and trials. You can even see people promoting guilds that focus on casual gameplay. Try one for difference and I am sure you 'll find people to run every content with that fits your style
  • adriant1978
    adriant1978
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    You don't seem to have a problem engaging in conversations in the forums so why do you have an issue engaging with some other people in game and complete a dungeon?

    Have you seen zone chat in this game? :D
    For mine it’s just mostly people selling stuff

    If you go near an undaunted enclave or in Belkarth there are always people looking for dungeon runs, pledges and trials. You can even see people promoting guilds that focus on casual gameplay. Try one for difference and I am sure you 'll find people to run every content with that fits your style

    Maybe it's different where/when you play, but I have never once seen anyone offering or asking for story playthroughs of dungeons in zone chat. It's all "LF experienced players 4 fast run".
  • weedgenius
    weedgenius
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    myskyrim26 wrote: »
    Op, are you the guy that created the thread asking for solo dungeon modes? Oh, yes you are. Why so much negativity towards any form of group content? Have you tried the normal mode on pts? Did you even bother to check? Even in skyrim a group play mode is highly demanded by the players but here you are, in ESO, demonizing all group content.

    Nobody is taking your group content away, just relax

    Here's something for you also
    So, I tried a new dungeon on the pts and it wasn't too hard to figure out the one shots from the trash mob (yeah that's a thing now). Then I got to the first boss and I kept thinking of the monster being ZoS and me representing the solo players in this thread.

    I fought with everything I had and then he hit me in the air and pinned me. Then I (with our dreams) was dead. While pinned it looked like another player could bash. I tried to avoid it, time and time again, but it was smack, pin, dead, smack, pin, dead and then I thought I'd just try and bow him to death. So on my final attempt, with shuffle active and mid dodge roll, he leapt all the way across the room and smack, pin, dead.

    Zos isn't just saying "no" to the solo. They are really making it clear we are not allowed to continue the main storyline solo. It's their server and we play with others or we don't get to play. I'm gonna finally give in. If I can't do the story properly and other adventurers are going to take care of the dungeon part for us, as described by zos, then the other adventurers can do the next chapter for me too and I'll just save the money.

    These guys really have no clue about rpg. It's all mmo over there, with no sense of rpg whatsoever. Anyone else remember the cutscene in TESIII where it is made so abundantly clear that many have tried to be the neraverine and all had failed. ONLY the character we were playing could possibly complete the main quest objective. That's an rpg. You play the hero.

    Here it's, meh, someone else did it, it's cool, buy the chapter and pick up where the adventurers left off. Um, no. Obviously no.
    I think that it was you who expressed your frustration on this thread and not me. I am quite relaxed. All I am saying is that you seem to have an issue with group content (and I say that by looking at your threads).
    Could it be that the aggressive attitude you're touching on might have something to do with why OP struggles to find people to enjoy a dungeon with?
    PS4 NA
    Better Homes & Gardens
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    You don't seem to have a problem engaging in conversations in the forums so why do you have an issue engaging with some other people in game and complete a dungeon?

    Have you seen zone chat in this game? :D
    For mine it’s just mostly people selling stuff

    If you go near an undaunted enclave or in Belkarth there are always people looking for dungeon runs, pledges and trials. You can even see people promoting guilds that focus on casual gameplay. Try one for difference and I am sure you 'll find people to run every content with that fits your style

    Maybe it's different where/when you play, but I have never once seen anyone offering or asking for story playthroughs of dungeons in zone chat. It's all "LF experienced players 4 fast run".

    Zone chat lfg is for those runs that you are refering. But as I said, in zone chats there are guilds that focus on story driven gameplay, rp, casual pve, competitive pve, competitive pvp, selling. You name it. You can even look for those kind of things for yourself. I 've even seen threads on the forum from people asking for dungeon partners. I guess it will be easier with the new guild finder tool they are introducing. But isolated modes is not the answer.
  • adriant1978
    adriant1978
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    You don't seem to have a problem engaging in conversations in the forums so why do you have an issue engaging with some other people in game and complete a dungeon?

    Have you seen zone chat in this game? :D
    For mine it’s just mostly people selling stuff

    If you go near an undaunted enclave or in Belkarth there are always people looking for dungeon runs, pledges and trials. You can even see people promoting guilds that focus on casual gameplay. Try one for difference and I am sure you 'll find people to run every content with that fits your style

    Maybe it's different where/when you play, but I have never once seen anyone offering or asking for story playthroughs of dungeons in zone chat. It's all "LF experienced players 4 fast run".

    Zone chat lfg is for those runs that you are refering. But as I said, in zone chats there are guilds that focus on story driven gameplay, rp, casual pve, competitive pve, competitive pvp, selling. You name it. You can even look for those kind of things for yourself. I 've even seen threads on the forum from people asking for dungeon partners. I guess it will be easier with the new guild finder tool they are introducing. But isolated modes is not the answer.

    Obviously we're all just going by anecdotal experience here, and maybe the new guild finder will indeed prove me wrong, but I really can't remember ever seeing a guild advertised that claimed to offer story driven dungeon playthroughs.
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    @weedgenius I was told to relax by the obviously frustrated. I just pointed that out. After the part you quoted I tried to understand the reason behind his problem with finding other people to enjoy the game with, I even proposed some solutions on other comments, but all I got was a link to a thread promoting solo dungeon mode.
  • weedgenius
    weedgenius
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    You don't seem to have a problem engaging in conversations in the forums so why do you have an issue engaging with some other people in game and complete a dungeon?

    Have you seen zone chat in this game? :D
    For mine it’s just mostly people selling stuff

    If you go near an undaunted enclave or in Belkarth there are always people looking for dungeon runs, pledges and trials. You can even see people promoting guilds that focus on casual gameplay. Try one for difference and I am sure you 'll find people to run every content with that fits your style
    Maybe it's different where/when you play, but I have never once seen anyone offering or asking for story playthroughs of dungeons in zone chat. It's all "LF experienced players 4 fast run".
    You've really never seen someone advertise a casual PVE guild with a tagline like "we love to help" or "will teach mechanics"? They might not be using the words "story" or "quest" but in my experience that typically means some members are patient and willing to go through a dungeon slowly. And the best part is that many experienced players will genuinely enjoy doing it.
    PS4 NA
    Better Homes & Gardens
  • Merlin13KAGL
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    myskyrim26 wrote: »
    @weedgenius
    It is not time and resource consuming at all. A lot of solutions are in my link. Mercenaries, Emperor buff, scaling - ZOS already have scaling and all things developed. No new instances required. Just strip the dungeons of all the rewards, and here we are, a solo mode.
    Finding three other semi-capable people in the entirety of the game?

    There's a handful of people hellbent on not having to group to do group content. Make a premade four man with the same intent in mind and clear the dungeon.

    There are two possibilities here:
    • It's an issue for other people. Group up with these other people, friend these other people, heck, guild with these other people, and clear the content at your collective pace.
    • It's not an issue for other people, meaning it's not significant enough to warrant Dev resources

    We get that you're seriously pushing the "10 insightful pages" of your other thread, but this is only a hurdle if you choose to make it one.

    Announce your intent, make a premade, profit.

    If you're not good with that, then figure out how to clear it solo, as it stands.

    There is not a single normal instance in this game that isn't clearable by a reasonably skilled group or players.
    None.
    I think you all missed the op's point its not doing the dungeons at normal or vet etc, its the fact that part of the story is behind a paywall, so they are saying if the want the full story for Elsewyr that have to buy the dungeon pack to know the full story or experience it, they where not on about the dungeons them selfs
    You want access to content without having to pay for said content?
    • Wait for a freESO+ event.
    • Wait the year or so for the Chapter to be changed to DLC.

    $40 gets you the chapter. $15-20 per gets you the DLC's, or one month's worth of ESO+ for the same.



    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • weedgenius
    weedgenius
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    weedgenius wrote: »
    myskyrim26 wrote: »
    susmitds wrote: »
    I personally tried those in the PTS. The normal versions are much easier than recent DLC normal dungeons, basically almost base dungeon normal difficulty. It is quite easy for anyone but an absolute new player.

    I think you will be pleasantly surprised for a change. Also dungeons not having lore would cause people to complain that dungeons are going against the lore and hence shouldn't exist.

    The easiest soulition: a non-reward solo dungeon mode https://forums.elderscrollsonline.com/en/discussion/453375/solo-dungeon-mode-please/p1
    How could this possibly be the easiest solution when it requires the developers to spend time, money, tech resources, etc. to (as someone in your thread puts it) "plan, implement, test, and adjust" pre-existing content and LFG systems?

    It's really simple. ZOS made the decision to incorporate the backstory of their new chapter into the new dungeons knowing full well that some solo players who do not want to do dungeons would not be happy. Yet they still did it. What does that tell you? To me, it seems their easiest solution is to encourage solo players to do group content rather than reinventing group content to suit solo players.
    Didn’t ZoS try this crap with craglorn or something? Because I heard it did not go well at all.
    Correct me if I'm wrong but isn't Craglorn actually a version of what you guys want? "Group delves" with the option for a separate solo instance...?
    PS4 NA
    Better Homes & Gardens
  • adriant1978
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    weedgenius wrote: »
    Didn’t ZoS try this crap with craglorn or something? Because I heard it did not go well at all.
    Correct me if I'm wrong but isn't Craglorn actually a version of what you guys want? "Group delves" with the option for a separate solo instance...?

    He's talking about the original Craglorn, which was designed to require a group even for overland stuff.

    Those killer wasps ... :s
    Edited by adriant1978 on January 23, 2019 12:37PM
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    weedgenius wrote: »
    weedgenius wrote: »
    myskyrim26 wrote: »
    susmitds wrote: »
    I personally tried those in the PTS. The normal versions are much easier than recent DLC normal dungeons, basically almost base dungeon normal difficulty. It is quite easy for anyone but an absolute new player.

    I think you will be pleasantly surprised for a change. Also dungeons not having lore would cause people to complain that dungeons are going against the lore and hence shouldn't exist.

    The easiest soulition: a non-reward solo dungeon mode https://forums.elderscrollsonline.com/en/discussion/453375/solo-dungeon-mode-please/p1
    How could this possibly be the easiest solution when it requires the developers to spend time, money, tech resources, etc. to (as someone in your thread puts it) "plan, implement, test, and adjust" pre-existing content and LFG systems?

    It's really simple. ZOS made the decision to incorporate the backstory of their new chapter into the new dungeons knowing full well that some solo players who do not want to do dungeons would not be happy. Yet they still did it. What does that tell you? To me, it seems their easiest solution is to encourage solo players to do group content rather than reinventing group content to suit solo players.
    Didn’t ZoS try this crap with craglorn or something? Because I heard it did not go well at all.
    Correct me if I'm wrong but isn't Craglorn actually a version of what you guys want? "Group delves" with the option for a separate solo instance...?
    Um, no, because I heard that they tried putting a story or something in Craglorn, then got rid of it due to backlash or something
  • witchdoctor
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    Um, no, because I heard that they tried putting a story or something in Craglorn, then got rid of it due to backlash or something

    You heard wrong.

    Craglorn's 'failure' was that it was too hard for the average player, and required grouping. This is why so much of Craglorn is now solo. (Hence the comment earlier about wasps).
  • witchdoctor
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    The OP has clearly missed a ZOS post in one of these woe-is-me threads that

    There is no 'story' locked behind the dungeons.

    Rather, the dungeons are 'tied' to the story. The story involves the tablet halves. The ZOS post explicitly takes pride in the idea of giving you the opportunity to be the hero that recovers them. If you don't do the dungeons, it is assumed some other hero has.

    So, you can rest assured, you don't miss out on any story for not wanting to group for these dungeons.
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    The main quest in craglorn saga is consisted of delves and 3 trials. Theose delves used to require a full group and it was altered because the entire saga required a group. Now all delves are soloed and you just need to complete the trials in normal to "view" the last part of the saga. Having said that craglorn delves are now too easy since they were adjusted to be solo friendly making the zone an average experience. The group event hubs in craglorn were introduced to appeal to players but they did not save the situation. Now craglorn serves as an interalliance capital, a lfg spot for trials, a major trading spot and a farming location for nirncrux. The questing aspect though is dead. People solo and then leave. That's it.
    But here is the problem with the op's arguement (although he didn't present any in this thread). Eso has so much solo friendly content. The majority of the game is solo friendly . On the other hand only a small portion requires group play. But ONLY the group content has option for easier modes. The solo friendly content is ONLY solo friendly and does not provide an additional challenge for people who want to experience the game with a group. All of the overland content is in an exclusive easy mode (especially with the cp power creep issue this game is facing). So how can you say that there is lore locked behind group content when the game offers you so many solo options and ways to complete the group content as well?
  • SantieClaws
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    Indeed there will be an Elsweyr prologue quest later in the year which will cover the story.

    This one believes it may even be on Test Tamriel right now.

    So if you can't do the dungeons you won't miss the most important parts of the story no.

    To be honest though the story could involve a banquet, multiple dancing guar, Razum Dar's naked Grandpa and a wheelbarrow full of sweetrolls and this one would not care.

    Warm sands. Going home!

    Yours with paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

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    https://www.imperialtradingcompany.eu/
  • Numerikuu
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    weedgenius wrote: »
    I’m 99% sure you can do the dungeon on normal and learn the lore and not get facerolled. Unless they’ve locked story content exclusively behind a VHM complete (they haven’t) I just can’t understand this stance.

    Only if you can find a considerate group who are prepared to wait around while you watch/listen, and not kick you because they consider you a dead weight.

    This. This is what most people who respond with "just make a like minded group lul" don't seem to be getting into their thick skulls.

    The way ZOS coded quests, scenes and npcs in this game when it comes to grouping (and even outside a group) is awful at times. If one person is ahead of you in dialogue and finishes said dialogue with an npc, or triggers the next part of the quest chain before you've had a chance to reach it, you're kicked out of the conversation with the npc and are unable to continue. The next scene triggers and you're forced to have to go along with it, missing out on a ton of dialogue, story, lore, etc. This even happens when you're not grouped up, with scenes triggering before you've yet to get to that stage. Take Summerset with Valsirenn for example. There's a scene very few haven't seen during the first part of the quest because if someone is ahead of you in the area, it'll trigger and go into a cooldown, even if you're not in the same room. It's a complete and utter waste of resources, time spent coding, writing, and voice acting, etc.

    So there's that, then add on top:
    3 mates who want to play through the story AND are good enough to complete the content AND are on the same server as you AND play at the same time as you AND don't think you're a horrible casual

    And it's not as 'simple' as you make it out to be. Getting everyone to literally sync up and trigger the npc at roughly the same time, each time, because of said *** coding, is quite frankly complete and utter ***. THIS is why people are so pissed off by this decision, and why we're now being vocal about it.

    And to the people fearing for their current normal/veteran modes and are against adding a solo/story mode because ?????.... You literally have nothing to fear in the slightest. Normal mode, Veteran mode and HM will remain as they are. All we're asking is for a brand new mode to be added in. That's it. Adding such a mode would only be a boon to this game, and would certainly encourage people--like myself--who avoid DLC dungeons like the plague, to resub or even purchase these DLCs. Hell, it may even encourage them to try the dlcs in group mode once they get a taste of the place.
    Edited by Numerikuu on January 23, 2019 1:31PM
  • adriant1978
    adriant1978
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    The OP has clearly missed a ZOS post in one of these woe-is-me threads that

    There is no 'story' locked behind the dungeons.

    Rather, the dungeons are 'tied' to the story. The story involves the tablet halves. The ZOS post explicitly takes pride in the idea of giving you the opportunity to be the hero that recovers them. If you don't do the dungeons, it is assumed some other hero has.

    So, you can rest assured, you don't miss out on any story for not wanting to group for these dungeons.

    Doesn't the dungeon stuff explain the backstory of the tablets? I figured that as you go through you'd learn who created them, why they were locked away in said dungeons, etc.

    If you begin the next part without having done the dungeons, isn't it just a case of Tharn telling you that by the way he has some magic stone tablets?

    That's what I'm afraid of missing out on in terms of story, anyway.
  • Imryll
    Imryll
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    Op, are you the guy that created the thread asking for solo dungeon modes? Oh, yes you are. Why so much negativity towards any form of group content? Have you tried the normal mode on pts? Did you even bother to check? Even in skyrim a group play mode is highly demanded by the players but here you are, in ESO, demonizing all group content.

    Not wanting to do group content and demonizing it are not the same thing. I'm happy for others to do group content, but prefer to play solo myself. You cite folks wanting an option to play Skyrim as a group. Wanting the option of completing story content in ESO solo is no different.

    ESO is both an MMO and an Elder Scrolls game, and as such has a diverse player base with very different play preferences. There should be group content for the MMO faction. TES role-players should not miss out on story because they don't care to group with MMO-oriented players (with their long lists of entitlements regarding what they should be able to expect from group members).

    If you can't understand folks wanting different things from a multi-faceted game, you're either willfully obtuse or just not thinking through who the fanbase of this game really is. To describe ESO just as "an MMO" is a very partial truth--and has been since beta.
  • witchdoctor
    witchdoctor
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    The OP has clearly missed a ZOS post in one of these woe-is-me threads that

    There is no 'story' locked behind the dungeons.

    Rather, the dungeons are 'tied' to the story. The story involves the tablet halves. The ZOS post explicitly takes pride in the idea of giving you the opportunity to be the hero that recovers them. If you don't do the dungeons, it is assumed some other hero has.

    So, you can rest assured, you don't miss out on any story for not wanting to group for these dungeons.

    Doesn't the dungeon stuff explain the backstory of the tablets? I figured that as you go through you'd learn who created them, why they were locked away in said dungeons, etc.

    If you begin the next part without having done the dungeons, isn't it just a case of Tharn telling you that by the way he has some magic stone tablets?

    That's what I'm afraid of missing out on in terms of story, anyway.

    The post explicitly said there is no story (that is part of the year-long arch) in the dungeons.

    They clearly already considered this concern.

    I'd assume there is an individual story in each dungeon.
This discussion has been closed.