Animation cancelling makes the combat feel fast paced and allows good players to make the most out of the skills allowed. To remove this would make combat sluggish and boring, I have no idea why anyone in their right mind would want to slow the combat of this game down to 1 second skill casts.
The only people who want animation cancelling gone are the ones who lack the skill to put it into practice.
You may like it or not like it for being fast paced, but implying that it's more skillfull... I doubt it, most difficult games I have played in my life are turn based tactical shooters/rpgs. Now, claiming that removing canceling animation would turn eso into turn based game is simply exaggarating. There is really nothing difficult in canceling animation. I have learnt it ages ago in like half an hour of practicing on the target dummie. Sure, it would change the pace of combat from spaming 10 buttons per second to more tactical approach, picking targets more carefully and observing their actions, but I really don't see any benefits from having this archaic feature, except that it allows to push more dps in PVE <and ruin my mouse>.
Wifeaggro13 wrote: »pleaseremoveanimationcancelingpleaseremoveanimationcancelingpleaseremoveanimationcancelingpleaseremoveanimationcancelingpleaseremoveanimationcancelingpleaseremoveanimationcancelingpleaseremoveanimationcancelingpleaseremoveanimationcancelingpleaseremoveanimationcancelingpleaseremoveanimationcancelingpleaseremoveanimationcancelingpleaseremoveanimationcancelingpleaseremoveanimationcancelingpleaseremoveanimationcanceling
.....one can dream, can he?
So... you want every battle to resemble NPCs fighting each other, where they essentially take turns hitting?
No thanks. If I wanted turn-based combat, I'd play a game designed around it.
I personally don't mind animation cancelling and I don't see ZOS getting rid of it any time soon. But removing it would not turn the combat into a turn based thing. Biggest change would be not having those light attacks in between skills anymore.
Animation canceling was a bug. It was a bug so long that they started designing content with the dps numbers obtained by using said bug. So they just started calling it a feature of combat.it had nothing to do with the style of combat design .
aubrey.baconb16_ESO wrote: »Illuvatarr wrote: »Bouldercleave wrote: »Illuvatarr wrote: »What do folks think is going to happen? Please do not make this about the former combat lead designer; he is gone. Focus on what you believe is going to happen.
So in other words, spread gossip and baseless, and factless assumptions.
No one knows or can even speculate what is going to happen. We don't even really know if it is even going to change directions at all.
Well there is a reason he is no longer with ZOS. Barring something silly that is non performance related, it may have to do with the direction ESO is going.
Or maybe he just got made a better offer?
StarOfElyon wrote: »Monster proc sets definitely have to be addressed in pvp.
How so? You have the ability tonget them and most don't make a difference in fights and I play on a tank and glass cannons.
Takes no skill to have free damage or healing.. . this shouldn’t have ever been a thing, these proc sets ruin PvP as it’s filled with a bunch of scrubs who run nothing but proc sets and think they’re good for doing nothing.
StarOfElyon wrote: »StarOfElyon wrote: »Monster proc sets definitely have to be addressed in pvp.
How so? You have the ability tonget them and most don't make a difference in fights and I play on a tank and glass cannons.
Proc sets are about luck, not skill. I don't like them.
Animation cancelling makes the combat feel fast paced and allows good players to make the most out of the skills allowed. To remove this would make combat sluggish and boring, I have no idea why anyone in their right mind would want to slow the combat of this game down to 1 second skill casts.
The only people who want animation cancelling gone are the ones who lack the skill to put it into practice.
Animation cancelling makes the combat feel fast paced and allows good players to make the most out of the skills allowed. To remove this would make combat sluggish and boring, I have no idea why anyone in their right mind would want to slow the combat of this game down to 1 second skill casts.
The only people who want animation cancelling gone are the ones who lack the skill to put it into practice.
You may like it or not like it for being fast paced, but implying that it's more skillfull... I doubt it, most difficult games I have played in my life are turn based tactical shooters/rpgs. Now, claiming that removing canceling animation would turn eso into turn based game is simply exaggarating. There is really nothing difficult in canceling animation. I have learnt it ages ago in like half an hour of practicing on the target dummie. Sure, it would change the pace of combat from spaming 10 buttons per second to more tactical approach, picking targets more carefully and observing their actions, but I really don't see any benefits from having this archaic feature, except that it allows to push more dps in PVE <and ruin my mouse>.
Animation cancelling makes the combat feel fast paced and allows good players to make the most out of the skills allowed. To remove this would make combat sluggish and boring, I have no idea why anyone in their right mind would want to slow the combat of this game down to 1 second skill casts.
The only people who want animation cancelling gone are the ones who lack the skill to put it into practice.
Disagree increase spell speed but disallow animation cancelling. Fix it so you can still weave light attacks but disallow the animation cancel its simple really.
Animation cancelling makes the combat feel fast paced and allows good players to make the most out of the skills allowed. To remove this would make combat sluggish and boring, I have no idea why anyone in their right mind would want to slow the combat of this game down to 1 second skill casts.
The only people who want animation cancelling gone are the ones who lack the skill to put it into practice.
You may like it or not like it for being fast paced, but implying that it's more skillfull... I doubt it, most difficult games I have played in my life are turn based tactical shooters/rpgs. Now, claiming that removing canceling animation would turn eso into turn based game is simply exaggarating. There is really nothing difficult in canceling animation. I have learnt it ages ago in like half an hour of practicing on the target dummie. Sure, it would change the pace of combat from spaming 10 buttons per second to more tactical approach, picking targets more carefully and observing their actions, but I really don't see any benefits from having this archaic feature, except that it allows to push more dps in PVE <and ruin my mouse>.
Ragnarock41 wrote: »I am excited. Does this mean we get no more broken proc sets as "balance solutions" , no more class bias? No more "nerf X cause forums don't like it"?
If so , it might be a good year for PvP.
But the upcoming fortnite weapons to cyrodiil makes me thing it might be even worse.
Then again, everything in this thread is pure speculation. We'll have to wait and see.
Ragnarock41 wrote: »I am excited. Does this mean we get no more broken proc sets as "balance solutions" , no more class bias? No more "nerf X cause forums don't like it"?
If so , it might be a good year for PvP.
But the upcoming fortnite weapons to cyrodiil makes me thing it might be even worse.
Then again, everything in this thread is pure speculation. We'll have to wait and see.
Did you see the PTS notes? Some pretty broke ass looking proc sets in there.
No thanks. If I wanted turn-based combat, I'd play a game designed around it.
No thanks. If I wanted turn-based combat, I'd play a game designed around it.
You came from "please remove a bug where your character spazzes out uncontrollably, essentially turning the whole combatsystem in a big messy pile of goo, while simultaneously creating a rift between bad and good players of a good 200% resulting in very weird endounterdesign" to "turn-based combat"? Is this your first and only mmorpg?
Or use battle spirit more.I'd like to see a split in skills between PvP and PvE so they can be balanced independently of one another. No more hecking up a skill for PvE b/c it got nerfed for PvP or people freaking out over a skill getting buffed in PvP b/c it was altered for PvE.
I, for one, would love to see the removal of one-shot, or minimal use of skills to get maximum damage or kills. A damage throttle so to speak. This is not because I hate dying in PvP, but honestly I'd like more than one fight a campaign to last over 30 seconds. Stop providing bad players over-powered build outs. I mean, honestly, how many of you actually enjoy riding to a keep for minutes, just to get gank-slammed in 0.2 seconds. Like maybe take the minimum of time in between execution of skills, and use that as a deduction to damage done. You'd still have animation cancelling, but there's a damage penalty if you animation cancel too rapidly. Skill has nothing to do with speed. I would rather see fights carried out with more thought and less brute force speed. And if your argument is that this would kill faster players it wouldn't really, because if they are skillfully faster, they can pack more skills in over time, to make up for the speed penalty. True skillful DPS.
Illuvatarr wrote: »What do folks think is going to happen? Please do not make this about the former combat lead designer; he is gone. Focus on what you believe is going to happen.