codestripper wrote: »I....honestly thought nord got pretty buffed on the PTS. Feels pretty strong now. That ultimate gen is pretty amazing for tanks and healers alike. And now they can actually hold their own as a DPS as well. overall really good changes that actually makes the nord viable again in PvE content at least.
Shezzarrine wrote: »You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.
codestripper wrote: »I....honestly thought nord got pretty buffed on the PTS. Feels pretty strong now. That ultimate gen is pretty amazing for tanks and healers alike. And now they can actually hold their own as a DPS as well. overall really good changes that actually makes the nord viable again in PvE content at least.
Nords have been viable for tanking for a very very very long time.
Shezzarrine wrote: »You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.
so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?
lassitershawn wrote: »Shezzarrine wrote: »You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.
so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?
lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.
Shezzarrine wrote: »You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.
so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?
lassitershawn wrote: »Shezzarrine wrote: »You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.
so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?
lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.
mmm typo.
most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.
Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.
lassitershawn wrote: »lassitershawn wrote: »Shezzarrine wrote: »You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.
so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?
lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.
mmm typo.
most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.
Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.
If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.
lassitershawn wrote: »lassitershawn wrote: »Shezzarrine wrote: »You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.
so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?
lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.
mmm typo.
most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.
Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.
If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.
lassitershawn wrote: »lassitershawn wrote: »Shezzarrine wrote: »You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.
so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?
lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.
mmm typo.
most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.
Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.
If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.
That doesn't line up with what i've seen though. My friend is a main tank in fact shes one of the tankiest people ive ever seen and still running alkosh ebon. I really cannot understand how that 6% is not a factor at all.
Shezzarrine wrote: »lassitershawn wrote: »lassitershawn wrote: »Shezzarrine wrote: »You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.
so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?
lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.
mmm typo.
most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.
Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.
If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.
Its accually not that hard to hit resistance cap, even running alkosh/ebon/torugs/dragon, ect
Shezzarrine wrote: »lassitershawn wrote: »lassitershawn wrote: »Shezzarrine wrote: »You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.
so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?
lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.
mmm typo.
most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.
Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.
If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.
That doesn't line up with what i've seen though. My friend is a main tank in fact shes one of the tankiest people ive ever seen and still running alkosh ebon. I really cannot understand how that 6% is not a factor at all.
The 6%wasn't a factor because of where it was placed in the calculations. 6% of the original value of a hit is much more than 6% of the value of a hit after resistances, blocking, and other values.
codestripper wrote: »I....honestly thought nord got pretty buffed on the PTS. Feels pretty strong now. That ultimate gen is pretty amazing for tanks and healers alike. And now they can actually hold their own as a DPS as well. overall really good changes that actually makes the nord viable again in PvE content at least.
Nords have been viable for tanking for a very very very long time. One of my friends has been tanking on nord since beta.
codestripper wrote: »I....honestly thought nord got pretty buffed on the PTS. Feels pretty strong now. That ultimate gen is pretty amazing for tanks and healers alike. And now they can actually hold their own as a DPS as well. overall really good changes that actually makes the nord viable again in PvE content at least.
Nords have been viable for tanking for a very very very long time. One of my friends has been tanking on nord since beta.
It's never mattered what race you tanked on as long as you were capable. Now Nords are the absolute BiS because of the ult gen. There's never been a passive for any race that could buff your groups DPS until now.
anyone else think this move away from percentages to flat numbers is an attempt to improve game performance more so than to "balance" game play?
Oreyn_Bearclaw wrote: »anyone else think this move away from percentages to flat numbers is an attempt to improve game performance more so than to "balance" game play?
I think it might be a little bit of both. The trends toward stopping CP power creep and making more things flat values in racial passives certainly is setting them up for an easier job of balance down the road. Whether that is easier on the servers, I am not the person to ask.
To the OP, nords got a healthy overall buff. They might not be the absolute worst race in eso any longer. haha
Shezzarrine wrote: »lassitershawn wrote: »lassitershawn wrote: »Shezzarrine wrote: »You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.
so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?
lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.
mmm typo.
most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.
Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.
If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.
That doesn't line up with what i've seen though. My friend is a main tank in fact shes one of the tankiest people ive ever seen and still running alkosh ebon. I really cannot understand how that 6% is not a factor at all.
The 6%wasn't a factor because of where it was placed in the calculations. 6% of the original value of a hit is much more than 6% of the value of a hit after resistances, blocking, and other values.
so if i am understanding this correctly and assuming the equation is correct: It only mitigated 6% of the damage left after going through the full amount of resistances and blocking?
edit: Also in this context isn't any amount of mitigation better than none at all?
Shezzarrine wrote: »Shezzarrine wrote: »lassitershawn wrote: »lassitershawn wrote: »Shezzarrine wrote: »You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.
so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?
lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.
mmm typo.
most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.
Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.
If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.
That doesn't line up with what i've seen though. My friend is a main tank in fact shes one of the tankiest people ive ever seen and still running alkosh ebon. I really cannot understand how that 6% is not a factor at all.
The 6%wasn't a factor because of where it was placed in the calculations. 6% of the original value of a hit is much more than 6% of the value of a hit after resistances, blocking, and other values.
so if i am understanding this correctly and assuming the equation is correct: It only mitigated 6% of the damage left after going through the full amount of resistances and blocking?
edit: Also in this context isn't any amount of mitigation better than none at all?
You keep ignoring my point. With extra resistance it's easier to hit the cap, allowing you to add something beneficial elsewhere
Shezzarrine wrote: »Shezzarrine wrote: »lassitershawn wrote: »lassitershawn wrote: »Shezzarrine wrote: »You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.
so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?
lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.
mmm typo.
most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.
Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.
If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.
That doesn't line up with what i've seen though. My friend is a main tank in fact shes one of the tankiest people ive ever seen and still running alkosh ebon. I really cannot understand how that 6% is not a factor at all.
The 6%wasn't a factor because of where it was placed in the calculations. 6% of the original value of a hit is much more than 6% of the value of a hit after resistances, blocking, and other values.
so if i am understanding this correctly and assuming the equation is correct: It only mitigated 6% of the damage left after going through the full amount of resistances and blocking?
edit: Also in this context isn't any amount of mitigation better than none at all?
You keep ignoring my point. With extra resistance it's easier to hit the cap, allowing you to add something beneficial elsewhere
Its not that I am ignoring it, I am just not seeing how its nearly as useful as people seem to think. I intentionally didn't respond because it would just make us go in circles from my perspective.
So as a way to avoid that so we don't butt heads here how about giving me some examples of something that would be more beneficial?
Shezzarrine wrote: »Shezzarrine wrote: »Shezzarrine wrote: »lassitershawn wrote: »lassitershawn wrote: »Shezzarrine wrote: »You really dont know what you're talking about. Nords got a massive buff (compared to other races). The flat values are a bit of a nerf, yes, but every race has flat values now. The ultimate gen is great for tanks, virtually making them bis for tank by itself. The resistance change is accually good too, the 6% damage reduction was bullsh*t and really did nothing because of where it was included in the damage equation, the resistances are easier and more beneficial because CP can be used elsewhere or you could wear a medium piece for more resources and still stay at cap, ect. Great change for Nords, basically everything is good except for the flat resource values which EVERY race got hit with.
so you just replace it with a useless amount of spell and physical resist instead because everyone really needed more physical and spell resist right? as if no tank was actually at the soft cap at all... which is roughly what? 43k each?
lol more like 33k. Anyone at 43k resists is crazy. The physical and spell resist are much better than the 6% that wasn't actually 6%.
mmm typo.
most people wont find a use for it though... thats just my point it seems totally useless most people are at that soft cap already so they won't gain much out of it at all.
Okay so humour me on the actual equation surrounding the 6% then. Its the first ive heard of it.
If you are at the resistance cap, you are not running support sets, simple as that. MAYBE if you are running lord warden physical resist CP and some reinforced gear you could reach it. Even in that scenario you can now replace those things with other tanky stats or group utility. I don't know the actual number and it probably varies from build to build but it has been known for a long time that the 6% was a lie.
That doesn't line up with what i've seen though. My friend is a main tank in fact shes one of the tankiest people ive ever seen and still running alkosh ebon. I really cannot understand how that 6% is not a factor at all.
The 6%wasn't a factor because of where it was placed in the calculations. 6% of the original value of a hit is much more than 6% of the value of a hit after resistances, blocking, and other values.
so if i am understanding this correctly and assuming the equation is correct: It only mitigated 6% of the damage left after going through the full amount of resistances and blocking?
edit: Also in this context isn't any amount of mitigation better than none at all?
You keep ignoring my point. With extra resistance it's easier to hit the cap, allowing you to add something beneficial elsewhere
Its not that I am ignoring it, I am just not seeing how its nearly as useful as people seem to think. I intentionally didn't respond because it would just make us go in circles from my perspective.
So as a way to avoid that so we don't butt heads here how about giving me some examples of something that would be more beneficial?
I mean I have listed examples. Your CP can be changed, major resolve/major ward sources could be changed to something else (skills or monster set), wearing a medium piece or a medium and might for more resources, all of this is more useful than a passive that gives maybe 1-2% real damage mitigation
Further proof of the fact that, no matter what the devs do, someone is bound to be pointlessly disappointed.