Its a no from me. Its part of leveling system and it should stay the way it is. Mods might be coming later for consoles so dont mind about mod that would ad locations to your screen.
lordrichter wrote: »Again... No.
Why not?
lordrichter wrote: »lordrichter wrote: »Again... No.
Why not?
Reasons that have been expressed in this thread, and others, over months, maybe years.
FauxHunter wrote: »I would like either this as an option, or class change tokens.
I'm certainly not making any new characters at the moment since my play-style is maxing a character out. However I would spend lots of crowns on some way to preserve my collections and achievements while also experiencing a new class. I would also spend time and crowns on getting gear/mounts to fit my new class
White wabbit wrote: »FauxHunter wrote: »I would like either this as an option, or class change tokens.
I'm certainly not making any new characters at the moment since my play-style is maxing a character out. However I would spend lots of crowns on some way to preserve my collections and achievements while also experiencing a new class. I would also spend time and crowns on getting gear/mounts to fit my new class
Class change is something ZOS says isn't something that is going to happen anytime soon
You're running with the assumption that 90% of the playerbase wants this and 10% does not.lordrichter wrote: »lordrichter wrote: »Again... No.
Why not?
Reasons that have been expressed in this thread, and others, over months, maybe years.
Basically it ruins a small fraction of players experience probably like 10bpercent vs 90s. Since when did the needs of a few overturn the needs of many? You're telling me you would quit if they give the option to others?
Merlin13KAGL wrote: »You're running with the assumption that 90% of the playerbase wants this and 10% does not.lordrichter wrote: »lordrichter wrote: »Again... No.
Why not?
Reasons that have been expressed in this thread, and others, over months, maybe years.
Basically it ruins a small fraction of players experience probably like 10bpercent vs 90s. Since when did the needs of a few overturn the needs of many? You're telling me you would quit if they give the option to others?
History and non-implementation thus far tend to disagree. Your 'needs' of the few is dead on, but I'm afraid you have your numbers inverted.
It's been a non-issue for 5 years. It will continue to be a non-issue for a few more.
<100 hours per character over the course of several years is hardly game breaking and does not impede anyone's gameplay simply by announcing so.
Nothing but stubbornness or laziness prevents that right now. In the time you've taken to post about this on various threads, you could have had a maxed out character list.
@Kel show the whole post if you're going here.Isn't this happening though, in a way?
https://imgur.com/a/jr0ZYnp
Skyshards and lorebooks are on the list.
Edit: This is also for console
Second edit: Ah...not account wide, no. But listing them in the zone guide will make it much easier for alts. And that's really the gist of what this post is about, eh?
Merlin13KAGL wrote: »Again, you're assuming everyone wants it handed to them.
You can have more than enough skillpoints (which is why skyshards are such a concern) without every picking up a single shard (beyond the tutorial one, for those that wish to get picky). Base alliance war skills go pretty quick. Undaunted 9 in less than 25 hours. Basic guild skills in a handful of hours, as well.
Nothing saying you can't work on an alt, or alts over time. This is how most have ended up with 15 (or more). You don't have to be endgame ready the same day you create a new character.
I've stated it before, you can casual your way to fully functional in ~ 100 hours. How far back do you honestly expect it to be dialed back? What's your "Ready in X hours" goal?
The Skyshards addon doesn't hand them to people; just gives you a map marker so you can go collect them yourself if you put in the time. I see nothing wrong with implementing an official "addon" for both PC and consoles that would do the same thing. But that's not what's being asked for, is it?
Merlin13KAGL wrote: »@BNOC , the 100 hour mark is for casual progression. After the first character, playing a bit here and there on an alt is not that big of a deal.
62.5 days sounds really scary, until you realize that's about 4 days per character in game. Less than half a week, real time. You never have to do it again on that alt...ever, and you're good to play for better than half a decade. That gives you one of each role, one of each race.
That doesn't sound all that unreasonable to me, whatever platform you're on.
Regarding markers, not once have I indicated being against marker availability, so long as you've manually found them on one character, at least once.
And, no, I'd have no problem with removal of said addons. Again, you do Group Events, 4 Man's, and simply grab the shards and books you happen across by the glow you see, and you can still be viable. None of these things were available when the game launched, leveling was much slower, all the way to up to VR's (per character, too), and yet it was still manageable then, as it is now.
You are not obligated to collect every shard out there to be fully endgame functional in at least one role. Addition of new DLC, with new main quests, will only make more points available, easily acquired.
I've even gone so far as to suggest getting a percentage of your total combined characters' shards/books as a head start. That way each subsequent character is a little faster and easier, but not handed on a silver platter the moment you hit character #2 or collect enough crowns.
My 'issue' is that it's lazy. Period. There are enough things in game already that fast forward progress. It's not that big of a deal to take a little bit of time to get used to a character and build in the process of collecting a minimum of other stuff.
I've never finished Gold. I've some characters who haven't even so much as touched the main line, yet I sit at almost 2 dozen maxed characters between two accounts, across two servers. Some of those have less than a week's playtime IRL and are capable of any content thus far. I know for a fact it's doable.
100 hours per, for five years' of play is far from unacceptable.
If you want a template character, that is, and always will be, what the PTS is for.
Threads like this, requesting various catchup mechanics (beyond the generous ones they already provide) make it sound as if it takes weeks, months, or years to possibly be able to play at a certain level, and it does not.
Merlin13KAGL wrote: »Again, you're assuming everyone wants it handed to them.
You can have more than enough skillpoints (which is why skyshards are such a concern) without every picking up a single shard (beyond the tutorial one, for those that wish to get picky). Base alliance war skills go pretty quick. Undaunted 9 in less than 25 hours. Basic guild skills in a handful of hours, as well.
Nothing saying you can't work on an alt, or alts over time. This is how most have ended up with 15 (or more). You don't have to be endgame ready the same day you create a new character.
I've stated it before, you can casual your way to fully functional in ~ 100 hours. How far back do you honestly expect it to be dialed back? What's your "Ready in X hours" goal?
Actually, nobody here is suggesting everyone wants it handed to them, that's where the toggle or map markers that have been suggested by so many come in to it.
I know you can do the math but you're talking about 1500 hours (62.5 days) those people have spent just getting characters up to speed, doing the same thing over and over. What a joke.
It takes like 2-4 hours to get a character to level 50 so today they'd only need to spend 30-60 hours levelling those 15 characters (Which in itself is less than your estimate of getting a single character up to speed) Again, what a joke.
I imagine whoever said 90% probably don't want to have to do that is pretty bang on the money.
Sky shards, lorebooks and other collectables are literally run-and-grab, no content involved, no minimum requirements, no skill; Just an unacceptable amount of time.
Why are you against a toggle on collectables? How does it affect you if someone knows where collectables are on the maps or has 150 skill points at level 1? As in, what is your actual problem with it, why are you fighting against it? I'm struggling to actually understand your issue.
It's a simple QOL change.
Just out of interest: Would you agree that we should remove all addons from PC, including these markers, auction house addons and all the rest that provide equally simple QOL help to players?
That's the top addons, in order: Skyshard locations, Lorebook locations, Crafting & trait tracker, Node maps, Detailed combat metrics (Not just SCT), Not entirely sure what the map rebuild is for (Vortan), A UI and Quest locations.