Mettaricana wrote: »How about instead of cutting the 1 hand enchant strength in half we keep the full strength and double the 2h enchant strength to make up for the lack of an enchant slot. Rather than make sword n board and dual wielders weaker.. by killing our enchants.
John_Falstaff wrote: »@Tannus15 , it's not a slight DPS nerf. It's a huge nerf, because enchants don't stack. You can't make a whole enchant out of two halves - they must be different because they share same global cooldown. So basically, DW now conceptually can't do some things 2H can.
No this wont change anything for DW except maybe 1 or 2% less dmg,
This will however make 2h builds more viable now
I actually suggested this change for better balance with 2H weapons ^^
https://forums.elderscrollsonline.com/en/discussion/452497/the-dual-wielding-meta-problem#latest
As I said this is small 1, 2% dmg decrease so no to cry
All it really means is you'll need to choose which enchant is the most important for your back bar, probably between absorb stam or weapon damage.
John_Falstaff wrote: »@Tannus15 , you still don't understand, don't you?
Imagine that you want to prefer AoE damage (hence weapon damage enchant) and full sustain. How do you do that on double inferno staves? You put absorb magicka on the back, weapon damage on the front.
How do you do that on DW after this patch? The answer is: you can't. You simply can't combine two halved weapon power glyphs into one full-strength, so if you only want to keep full sustain, congratulations, you'll have just lost the choice between AoE and single target (which you can do on 2H or staff), you simply have to put different glyphs on two hands. It's a hideously braindead nerf, it only looks smart to those who don't understand how enchantments work.
Mettaricana wrote: »How about instead of cutting the 1 hand enchant strength in half we keep the full strength and double the 2h enchant strength to make up for the lack of an enchant slot. Rather than make sword n board and dual wielders weaker.. by killing our enchants.
what's the difference?
It's a slight dps nerf. DW will still be fine.
John_Falstaff wrote: »@Tannus15 , okay, if you understand how enchantments work, then go ahead, tell me how to replicate the following from 2H: full sustain on bow bar, full AoE on front bar. Replicate it on DW after the patch, go ahead. You can do that on staff, you can do that on 2H - show me how to do the same on DW.
You've just lost flexibility. You can't optimize a build anymore because if you have to have your sustain (and many builds can't do without it - even putting sustain on front seriously cuts its effectiveness because only Cloak can proc it on back bar, and it's too little with 3s ticks), then you have to put it on back bar, and then you have two halves of enchants on the front and this is the moment when you don't have the choice between AoE and single target. The end. 2H has that flexibility - but DW can't optimize anything anymore, it's locked by having two non-stackable halves of enchants.
And no, 2H didn't just spring to relevance, because skill line is bad, and it simply needs rework instead of having competitor nerfed. If they wanted to nerf DW enchants right way, they would have kept only main hand enchant active - that would leave DW precisely on par with 2H (same ability to mix and match without losing out on anything), and it wouldn't nerf sword and shield.
@LiquidPony You've summed up what I was thinking as the best setup, which isn't a huge deal, what 1 transmute per stam dps?
I also agree that 2h needs reworking to be more viable in PvE, though honestly it's not as bad as people think and this *does* help close the gap.
@Bowser this I agree with completely. I think they should pick a sword and shield passive and add double enchantment value OR make crusher unaffected by this change.
@John_Falstaff The point is that right now DW doesn't make any decisions, they just get everything all the time. You didn't need to choose one or the other, you just got all 3 enchants at full value. This is clearly over performing vs every other setup in the game.
I would be all for some sort of implementation of "double stacking" enchants on DW for full value if ZoS can make this work.
Im curious to know if this halves the damage boost of spell/wpn damage, I assume yes but curious got get on PTS and see. But on the other hand you can still get major defile or whatever. This bothers me most because of how the stamina absorb enchants just started to slightly make up for the terrible sustain. Im hoping stam/mag return can still function at full strength even if the damage is halved.@LiquidPony You've summed up what I was thinking as the best setup, which isn't a huge deal, what 1 transmute per stam dps?
I also agree that 2h needs reworking to be more viable in PvE, though honestly it's not as bad as people think and this *does* help close the gap.
@Bowser this I agree with completely. I think they should pick a sword and shield passive and add double enchantment value OR make crusher unaffected by this change.
@John_Falstaff The point is that right now DW doesn't make any decisions, they just get everything all the time. You didn't need to choose one or the other, you just got all 3 enchants at full value. This is clearly over performing vs every other setup in the game.
I would be all for some sort of implementation of "double stacking" enchants on DW for full value if ZoS can make this work.
Clearly over performing? How so? Can you provide some evidence? Because last time I checked magicka DPS are doing just fine and the reason 2H isn't viable is not because of enchants. This is now an indirect buff to magicka DPS. Not to mention axe bleeds have also been nerfed so that will be somewhat of a DPS loss. Swords were buffed by a whole 1% to make up for that which seems like crap.
@LiquidPony You've summed up what I was thinking as the best setup, which isn't a huge deal, what 1 transmute per stam dps?
I also agree that 2h needs reworking to be more viable in PvE, though honestly it's not as bad as people think and this *does* help close the gap.
@Bowser this I agree with completely. I think they should pick a sword and shield passive and add double enchantment value OR make crusher unaffected by this change.
@John_Falstaff The point is that right now DW doesn't make any decisions, they just get everything all the time. You didn't need to choose one or the other, you just got all 3 enchants at full value. This is clearly over performing vs every other setup in the game.
I would be all for some sort of implementation of "double stacking" enchants on DW for full value if ZoS can make this work.