Hey ZoS - you guys feeling ok? (Nord changes)

xeNNNNN
xeNNNNN
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"Stalwart: Gain 6% Max Stamina and 20% Health Recovery → Increases your Max Stamina by 1500. When you take damage, gain 5 Ultimate. This effect can occur once every 10 seconds."

So its ultimately awful now? Why? theres no legitimate reason to nerf this unless you're intentionally nerfing races so you dont have to make dungeons and trials more challenging. Which is pretty lame if I am honest and lazy. Let alone the fact you are hard nerfing max resources across the board as well this was a lazy and poorly thought out change and it wasn't needed at all.

"Resist Frost: Gain 9% Max Health and 2079 Cold Resistance → Increases your Max Health by 1000 and your Cold Resistance by 2310. You are immune to the Chilled status effect."

Again why? There isn't a legitimate reason to nerf any of these this hard....also this will be so broken in pvp. Ult gen builds rejoice your dawnbreaker spam has finally arrived. Bloodspawn, Combat frenzy, Asylum greatword wooohooo and now this passive? oh and heroic slash on the back bar? well well. its going to be so hard to not spam one thing now isn't it.

"Rugged: Gain 6% damage reduction → Increases your Physical and Spell Resistance by 3960."

whyyyyyyyyy?! virtually every single tank is already at the damned resistance cap and higher.

and then there is this......abomination of a reason:

"Nords, similarly to Imperials, are meant to be one of our sturdier races that focus on defensive power more than offensive; and we wanted to improve that feeling while also having the bonuses affect all playstyles. The Health Recovery bonus didn’t really fit in the grand scheme of that, so we changed it to a conditional proc of Ultimate generation to better emphasize their readiness for battle. Additionally we changed their unique damage mitigation into our Resistance equivalent, so that it would not be diminished in the same sense; while allowing for new build paths for those who wish to reach the Resistance cap."

I have never in the time since i've been playing this game which is since beta seen a more contrived and nonsense filled rationale for what is only a flat nerf to nord players. Yeah nords can still "complete" content in the same sense everyone else can but in hardmodes and leaderboard runs and trial hardmode runs this is pretty much the opposite of what you need. YOU NEED a tank that can withstand all that crap.

How on earth is 6% damage reduction flat equal to 3960 physical and spell? How is this not diminished? how is this not a hard nerf at all?

You also say that the health recovery does not fit and yet you want more people to build in different ways? You do realise that you're actually doing the opposite right? without the health recovery there people will be less willing to build recovery tanks. You also do realise its not fun having to soley rely on ult gen as well because thats what you're doing its going to be much harder to hit 40k health now which is bassically a must for most trial runs (a few exceptions of course).

Ridiculous. Please... for everything that is remotely left sane on this planet STOP NERFING EVERYTHING. Just do incremental changes along the way its healthier and better than sweeping changes that destroy entire playstyles. You do not need to shake things up every damned patch.
Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Shezzarrine
    Shezzarrine
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    You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.
  • codestripper
    codestripper
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    I....honestly thought nord got pretty buffed on the PTS. Feels pretty strong now. That ultimate gen is pretty amazing for tanks and healers alike. And now they can actually hold their own as a DPS as well. overall really good changes that actually makes the nord viable again in PvE content at least.
    Since everyone seems to be doing this,
    DPS Builds:
    - Magicka Sorcerer (Pet) [Flawless Conqueror @ 565CP] - 582k
    - Magicka Nightblade [Flawless Conqueror @ 780CP] - 575k
    - Stamina Sorcerer [Flawless Conqueror @ 420CP] - 560k
    - Magicka Classless [Flawless Conqueror @ 810CP] - 540k
    - Magicka Templar [Stormproof] - 550k
    - Magicka Warden [Stormproof] - 510k
    - Stamina Templar [In Development]
    - Stamina DK [In Development]
    - Stamina NB [Under 50]
  • lassitershawn
    lassitershawn
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    Nords got straight buffed for PvE tanks. Ult gen is the strongest passive you can have for endgame PvE support pretty much and the resists are actually worth more than the "6%" mitigation that was never anywhere near that. I've done a decent amount of endgame PvE tanking and know a lot of other people that have as well and most people never hit the physical resist cap, sometimes not even spell. If you currently do you have to be speccing into it pretty heavily and now you can use something else on enchants/set bonus/CP.
    William Thorne - EP Breton Sorcerer
    Astrid Winterborn - EP Breton Warden
    Erik Ironskin - EP Nord Dragonknight
    Venasa Viri - EP Dunmer Nightblade

    IR x8, GH x5, TTT x2
  • xeNNNNN
    xeNNNNN
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    I....honestly thought nord got pretty buffed on the PTS. Feels pretty strong now. That ultimate gen is pretty amazing for tanks and healers alike. And now they can actually hold their own as a DPS as well. overall really good changes that actually makes the nord viable again in PvE content at least.

    Nords have been viable for tanking for a very very very long time. One of my friends has been tanking on nord since beta.
    Edited by xeNNNNN on January 22, 2019 7:53PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • xeNNNNN
    xeNNNNN
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    You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.

    so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 33k each?

    EDIT: Typo
    Edited by xeNNNNN on January 22, 2019 7:59PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • lassitershawn
    lassitershawn
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    xeNNNNN wrote: »
    I....honestly thought nord got pretty buffed on the PTS. Feels pretty strong now. That ultimate gen is pretty amazing for tanks and healers alike. And now they can actually hold their own as a DPS as well. overall really good changes that actually makes the nord viable again in PvE content at least.

    Nords have been viable for tanking for a very very very long time.

    Nords are 100% better for PvE tanking than they were. In every way. Literally ask any endgame PvE tank. Inig0, tank main and leader of best PvE guild PC NA made a thread in part about how they are going to be extremely dominant in endgame PvE.

    https://forums.elderscrollsonline.com/en/discussion/454683/racial-passives-and-the-slippery-slope-zos-is-rolling-down/p1
    William Thorne - EP Breton Sorcerer
    Astrid Winterborn - EP Breton Warden
    Erik Ironskin - EP Nord Dragonknight
    Venasa Viri - EP Dunmer Nightblade

    IR x8, GH x5, TTT x2
  • lassitershawn
    lassitershawn
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    xeNNNNN wrote: »
    You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.

    so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?

    lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.
    William Thorne - EP Breton Sorcerer
    Astrid Winterborn - EP Breton Warden
    Erik Ironskin - EP Nord Dragonknight
    Venasa Viri - EP Dunmer Nightblade

    IR x8, GH x5, TTT x2
  • xeNNNNN
    xeNNNNN
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    xeNNNNN wrote: »
    You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.

    so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?

    lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.

    mmm typo.

    most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.

    Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Shezzarrine
    Shezzarrine
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    xeNNNNN wrote: »
    You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.

    so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?

    Resists are capped at 32.5k. The good thing about the extra resistances is you can, as I already stated, be more flexible with your various sources of resistances and it gives a bit more freedom to another area. 4000 resistances is not too bad, considering major resolve/major ward are 5.3k resistance buffs and are pretty much required by tanks. Think about it, you can slot a whole different skill and only miss out on 1.3k resistances or if you run chudans, use a more group supporting set. This passive is by far better than the old one, which was basically a lie and had very little value at all.
  • lassitershawn
    lassitershawn
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    xeNNNNN wrote: »
    xeNNNNN wrote: »
    You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.

    so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?

    lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.

    mmm typo.

    most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.

    Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.

    If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.
    William Thorne - EP Breton Sorcerer
    Astrid Winterborn - EP Breton Warden
    Erik Ironskin - EP Nord Dragonknight
    Venasa Viri - EP Dunmer Nightblade

    IR x8, GH x5, TTT x2
  • xeNNNNN
    xeNNNNN
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    xeNNNNN wrote: »
    xeNNNNN wrote: »
    You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.

    so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?

    lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.

    mmm typo.

    most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.

    Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.

    If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.

    That doesn't line up with what i've seen though. My friend is a main tank in fact shes one of the tankiest people ive ever seen and still running alkosh ebon. I really cannot understand how that 6% is not a factor at all.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Shezzarrine
    Shezzarrine
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    xeNNNNN wrote: »
    xeNNNNN wrote: »
    You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.

    so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?

    lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.

    mmm typo.

    most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.

    Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.

    If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.

    Its accually not that hard to hit resistance cap, even running alkosh/ebon/torugs/dragon, ect
  • Shezzarrine
    Shezzarrine
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    xeNNNNN wrote: »
    xeNNNNN wrote: »
    xeNNNNN wrote: »
    You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.

    so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?

    lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.

    mmm typo.

    most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.

    Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.

    If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.

    That doesn't line up with what i've seen though. My friend is a main tank in fact shes one of the tankiest people ive ever seen and still running alkosh ebon. I really cannot understand how that 6% is not a factor at all.

    The 6%wasn't a factor because of where it was placed in the calculations. 6% of the original value of a hit is much more than 6% of the value of a hit after resistances, blocking, and other values.
  • lassitershawn
    lassitershawn
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    xeNNNNN wrote: »
    xeNNNNN wrote: »
    You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.

    so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?

    lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.

    mmm typo.

    most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.

    Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.

    If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.

    Its accually not that hard to hit resistance cap, even running alkosh/ebon/torugs/dragon, ect

    :shrug: I've never hit it and I've done a decent amount of endgame content on tank. I'm sure its not HARD but I don't think it is usually worth it.
    William Thorne - EP Breton Sorcerer
    Astrid Winterborn - EP Breton Warden
    Erik Ironskin - EP Nord Dragonknight
    Venasa Viri - EP Dunmer Nightblade

    IR x8, GH x5, TTT x2
  • xeNNNNN
    xeNNNNN
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    xeNNNNN wrote: »
    xeNNNNN wrote: »
    xeNNNNN wrote: »
    You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.

    so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?

    lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.

    mmm typo.

    most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.

    Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.

    If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.

    That doesn't line up with what i've seen though. My friend is a main tank in fact shes one of the tankiest people ive ever seen and still running alkosh ebon. I really cannot understand how that 6% is not a factor at all.

    The 6%wasn't a factor because of where it was placed in the calculations. 6% of the original value of a hit is much more than 6% of the value of a hit after resistances, blocking, and other values.

    so if i am understanding this correctly and assuming the equation is correct: It only mitigated 6% of the damage left after going through the full amount of resistances and blocking?

    edit: Also in this context isn't any amount of mitigation better than none at all?
    Edited by xeNNNNN on January 22, 2019 8:22PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Danksta
    Danksta
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    xeNNNNN wrote: »
    I....honestly thought nord got pretty buffed on the PTS. Feels pretty strong now. That ultimate gen is pretty amazing for tanks and healers alike. And now they can actually hold their own as a DPS as well. overall really good changes that actually makes the nord viable again in PvE content at least.

    Nords have been viable for tanking for a very very very long time. One of my friends has been tanking on nord since beta.

    It's never mattered what race you tanked on as long as you were capable. Now Nords are the absolute BiS because of the ult gen. There's never been a passive for any race that could buff your groups DPS until now.
    BawKinTackWarDs PS4/NA

  • xeNNNNN
    xeNNNNN
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    Danksta wrote: »
    xeNNNNN wrote: »
    I....honestly thought nord got pretty buffed on the PTS. Feels pretty strong now. That ultimate gen is pretty amazing for tanks and healers alike. And now they can actually hold their own as a DPS as well. overall really good changes that actually makes the nord viable again in PvE content at least.

    Nords have been viable for tanking for a very very very long time. One of my friends has been tanking on nord since beta.

    It's never mattered what race you tanked on as long as you were capable. Now Nords are the absolute BiS because of the ult gen. There's never been a passive for any race that could buff your groups DPS until now.

    if it was the same amount of ult granted by bloodspawn i'd agree but for 5? every 10 seconds? meh.

    seems like a bit of a leap for maybe 1.5 seconds faster gen of ult which your going to get through heavies and lights anyway. Yeah I get it, its a passive you dont need a set for the ult gen but still...
    Edited by xeNNNNN on January 22, 2019 8:21PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • MartiniDaniels
    MartiniDaniels
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    It's hilarious when people who don't tank or don't min-max tanking are speaking about easy resistance cap for pve tanks. It's easy only if you wear useless for team sets like brass fortress, bad mundus and inappropriate jewelry and armor traits. There is only one way of hitting cap without sacrificing team utility - lord warden. But Earthgore and Bloodspawn are obviously more useful for team, and so nord can wear them without losing resistance cap, that's the point.
    So more ultimate from racial, more ultimate from bloodspawn and all of it at top tanking stats.. it's dream tank now.
  • geonsocal
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    anyone else think this move away from percentages to flat numbers is an attempt to improve game performance more so than to "balance" game play?
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    geonsocal wrote: »
    anyone else think this move away from percentages to flat numbers is an attempt to improve game performance more so than to "balance" game play?

    I think it might be a little bit of both. The trends toward stopping CP power creep and making more things flat values in racial passives certainly is setting them up for an easier job of balance down the road. Whether that is easier on the servers, I am not the person to ask.

    To the OP, nords got a healthy overall buff. They might not be the absolute worst race in eso any longer. haha
  • xeNNNNN
    xeNNNNN
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    geonsocal wrote: »
    anyone else think this move away from percentages to flat numbers is an attempt to improve game performance more so than to "balance" game play?

    I think it might be a little bit of both. The trends toward stopping CP power creep and making more things flat values in racial passives certainly is setting them up for an easier job of balance down the road. Whether that is easier on the servers, I am not the person to ask.

    To the OP, nords got a healthy overall buff. They might not be the absolute worst race in eso any longer. haha

    but they were fine though :/ worst in a list doesn't mean "you cannot dooo eeeeet". All the hardmodes done on nord with relative ease and it was considered the worst xD I also hate the flat nerfs across the board to resources...its like morrowind lite 2.0

    I seriously think people are over exaggerating just how much this 5 ult is going to matter. Its barely noticeable especially on low cost ultimates due too all the other sources of ult gen and frankly for me 6% of 30k (after going through the other resistances and blocking) is 1800 damage which can actually matter. Every bit of damage you mitigate gives your healer more time to react and yourself(assuming the games crappy servers let them).
    Edited by xeNNNNN on January 22, 2019 8:47PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Shezzarrine
    Shezzarrine
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    xeNNNNN wrote: »
    xeNNNNN wrote: »
    xeNNNNN wrote: »
    xeNNNNN wrote: »
    You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.

    so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?

    lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.

    mmm typo.

    most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.

    Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.

    If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.

    That doesn't line up with what i've seen though. My friend is a main tank in fact shes one of the tankiest people ive ever seen and still running alkosh ebon. I really cannot understand how that 6% is not a factor at all.

    The 6%wasn't a factor because of where it was placed in the calculations. 6% of the original value of a hit is much more than 6% of the value of a hit after resistances, blocking, and other values.

    so if i am understanding this correctly and assuming the equation is correct: It only mitigated 6% of the damage left after going through the full amount of resistances and blocking?

    edit: Also in this context isn't any amount of mitigation better than none at all?

    You keep ignoring my point. With extra resistance it's easier to hit the cap, allowing you to add something beneficial elsewhere
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    xeNNNNN wrote: »
    xeNNNNN wrote: »
    xeNNNNN wrote: »
    xeNNNNN wrote: »
    You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.

    so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?

    lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.

    mmm typo.

    most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.

    Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.

    If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.

    That doesn't line up with what i've seen though. My friend is a main tank in fact shes one of the tankiest people ive ever seen and still running alkosh ebon. I really cannot understand how that 6% is not a factor at all.

    The 6%wasn't a factor because of where it was placed in the calculations. 6% of the original value of a hit is much more than 6% of the value of a hit after resistances, blocking, and other values.

    so if i am understanding this correctly and assuming the equation is correct: It only mitigated 6% of the damage left after going through the full amount of resistances and blocking?

    edit: Also in this context isn't any amount of mitigation better than none at all?

    You keep ignoring my point. With extra resistance it's easier to hit the cap, allowing you to add something beneficial elsewhere

    Its not that I am ignoring it, I am just not seeing how its nearly as useful as people seem to think. I intentionally didn't respond because it would just make us go in circles from my perspective.

    So as a way to avoid that so we don't butt heads here how about giving me some examples of something that would be more beneficial?
    Edited by xeNNNNN on January 22, 2019 9:11PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Shezzarrine
    Shezzarrine
    ✭✭✭✭✭
    xeNNNNN wrote: »
    xeNNNNN wrote: »
    xeNNNNN wrote: »
    xeNNNNN wrote: »
    xeNNNNN wrote: »
    You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.

    so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?

    lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.

    mmm typo.

    most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.

    Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.

    If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.

    That doesn't line up with what i've seen though. My friend is a main tank in fact shes one of the tankiest people ive ever seen and still running alkosh ebon. I really cannot understand how that 6% is not a factor at all.

    The 6%wasn't a factor because of where it was placed in the calculations. 6% of the original value of a hit is much more than 6% of the value of a hit after resistances, blocking, and other values.

    so if i am understanding this correctly and assuming the equation is correct: It only mitigated 6% of the damage left after going through the full amount of resistances and blocking?

    edit: Also in this context isn't any amount of mitigation better than none at all?

    You keep ignoring my point. With extra resistance it's easier to hit the cap, allowing you to add something beneficial elsewhere

    Its not that I am ignoring it, I am just not seeing how its nearly as useful as people seem to think. I intentionally didn't respond because it would just make us go in circles from my perspective.

    So as a way to avoid that so we don't butt heads here how about giving me some examples of something that would be more beneficial?

    I mean I have listed examples. Your CP can be changed, major resolve/major ward sources could be changed to something else (skills or monster set), wearing a medium piece or a medium and might for more resources, all of this is more useful than a passive that gives maybe 1-2% real damage mitigation
    Edited by Shezzarrine on January 22, 2019 9:16PM
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    xeNNNNN wrote: »
    xeNNNNN wrote: »
    xeNNNNN wrote: »
    xeNNNNN wrote: »
    xeNNNNN wrote: »
    You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.

    so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?

    lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.

    mmm typo.

    most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.

    Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.

    If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.

    That doesn't line up with what i've seen though. My friend is a main tank in fact shes one of the tankiest people ive ever seen and still running alkosh ebon. I really cannot understand how that 6% is not a factor at all.

    The 6%wasn't a factor because of where it was placed in the calculations. 6% of the original value of a hit is much more than 6% of the value of a hit after resistances, blocking, and other values.

    so if i am understanding this correctly and assuming the equation is correct: It only mitigated 6% of the damage left after going through the full amount of resistances and blocking?

    edit: Also in this context isn't any amount of mitigation better than none at all?

    You keep ignoring my point. With extra resistance it's easier to hit the cap, allowing you to add something beneficial elsewhere

    Its not that I am ignoring it, I am just not seeing how its nearly as useful as people seem to think. I intentionally didn't respond because it would just make us go in circles from my perspective.

    So as a way to avoid that so we don't butt heads here how about giving me some examples of something that would be more beneficial?

    I mean I have listed examples. Your CP can be changed, major resolve/major ward sources could be changed to something else (skills or monster set), wearing a medium piece or a medium and might for more resources, all of this is more useful than a passive that gives maybe 1-2% real damage mitigation

    With the way diminishing returns effect CP its not worth it in many cases. at least not until we have enough CP for us to actually burn rather than waste.

    The 1,1,5 is kinda meh for tanks imo yeah you get a little it more of everything else but you gain nothing in terms of their passives anymore, undaunted bonus is still nice sure but it just feels like im playing an off tank at that point. Already wear bloodspawn. Already run full heavy and DPS group buff set is on jewlery and S&B.

    You legitimately can have all that without having to change a thing anyway. Especially on Stam DK. It just doesn't seem worth it.

    Upon consideration as well 6% is still 6% it just depends what you're actually hit with and what is left afterwards and whether or not your spell and physical resist get ignored or not. Yeah its not much but when you dont need more resources and want more mitigation for your healer to react when they need to and your set up is fine the way it is what is the point when you get nerfed and you're considered the worst race in the game for tanking?

    Then everyone throws up there hands at 5 ult gen! :O !!! incredible. Its a bad joke that people think this is good.

    Sorry I am just not seeing it. I totally understand the rationale behind it but less mitigation for more resistance I and other did not need is just silly. Its like fixing something that isn't broken. Hell they want to remove regen because it "doesn't fit" but it some how means people will have more build paths by having one less? *sigh*
    Edited by xeNNNNN on January 22, 2019 9:34PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Cloudless
    Cloudless
    ✭✭✭✭✭
    Further proof of the fact that, no matter what the devs do, someone is bound to be pointlessly disappointed.
  • xeNNNNN
    xeNNNNN
    ✭✭✭✭✭
    Cloudless wrote: »
    Further proof of the fact that, no matter what the devs do, someone is bound to be pointlessly disappointed.

    Well yeah when max % stats which were all over the place due to different builds then suddenly being curbed by flat values that nobody asked for. increases your health by 1000 instead of 9% which is a loss of 2.5k + health for most builds at 38k-40k health which now either needs filled out by a set or mitigate it in an attempt to make up for it.

    Litterally alls anyone actually got in reality beyond this dream tank illusion is 5 ultimate. So not even half of a light attack every 10 seconds.

    We lost health.
    We lost Stam (or gained maybe 200 depending on your stam pool)
    We lost damage reduction and gained 5 ult every 10 seconds.

    Woohooo more build paths. Woohooo 1.5 seconds of unpercievable ult gen because other sources are providing much more than needed anyway.

    yeah disappointing is an understatement.
    Edited by xeNNNNN on January 22, 2019 9:41PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • redspecter23
    redspecter23
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    ✭✭✭✭✭
    This is a massive buff to nords. It seems that almost everyone can see that. I agree with the above poster. Sometimes you can buff the living crap out of something and someone will still say it's a nerf somehow. I'm spending my one and only free race change on my tank to turn it into a nord. It's just that far ahead of where it was before that it's a no brainer to swap it.
  • TheBonesXXX
    TheBonesXXX
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    The racial changes are good....
  • Danksta
    Danksta
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    ✭✭✭
    I've never tanked so I won't speak from that perspective but from a PvP perspective those resistances will be useful, even if you're already capped without them.
    BawKinTackWarDs PS4/NA

This discussion has been closed.