PvP stam sorc spin to win
I hate the current way it works. It is really dumb
Don't think the new one is great though. In pvp how often is the guy you're fighting going to be at full health? Not sure it's that great for pvp.
I hate the current way it works. It is really dumb
Don't think the new one is great though. In pvp how often is the guy you're fighting going to be at full health? Not sure it's that great for pvp.
Oh no, they might have to press two buttons...OneKhajiitCrimeWave wrote: »Implosion was a big part of PvP stam sorc spin to win. They would put 1 shock glyph on and double their chance to proc implosion.
Instead now stam sorcs in PvP will have to find alternatives.
In PvE this is a buff because as the numbers get low bloodthirsty will take over and keep up the damage.
KhajiitFelix wrote: »Renamed this passive to Amplitude.
This passive is now a reverse execute mechanic, and increases your damage against targets by 1% for every 10% health they currently have.
The minimum bonus this passive can provide is 1% increased damage done.
So magdk is dead and stamsorc is next.
I hate the current way it works. It is really dumb
Don't think the new one is great though. In pvp how often is the guy you're fighting going to be at full health? Not sure it's that great for pvp.
It's not that bad I think. Until 80% HP it's practically a cost-free Minor Berserk, and continues to give a steady but smaller damage increase afterwards. I would have favoured a sustain passive, but it could have been worse.
Chilly-McFreeze wrote: »I hate the current way it works. It is really dumb
Don't think the new one is great though. In pvp how often is the guy you're fighting going to be at full health? Not sure it's that great for pvp.
It's not that bad I think. Until 80% HP it's practically a cost-free Minor Berserk, and continues to give a steady but smaller damage increase afterwards. I would have favoured a sustain passive, but it could have been worse.
Is that kind of mechanic the reason why nobody even thinks about the other matriarch morph? The one with the dmg increase?
I'm fine with taking away RNG execute (even tho this game is ridden with RNG dmg mechanics anyway) but the new mechanics punishes me for doing my job - dealing damage and lowering my opponent's health - as well as my opponent for doing his job - not letting health sink too much. Not to mention that the 10% increase only really hits at a completely full health pool of 100%.
Chilly-McFreeze wrote: »I hate the current way it works. It is really dumb
Don't think the new one is great though. In pvp how often is the guy you're fighting going to be at full health? Not sure it's that great for pvp.
It's not that bad I think. Until 80% HP it's practically a cost-free Minor Berserk, and continues to give a steady but smaller damage increase afterwards. I would have favoured a sustain passive, but it could have been worse.
Is that kind of mechanic the reason why nobody even thinks about the other matriarch morph? The one with the dmg increase?
I'm fine with taking away RNG execute (even tho this game is ridden with RNG dmg mechanics anyway) but the new mechanics punishes me for doing my job - dealing damage and lowering my opponent's health - as well as my opponent for doing his job - not letting health sink too much. Not to mention that the 10% increase only really hits at a completely full health pool of 100%.
Twilight tormentor is a pet, has to be double barred, u have to keep it alive, u have to cast the ability and its increasing the pet's dmg not yours. How is that even remotely close to a passive dmg increase for you?
Chilly-McFreeze wrote: »I hate the current way it works. It is really dumb
Don't think the new one is great though. In pvp how often is the guy you're fighting going to be at full health? Not sure it's that great for pvp.
It's not that bad I think. Until 80% HP it's practically a cost-free Minor Berserk, and continues to give a steady but smaller damage increase afterwards. I would have favoured a sustain passive, but it could have been worse.
Is that kind of mechanic the reason why nobody even thinks about the other matriarch morph? The one with the dmg increase?
I'm fine with taking away RNG execute (even tho this game is ridden with RNG dmg mechanics anyway) but the new mechanics punishes me for doing my job - dealing damage and lowering my opponent's health - as well as my opponent for doing his job - not letting health sink too much. Not to mention that the 10% increase only really hits at a completely full health pool of 100%.
Chilly-McFreeze wrote: »I hate the current way it works. It is really dumb
Don't think the new one is great though. In pvp how often is the guy you're fighting going to be at full health? Not sure it's that great for pvp.
It's not that bad I think. Until 80% HP it's practically a cost-free Minor Berserk, and continues to give a steady but smaller damage increase afterwards. I would have favoured a sustain passive, but it could have been worse.
Is that kind of mechanic the reason why nobody even thinks about the other matriarch morph? The one with the dmg increase?
I'm fine with taking away RNG execute (even tho this game is ridden with RNG dmg mechanics anyway) but the new mechanics punishes me for doing my job - dealing damage and lowering my opponent's health - as well as my opponent for doing his job - not letting health sink too much. Not to mention that the 10% increase only really hits at a completely full health pool of 100%.
Twilight tormentor is a pet, has to be double barred, u have to keep it alive, u have to cast the ability and its increasing the pet's dmg not yours. How is that even remotely close to a passive dmg increase for you?
The point being : it is not interesting mechanics to boost original damaged vs execute as most of the game mechanics are linked to execute (PVE execute phase or PVP execute of the ennemy). If it was interesting, most dd's would choose this morph over the healing one.
Im fine with a passive change but I think stamsorc need something big time to compensate the loss of synergy with dots and bleeds. This mechanic is not interesting for stamsorc pvp. It is not a good time to play one.