DK Healer. set help

hamburgerler76
hamburgerler76
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So I started a new toon a Dunmer DK. Who i plan to turn into a healer using the new heal buffs they got last dlc. My problem i having now is witch armor/weapon sets to use. on my temp i use a mix of 5 kragnacs hope and 3 torugs pact. I would just copy and paste but my thinking is that since I'm not a temp i wont get the full rez bonus of krags. any thoughts input? also jewelry anything you guys have will help thanks :)
  • runagate
    runagate
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    Tinimac and Twilight Remedy
  • WillhelmBlack
    WillhelmBlack
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    Twilight Remedy looks OP as hell!
    PC EU
  • hamburgerler76
    hamburgerler76
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    runagate wrote: »
    Tinimac and Twilight Remedy

    i would love to try out twilight remedy sadly it can be hard for me to do trials as i have not bin able to find a good pve guild most i join already have a dedicated healer neutral:

  • fatemoe
    fatemoe
    I don't know, but that new infernal morph really worth to be healer?
    Throw a heal ball every 5 seconds, that means you can not control the timing.

    That heal is probably heal random teammate, not the one with least hp.

    Besides that DK has no other heal skill, obsidian shield might be helpful for teammate though.
  • hamburgerler76
    hamburgerler76
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    fatemoe wrote: »
    I don't know, but that new infernal morph really worth to be healer?
    Throw a heal ball every 5 seconds, that means you can not control the timing.

    That heal is probably heal random teammate, not the one with least hp.

    Besides that DK has no other heal skill, obsidian shield might be helpful for teammate though.

    the stone fist skill also got a pretty good heal buff also witch allows you to pick a target stun him and heal your buddy fighting him at low lvl without to much into my build my stone fist already heals for up to 8k a nice v16 with a good build could hit for a heck of alot more that plus a combo of good heals i think a DK could make a decent healer
    Edited by hamburgerler76 on April 12, 2016 6:56AM
  • runagate
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    Well far more important is the Major Mending buff you get from the group-wide shield - which, since you'll be casting it all the time is why I have used Trinimac on my DK healer for a long time. Shielding people with a huge amount of CP into Bastion effectively adds a big buffer to their health pool, thus making them less likely to be one-shot in the first place. Since Trinimac does incidental heals and damage on shielding others quite a lot if you're using the resto staff shield as well, then you've effectively pre-healed them... or allowed them to get away with more mistakes like not noticing giant, red circles of flame that roar like a hellish inferno all around them.

    Note that you can weapon swap to have 5 x Trinimac, 5 x Remedy and still have 2 left over for Engine Guardian, with one bar solely having Resto staff and not getting the full Remedy bonus (as this presumes access to 2 remedy, dual wield weapons). The resto bar can thus have a Masters or Maelstrom or some other resto staff that you prefer.
  • TheGreatBlackBear
    TheGreatBlackBear
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    I'd love to know how OP's DK healer turned out.
  • exeeter702
    exeeter702
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    Necromancers aren't slated for release until june.
  • TheGreatBlackBear
    TheGreatBlackBear
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    Ignore the date for a second. Aren't you the tiniest bit curious about how the DK healer turned out? I know I am
  • ChunkyCat
    ChunkyCat
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    Curse Eater

    :trollface:
  • Seraphayel
    Seraphayel
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    Ignore the date for a second. Aren't you the tiniest bit curious about how the DK healer turned out? I know I am

    Dragon Knight is afaik the only class with access to Major Mending.

    With the newly added Naga Shaman item set (Murkmire) your Igneous Shield will give you Major and Minor Mending at once (for 2.5s) which means +33% healing done which is insane.

    I'd say DK Healers are able to pump out the biggest burst heals in the game due to this alone. They might lack an instant, targeted healing skill but they have other tools that are great.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • FrancisCrawford
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    Seraphayel wrote: »

    I'd say DK Healers are able to pump out the biggest burst heals in the game due to this alone. They might lack an instant, targeted healing skill but they have other tools that are great.

    What is your personal meaning of the phrase "burst healing"?
  • iam117
    iam117
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    I am just returning to game after a long break, but previously healed everything up to vmol with a dk in trinimac/spc. worked awesome.
    <Liv3mind>
    <PC/NA - Legion Of The Bloodworks>
    Snowflake Patrol
  • Seraphayel
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    Seraphayel wrote: »

    I'd say DK Healers are able to pump out the biggest burst heals in the game due to this alone. They might lack an instant, targeted healing skill but they have other tools that are great.

    What is your personal meaning of the phrase "burst healing"?

    Highest healing output in the shortest amount of time in that case (healing per target or in other words, HPS).
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Sinolai
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    fatemoe wrote: »
    I don't know, but that new infernal morph really worth to be healer?
    Throw a heal ball every 5 seconds, that means you can not control the timing.

    That heal is probably heal random teammate, not the one with least hp.

    Besides that DK has no other heal skill, obsidian shield might be helpful for teammate though.
    DK can give small shields to group with Fragmented Shield (or what was its new name?) and upkeep 100% major mending while doing it. Cautarize, while I agree the heal every 1 sec is clumsy, can be recasted for insta heal and does target player with least hp. I think one of the ash cloud morphs was also quite strong aoe hot and DK can throw engulf if tank is a warden. Undaunted and Resto staff provides altar, orbs, springs, rapid regen and combat prayer. That is pretty good heal kit, though you will probably face some classism :tongue:
    Edited by Sinolai on January 22, 2019 6:03PM
  • Ohhgrizyyy
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    fatemoe wrote: »
    I don't know, but that new infernal morph really worth to be healer?
    Throw a heal ball every 5 seconds, that means you can not control the timing.

    That heal is probably heal random teammate, not the one with least hp.

    Besides that DK has no other heal skill, obsidian shield might be helpful for teammate though.

    Ash cloud or whatever it is has a morph thats an AoE HoT
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • Ohhgrizyyy
    Ohhgrizyyy
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    Oh sh** I just looked at the date lmao. Still kinda curious what would be good for a Dk healer today. Probably SPC or Olorime and some other 5 piece with Earthgore
    Playing on PS4 NA server and current characters are CP 750

    Lvl 50 EP High Elf Magsorc PvP (outdated)
    Lvl 50 EP Wood Elf Nightblade (Currently my crafter)
    Lvl 50 EP High Elf Magplar PvP (outdated healbot)
    Lvl 50 EP Redguard Stam DK PvE (updating)
    Lvl 50 EP Dark Elf Mag DK PvP

    All my builds are outdated...I quit for a year lmao

    PSN ID: SDL_Griz
  • exeeter702
    exeeter702
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    Ignore the date for a second. Aren't you the tiniest bit curious about how the DK healer turned out? I know I am

    Oh for sure, ive been defending dk healers for a long time. The curiosity stems more from zos finally realizing that they *** up shoehorning templar into being the only viable healer gor so long, and not by intention mind you, which for many years was a common belief. Its been long over due starting mainly with morrowind that zos finally took the logical stance to futher fleah out non templar healers and make adjusts that disallowed templars to monopolize the role, mainly via removing their exclusive access to a universally required group utility tool.

    Dk healers turning out the way they did is not suprising to me in the least. We have simply (almost) come to a point where the base ideology for class / role design is finally coming to form. This was simply an inevitability rather than an interesting turn of events. The only people that are suprised or ammused by dk healing viability are the ones that believed templars, by intentional design were the only healers in eso.

    That being said DK healers still need some help. Cauterize and obsidian shard despite the various speed buffs still coudlld use more trajectory speed. Both heals ar every high in value and despite what many inaccurately assume, cauterize is not random so long as you activate the skill when you want to command the fireball shoot towards someone. Their sustain is still rough in pvp though.

    Argonian
    Naga shaman + transmutation
    BRP restostaff (ward ally morph)
    Bloodspawn/EarthG/EngineG/Bogdan

    Is not to be scoffed at in pvp, trust me.
    Edited by exeeter702 on January 22, 2019 8:32PM
  • Seraphayel
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    Cauterize is so weak imho because of it's need to be permanently reactivated. I wish they would change it to one of these versions:

    1. Keep the duration but make it shoot a fireball every 3sec instead of 5

    2. Make it a toggle so that it's an always active passive healing skill. If that might be too much increase the time between shooting to 8sec or so

    3. Incresse the duration to 30 seconds instead of 15

    4. Give the direct heal an additional HoT
    Edited by Seraphayel on January 22, 2019 10:06PM
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • exeeter702
    exeeter702
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    Seraphayel wrote: »
    Cauterize is so weak imho because of it's need to be permanently reactivated. I wish they would change it to one of these versions:

    1. Keep the duration but make it shoot a fireball every 3sec instead of 5

    2. Make it a toggle so that it's an always active passive healing skill. If that might be too much increase the time between shooting to 8sec or so

    3. Incresse the duration to 30 seconds instead of 15

    4. Give the direct heal an additional HoT

    Given its cost and its 9k+ tool tip under practical buffs. It is basically a cheap 9k burst heal on command, its travel speed just needs to be increased. The passive duration interval healing is essentially non emergency triage so you can continue regular healing.
    Edited by exeeter702 on January 22, 2019 10:52PM
  • Seraphayel
    Seraphayel
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    exeeter702 wrote: »
    Seraphayel wrote: »
    Cauterize is so weak imho because of it's need to be permanently reactivated. I wish they would change it to one of these versions:

    1. Keep the duration but make it shoot a fireball every 3sec instead of 5

    2. Make it a toggle so that it's an always active passive healing skill. If that might be too much increase the time between shooting to 8sec or so

    3. Incresse the duration to 30 seconds instead of 15

    4. Give the direct heal an additional HoT

    Given its cost and its 9k+ tool tip under practical buffs. It is basically a cheap 9k burst heal on command, its travel speed just needs to be increased. The passive duration interval healing is essentially non emergency triage so you can continue regular healing.

    I still don't know if it's really worth the slot. It's not that bad but it's not very handy either (imho).
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Jamdarius
    Jamdarius
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    fatemoe wrote: »
    I don't know, but that new infernal morph really worth to be healer?
    Throw a heal ball every 5 seconds, that means you can not control the timing.

    That heal is probably heal random teammate, not the one with least hp.

    Besides that DK has no other heal skill, obsidian shield might be helpful for teammate though.

    As a person who got DK healer myself I can say for sure that Cauterize is smart heal and when it crits it is very awesome heal, it is way better than obsidian shard and in case I need to heal somebody immediatly I just recast the Cauterize because it is not just 3 heal balls there is 1 more on initial cast + it is super cheap.

    PS: Do tell at the beginning of dungeons (especially fire based ones) that your Cinder Storm is not enemy damaging ability (best way is to cast and show it) because Dk healer is so rare that people tend to roll dodge out of it cause they think it is soem kind of enemy attack :expressionless:
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