Didn’t ZoS try this crap with craglorn or something? Because I heard it did not go well at all.weedgenius wrote: »How could this possibly be the easiest solution when it requires the developers to spend time, money, tech resources, etc. to (as someone in your thread puts it) "plan, implement, test, and adjust" pre-existing content and LFG systems?myskyrim26 wrote: »I personally tried those in the PTS. The normal versions are much easier than recent DLC normal dungeons, basically almost base dungeon normal difficulty. It is quite easy for anyone but an absolute new player.
I think you will be pleasantly surprised for a change. Also dungeons not having lore would cause people to complain that dungeons are going against the lore and hence shouldn't exist.
The easiest soulition: a non-reward solo dungeon mode https://forums.elderscrollsonline.com/en/discussion/453375/solo-dungeon-mode-please/p1
It's really simple. ZOS made the decision to incorporate the backstory of their new chapter into the new dungeons knowing full well that some solo players who do not want to do dungeons would not be happy. Yet they still did it. What does that tell you? To me, it seems their easiest solution is to encourage solo players to do group content rather than reinventing group content to suit solo players.
Do you think they can do that with one click of a button?myskyrim26 wrote: »@weedgenius
It is not time and resource consuming at all. A lot of solutions are in my link. Mercenaries, Emperor buff, scaling - ZOS already have scaling and all things developed. No new instances required. Just strip the dungeons of all the rewards, and here we are, a solo mode.

myskyrim26 wrote: »Ash_In_My_Sujamma wrote: »Op, are you the guy that created the thread asking for solo dungeon modes? Oh, yes you are. Why so much negativity towards any form of group content? Have you tried the normal mode on pts? Did you even bother to check? Even in skyrim a group play mode is highly demanded by the players but here you are, in ESO, demonizing all group content.
Nobody is taking your group content away, just relax
Here's something for you alsoColecovision wrote: »So, I tried a new dungeon on the pts and it wasn't too hard to figure out the one shots from the trash mob (yeah that's a thing now). Then I got to the first boss and I kept thinking of the monster being ZoS and me representing the solo players in this thread.
I fought with everything I had and then he hit me in the air and pinned me. Then I (with our dreams) was dead. While pinned it looked like another player could bash. I tried to avoid it, time and time again, but it was smack, pin, dead, smack, pin, dead and then I thought I'd just try and bow him to death. So on my final attempt, with shuffle active and mid dodge roll, he leapt all the way across the room and smack, pin, dead.
Zos isn't just saying "no" to the solo. They are really making it clear we are not allowed to continue the main storyline solo. It's their server and we play with others or we don't get to play. I'm gonna finally give in. If I can't do the story properly and other adventurers are going to take care of the dungeon part for us, as described by zos, then the other adventurers can do the next chapter for me too and I'll just save the money.
These guys really have no clue about rpg. It's all mmo over there, with no sense of rpg whatsoever. Anyone else remember the cutscene in TESIII where it is made so abundantly clear that many have tried to be the neraverine and all had failed. ONLY the character we were playing could possibly complete the main quest objective. That's an rpg. You play the hero.
Here it's, meh, someone else did it, it's cool, buy the chapter and pick up where the adventurers left off. Um, no. Obviously no.
myskyrim26 wrote: »@Ash_In_My_Sujamma
Here's why is story is undoable in a group. 10 insightful pages: https://forums.elderscrollsonline.com/en/discussion/453375/solo-dungeon-mode-please/p1
Ash_In_My_Sujamma wrote: »You don't seem to have a problem engaging in conversations in the forums so why do you have an issue engaging with some other people in game and complete a dungeon?
For mine it’s just mostly people selling stuffadriant1978 wrote: »Ash_In_My_Sujamma wrote: »You don't seem to have a problem engaging in conversations in the forums so why do you have an issue engaging with some other people in game and complete a dungeon?
Have you seen zone chat in this game?
myskyrim26 wrote: »When the first rumors of Elsweyr as the next chapter appeared on the forum, I was excited. Razum-Dar told about his home, and this was an awesome hint. I was dreaming of Elsweyr since. But I will not buy this chapter.
The beginning of an exciting story – dragons! necromancers! Tharn scheming something! – is LOCKED IN THE WEIRDEST WAY IN THE HARDEST DUNGEONS EVER.
Locking the lore, @ZOS? No money for you than. You can mess anything - races, classes, skills - I can handle that. But locking the lore?! Enjoy it yourself then. It is FINE.
@ZOS_GinaBruno @ZOS_Finn
Reistr_the_Unbroken wrote: »For mine it’s just mostly people selling stuffadriant1978 wrote: »Ash_In_My_Sujamma wrote: »You don't seem to have a problem engaging in conversations in the forums so why do you have an issue engaging with some other people in game and complete a dungeon?
Have you seen zone chat in this game?
Ash_In_My_Sujamma wrote: »Reistr_the_Unbroken wrote: »For mine it’s just mostly people selling stuffadriant1978 wrote: »Ash_In_My_Sujamma wrote: »You don't seem to have a problem engaging in conversations in the forums so why do you have an issue engaging with some other people in game and complete a dungeon?
Have you seen zone chat in this game?
If you go near an undaunted enclave or in Belkarth there are always people looking for dungeon runs, pledges and trials. You can even see people promoting guilds that focus on casual gameplay. Try one for difference and I am sure you 'll find people to run every content with that fits your style
Could it be that the aggressive attitude you're touching on might have something to do with why OP struggles to find people to enjoy a dungeon with?Ash_In_My_Sujamma wrote: »I think that it was you who expressed your frustration on this thread and not me. I am quite relaxed. All I am saying is that you seem to have an issue with group content (and I say that by looking at your threads).myskyrim26 wrote: »Ash_In_My_Sujamma wrote: »Op, are you the guy that created the thread asking for solo dungeon modes? Oh, yes you are. Why so much negativity towards any form of group content? Have you tried the normal mode on pts? Did you even bother to check? Even in skyrim a group play mode is highly demanded by the players but here you are, in ESO, demonizing all group content.
Nobody is taking your group content away, just relax
Here's something for you alsoColecovision wrote: »So, I tried a new dungeon on the pts and it wasn't too hard to figure out the one shots from the trash mob (yeah that's a thing now). Then I got to the first boss and I kept thinking of the monster being ZoS and me representing the solo players in this thread.
I fought with everything I had and then he hit me in the air and pinned me. Then I (with our dreams) was dead. While pinned it looked like another player could bash. I tried to avoid it, time and time again, but it was smack, pin, dead, smack, pin, dead and then I thought I'd just try and bow him to death. So on my final attempt, with shuffle active and mid dodge roll, he leapt all the way across the room and smack, pin, dead.
Zos isn't just saying "no" to the solo. They are really making it clear we are not allowed to continue the main storyline solo. It's their server and we play with others or we don't get to play. I'm gonna finally give in. If I can't do the story properly and other adventurers are going to take care of the dungeon part for us, as described by zos, then the other adventurers can do the next chapter for me too and I'll just save the money.
These guys really have no clue about rpg. It's all mmo over there, with no sense of rpg whatsoever. Anyone else remember the cutscene in TESIII where it is made so abundantly clear that many have tried to be the neraverine and all had failed. ONLY the character we were playing could possibly complete the main quest objective. That's an rpg. You play the hero.
Here it's, meh, someone else did it, it's cool, buy the chapter and pick up where the adventurers left off. Um, no. Obviously no.
adriant1978 wrote: »Ash_In_My_Sujamma wrote: »Reistr_the_Unbroken wrote: »For mine it’s just mostly people selling stuffadriant1978 wrote: »Ash_In_My_Sujamma wrote: »You don't seem to have a problem engaging in conversations in the forums so why do you have an issue engaging with some other people in game and complete a dungeon?
Have you seen zone chat in this game?
If you go near an undaunted enclave or in Belkarth there are always people looking for dungeon runs, pledges and trials. You can even see people promoting guilds that focus on casual gameplay. Try one for difference and I am sure you 'll find people to run every content with that fits your style
Maybe it's different where/when you play, but I have never once seen anyone offering or asking for story playthroughs of dungeons in zone chat. It's all "LF experienced players 4 fast run".
Ash_In_My_Sujamma wrote: »adriant1978 wrote: »Ash_In_My_Sujamma wrote: »Reistr_the_Unbroken wrote: »For mine it’s just mostly people selling stuffadriant1978 wrote: »Ash_In_My_Sujamma wrote: »You don't seem to have a problem engaging in conversations in the forums so why do you have an issue engaging with some other people in game and complete a dungeon?
Have you seen zone chat in this game?
If you go near an undaunted enclave or in Belkarth there are always people looking for dungeon runs, pledges and trials. You can even see people promoting guilds that focus on casual gameplay. Try one for difference and I am sure you 'll find people to run every content with that fits your style
Maybe it's different where/when you play, but I have never once seen anyone offering or asking for story playthroughs of dungeons in zone chat. It's all "LF experienced players 4 fast run".
Zone chat lfg is for those runs that you are refering. But as I said, in zone chats there are guilds that focus on story driven gameplay, rp, casual pve, competitive pve, competitive pvp, selling. You name it. You can even look for those kind of things for yourself. I 've even seen threads on the forum from people asking for dungeon partners. I guess it will be easier with the new guild finder tool they are introducing. But isolated modes is not the answer.
You've really never seen someone advertise a casual PVE guild with a tagline like "we love to help" or "will teach mechanics"? They might not be using the words "story" or "quest" but in my experience that typically means some members are patient and willing to go through a dungeon slowly. And the best part is that many experienced players will genuinely enjoy doing it.adriant1978 wrote: »Maybe it's different where/when you play, but I have never once seen anyone offering or asking for story playthroughs of dungeons in zone chat. It's all "LF experienced players 4 fast run".Ash_In_My_Sujamma wrote: »Reistr_the_Unbroken wrote: »For mine it’s just mostly people selling stuffadriant1978 wrote: »Ash_In_My_Sujamma wrote: »You don't seem to have a problem engaging in conversations in the forums so why do you have an issue engaging with some other people in game and complete a dungeon?
Have you seen zone chat in this game?
If you go near an undaunted enclave or in Belkarth there are always people looking for dungeon runs, pledges and trials. You can even see people promoting guilds that focus on casual gameplay. Try one for difference and I am sure you 'll find people to run every content with that fits your style
Finding three other semi-capable people in the entirety of the game?myskyrim26 wrote: »@weedgenius
It is not time and resource consuming at all. A lot of solutions are in my link. Mercenaries, Emperor buff, scaling - ZOS already have scaling and all things developed. No new instances required. Just strip the dungeons of all the rewards, and here we are, a solo mode.
You want access to content without having to pay for said content?alainjbrennanb16_ESO wrote: »I think you all missed the op's point its not doing the dungeons at normal or vet etc, its the fact that part of the story is behind a paywall, so they are saying if the want the full story for Elsewyr that have to buy the dungeon pack to know the full story or experience it, they where not on about the dungeons them selfs
Correct me if I'm wrong but isn't Craglorn actually a version of what you guys want? "Group delves" with the option for a separate solo instance...?Reistr_the_Unbroken wrote: »Didn’t ZoS try this crap with craglorn or something? Because I heard it did not go well at all.weedgenius wrote: »How could this possibly be the easiest solution when it requires the developers to spend time, money, tech resources, etc. to (as someone in your thread puts it) "plan, implement, test, and adjust" pre-existing content and LFG systems?myskyrim26 wrote: »I personally tried those in the PTS. The normal versions are much easier than recent DLC normal dungeons, basically almost base dungeon normal difficulty. It is quite easy for anyone but an absolute new player.
I think you will be pleasantly surprised for a change. Also dungeons not having lore would cause people to complain that dungeons are going against the lore and hence shouldn't exist.
The easiest soulition: a non-reward solo dungeon mode https://forums.elderscrollsonline.com/en/discussion/453375/solo-dungeon-mode-please/p1
It's really simple. ZOS made the decision to incorporate the backstory of their new chapter into the new dungeons knowing full well that some solo players who do not want to do dungeons would not be happy. Yet they still did it. What does that tell you? To me, it seems their easiest solution is to encourage solo players to do group content rather than reinventing group content to suit solo players.
weedgenius wrote: »Correct me if I'm wrong but isn't Craglorn actually a version of what you guys want? "Group delves" with the option for a separate solo instance...?Reistr_the_Unbroken wrote: »Didn’t ZoS try this crap with craglorn or something? Because I heard it did not go well at all.
Um, no, because I heard that they tried putting a story or something in Craglorn, then got rid of it due to backlash or somethingweedgenius wrote: »Correct me if I'm wrong but isn't Craglorn actually a version of what you guys want? "Group delves" with the option for a separate solo instance...?Reistr_the_Unbroken wrote: »Didn’t ZoS try this crap with craglorn or something? Because I heard it did not go well at all.weedgenius wrote: »How could this possibly be the easiest solution when it requires the developers to spend time, money, tech resources, etc. to (as someone in your thread puts it) "plan, implement, test, and adjust" pre-existing content and LFG systems?myskyrim26 wrote: »I personally tried those in the PTS. The normal versions are much easier than recent DLC normal dungeons, basically almost base dungeon normal difficulty. It is quite easy for anyone but an absolute new player.
I think you will be pleasantly surprised for a change. Also dungeons not having lore would cause people to complain that dungeons are going against the lore and hence shouldn't exist.
The easiest soulition: a non-reward solo dungeon mode https://forums.elderscrollsonline.com/en/discussion/453375/solo-dungeon-mode-please/p1
It's really simple. ZOS made the decision to incorporate the backstory of their new chapter into the new dungeons knowing full well that some solo players who do not want to do dungeons would not be happy. Yet they still did it. What does that tell you? To me, it seems their easiest solution is to encourage solo players to do group content rather than reinventing group content to suit solo players.
Reistr_the_Unbroken wrote: »Um, no, because I heard that they tried putting a story or something in Craglorn, then got rid of it due to backlash or something
adriant1978 wrote: »weedgenius wrote: »I’m 99% sure you can do the dungeon on normal and learn the lore and not get facerolled. Unless they’ve locked story content exclusively behind a VHM complete (they haven’t) I just can’t understand this stance.
Only if you can find a considerate group who are prepared to wait around while you watch/listen, and not kick you because they consider you a dead weight.
adriant1978 wrote: »3 mates who want to play through the story AND are good enough to complete the content AND are on the same server as you AND play at the same time as you AND don't think you're a horrible casual
witchdoctor wrote: »The OP has clearly missed a ZOS post in one of these woe-is-me threads that
There is no 'story' locked behind the dungeons.
Rather, the dungeons are 'tied' to the story. The story involves the tablet halves. The ZOS post explicitly takes pride in the idea of giving you the opportunity to be the hero that recovers them. If you don't do the dungeons, it is assumed some other hero has.
So, you can rest assured, you don't miss out on any story for not wanting to group for these dungeons.
Ash_In_My_Sujamma wrote: »Op, are you the guy that created the thread asking for solo dungeon modes? Oh, yes you are. Why so much negativity towards any form of group content? Have you tried the normal mode on pts? Did you even bother to check? Even in skyrim a group play mode is highly demanded by the players but here you are, in ESO, demonizing all group content.
adriant1978 wrote: »witchdoctor wrote: »The OP has clearly missed a ZOS post in one of these woe-is-me threads that
There is no 'story' locked behind the dungeons.
Rather, the dungeons are 'tied' to the story. The story involves the tablet halves. The ZOS post explicitly takes pride in the idea of giving you the opportunity to be the hero that recovers them. If you don't do the dungeons, it is assumed some other hero has.
So, you can rest assured, you don't miss out on any story for not wanting to group for these dungeons.
Doesn't the dungeon stuff explain the backstory of the tablets? I figured that as you go through you'd learn who created them, why they were locked away in said dungeons, etc.
If you begin the next part without having done the dungeons, isn't it just a case of Tharn telling you that by the way he has some magic stone tablets?
That's what I'm afraid of missing out on in terms of story, anyway.