GreenhaloX wrote: »however, for PvE, it is character oppression. Toons have been shriveled with every damn DLC and updates.
Damn, don't show this guy the current scores on trials. Definitely don't tell him about the 55k+ dummy parses
VanyelMohr wrote: »There are hundreds of ideas in the forums. From increased mount speed, to changing animations, unlocking race change tokens and character slots. There are so many ideas to the point where people wouldnt even know where to spend their points. Thats what a fun system sounds like.
That does not sound like a fun system to me. That's okay. We can find different things fun.
Also, wouldn't some of those things mean less money for ZOS?
GreenhaloX wrote: »however, for PvE, it is character oppression. Toons have been shriveled with every damn DLC and updates.
Damn, don't show this guy the current scores on trials. Definitely don't tell him about the 55k+ dummy parses
VanyelMohr wrote: »What i am saying is that i want a system that gives me options to customize my character the way i want. Make choices for the specific character and actually watch those choices i make having an impact in my gameplay without worrying that my choices will make my character weaker. What we have now, does not give me options to customise my character the way i want. It essentially forces me to put points in specific stars to get the power that was sucked out of my class back.
And I want a system that makes my character feel stronger on day 365 than on day 1. This is called progression. That has been a key part of RPGs as I have ALWAYS played them. Take away progression and you have a separate dress up game I can play on my mobile phone and a fighting game I can play on any console. I don't like dress up games and I don't like fighting games. I like role playing games.
It does not have to be the current CP system. I am open to the idea that there is a better way to represent progression in the game. New skill animations and "perks" that I can already get in game are not vertical progression and will not satisfy my desires in the game. ZOS is welcome to make whatever choice they want. So am I and my choice will be to find my enjoyment elsewhere if they remove progression altogether.
VanyelMohr wrote: »What i am saying is that i want a system that gives me options to customize my character the way i want. Make choices for the specific character and actually watch those choices i make having an impact in my gameplay without worrying that my choices will make my character weaker. What we have now, does not give me options to customise my character the way i want. It essentially forces me to put points in specific stars to get the power that was sucked out of my class back.
And I want a system that makes my character feel stronger on day 365 than on day 1. This is called progression. That has been a key part of RPGs as I have ALWAYS played them. Take away progression and you have a separate dress up game I can play on my mobile phone and a fighting game I can play on any console. I don't like dress up games and I don't like fighting games. I like role playing games.
It does not have to be the current CP system. I am open to the idea that there is a better way to represent progression in the game. New skill animations and "perks" that I can already get in game are not vertical progression and will not satisfy my desires in the game. ZOS is welcome to make whatever choice they want. So am I and my choice will be to find my enjoyment elsewhere if they remove progression altogether.
I never said that there shouldnt be progression in the game. But when that progression comes at the expense of fun and balance, well thanks, but no thanks. And i was always baffled by this mindset. "Hey, as long as i can automatically get 1% more dmg in the next update without actually doing anything, the game can go *** itself".
P.S. Who said that u'd only get perks that u can already acquire in game?
GreenHaloX wrote:However, it does get harder and harder soloing so with each DLC and updates when toons are continuously being nerfed and shriveled.
So the point isnt about actually getting stronger but the need to feel that you are getting stronger. So what exactly is the issue with a system that gives limited combat effectiveness and instead offers choices to customize ur character?VanyelMohr wrote: »VanyelMohr wrote: »What i am saying is that i want a system that gives me options to customize my character the way i want. Make choices for the specific character and actually watch those choices i make having an impact in my gameplay without worrying that my choices will make my character weaker. What we have now, does not give me options to customise my character the way i want. It essentially forces me to put points in specific stars to get the power that was sucked out of my class back.
And I want a system that makes my character feel stronger on day 365 than on day 1. This is called progression. That has been a key part of RPGs as I have ALWAYS played them. Take away progression and you have a separate dress up game I can play on my mobile phone and a fighting game I can play on any console. I don't like dress up games and I don't like fighting games. I like role playing games.
It does not have to be the current CP system. I am open to the idea that there is a better way to represent progression in the game. New skill animations and "perks" that I can already get in game are not vertical progression and will not satisfy my desires in the game. ZOS is welcome to make whatever choice they want. So am I and my choice will be to find my enjoyment elsewhere if they remove progression altogether.
I never said that there shouldnt be progression in the game. But when that progression comes at the expense of fun and balance, well thanks, but no thanks. And i was always baffled by this mindset. "Hey, as long as i can automatically get 1% more dmg in the next update without actually doing anything, the game can go *** itself".
P.S. Who said that u'd only get perks that u can already acquire in game?
It's not about getting 1% more for me. I could care less about the number. It's about feeling my character is still growing and getting stronger. And you don't get CP for free. You have to work for them. Maybe some do the work ahead of time, but they still did the work. WoW and FFXIV add 10 levels with every expansion. You don't get to advance ahead of time in those games and maybe that's the problem we're running into here.
Everything you suggested adding as perks are things I can already get in the game. I can already get mount speed. I already have a great aura/animation that makes my warden glow green and has leaves floating around me. My armor gives me a great ice "bubble" shield when it procs. I can buy race change tokens and character slots, helping to support the company that makes the game I love as it currently is (with a couple of minor quibbles here and there).
VanyelMohr wrote: »VanyelMohr wrote: »VanyelMohr wrote: »There are hundreds of ideas in the forums. From increased mount speed, to changing animations, unlocking race change tokens and character slots. There are so many ideas to the point where people wouldnt even know where to spend their points. Thats what a fun system sounds like.
That does not sound like a fun system to me. That's okay. We can find different things fun.
Also, wouldn't some of those things mean less money for ZOS?
So let me get this straight. Customising ur character the way you like it is not fun but some arbitrary points in a system that you dont even see is fun?
*rollseyes*
We indeed find different things fun.
CP points ARE customizing the character the way I want. I can already purchase things in the crown store that make me look different and there are already systems in the game to make my mount go faster.
Umm, no its not. The character customisation options in the current iteration are very limited. The power the system offers is so great to the point where spending ur points in specific stars is actually required unless you want to gimp urself. What the current iteration of the system offers is character optimisation, not customisation. They are absolutely not the same thing.
You say po-tay-tow, I say po-tah-tow.
What i am saying is that i want a system that gives me options to customize my character the way i want. Make choices for the specific character and actually watch those choices i make having an impact in my gameplay without worrying that my choices will make my character weaker. What we have now, does not give me options to customise my character the way i want. It essentially forces me to put points in specific stars to get the power that was sucked out of my class back.
VanyelMohr wrote: »VanyelMohr wrote: »VanyelMohr wrote: »There are hundreds of ideas in the forums. From increased mount speed, to changing animations, unlocking race change tokens and character slots. There are so many ideas to the point where people wouldnt even know where to spend their points. Thats what a fun system sounds like.
That does not sound like a fun system to me. That's okay. We can find different things fun.
Also, wouldn't some of those things mean less money for ZOS?
So let me get this straight. Customising ur character the way you like it is not fun but some arbitrary points in a system that you dont even see is fun?
*rollseyes*
We indeed find different things fun.
CP points ARE customizing the character the way I want. I can already purchase things in the crown store that make me look different and there are already systems in the game to make my mount go faster.
Umm, no its not. The character customisation options in the current iteration are very limited. The power the system offers is so great to the point where spending ur points in specific stars is actually required unless you want to gimp urself. What the current iteration of the system offers is character optimisation, not customisation. They are absolutely not the same thing.
You say po-tay-tow, I say po-tah-tow.
What i am saying is that i want a system that gives me options to customize my character the way i want. Make choices for the specific character and actually watch those choices i make having an impact in my gameplay without worrying that my choices will make my character weaker. What we have now, does not give me options to customise my character the way i want. It essentially forces me to put points in specific stars to get the power that was sucked out of my class back.
So try a different game. /thread
VanyelMohr wrote: »VanyelMohr wrote: »VanyelMohr wrote: »There are hundreds of ideas in the forums. From increased mount speed, to changing animations, unlocking race change tokens and character slots. There are so many ideas to the point where people wouldnt even know where to spend their points. Thats what a fun system sounds like.
That does not sound like a fun system to me. That's okay. We can find different things fun.
Also, wouldn't some of those things mean less money for ZOS?
So let me get this straight. Customising ur character the way you like it is not fun but some arbitrary points in a system that you dont even see is fun?
*rollseyes*
We indeed find different things fun.
CP points ARE customizing the character the way I want. I can already purchase things in the crown store that make me look different and there are already systems in the game to make my mount go faster.
Umm, no its not. The character customisation options in the current iteration are very limited. The power the system offers is so great to the point where spending ur points in specific stars is actually required unless you want to gimp urself. What the current iteration of the system offers is character optimisation, not customisation. They are absolutely not the same thing.
You say po-tay-tow, I say po-tah-tow.
What i am saying is that i want a system that gives me options to customize my character the way i want. Make choices for the specific character and actually watch those choices i make having an impact in my gameplay without worrying that my choices will make my character weaker. What we have now, does not give me options to customise my character the way i want. It essentially forces me to put points in specific stars to get the power that was sucked out of my class back.
So try a different game. /thread
Dont worry i am. I am one of the many playing since beta that dont find a reason to log in anymore with this poor management of the game. But if the only reason you are playing the game is for the 1% ull get from ur CP in every update then you should probably try a different game as well.
It's not about getting 1% more for me. I could care less about the number. It's about feeling my character is still growing and getting stronger. And you don't get CP for free. You have to work for them. Maybe some do the work ahead of time, but they still did the work. WoW and FFXIV add 10 levels with every expansion. You don't get to advance ahead of time in those games and maybe that's the problem we're running into here.
Everything you suggested adding as perks are things I can already get in the game. I can already get mount speed. I already have a great aura/animation that makes my warden glow green and has leaves floating around me. My armor gives me a great ice "bubble" shield when it procs. I can buy race change tokens and character slots, helping to support the company that makes the game I love as it currently is (with a couple of minor quibbles here and there).
VanyelMohr wrote: »VanyelMohr wrote: »VanyelMohr wrote: »There are hundreds of ideas in the forums. From increased mount speed, to changing animations, unlocking race change tokens and character slots. There are so many ideas to the point where people wouldnt even know where to spend their points. Thats what a fun system sounds like.
That does not sound like a fun system to me. That's okay. We can find different things fun.
Also, wouldn't some of those things mean less money for ZOS?
So let me get this straight. Customising ur character the way you like it is not fun but some arbitrary points in a system that you dont even see is fun?
*rollseyes*
We indeed find different things fun.
CP points ARE customizing the character the way I want. I can already purchase things in the crown store that make me look different and there are already systems in the game to make my mount go faster.
Umm, no its not. The character customisation options in the current iteration are very limited. The power the system offers is so great to the point where spending ur points in specific stars is actually required unless you want to gimp urself. What the current iteration of the system offers is character optimisation, not customisation. They are absolutely not the same thing.
You say po-tay-tow, I say po-tah-tow.
What i am saying is that i want a system that gives me options to customize my character the way i want. Make choices for the specific character and actually watch those choices i make having an impact in my gameplay without worrying that my choices will make my character weaker. What we have now, does not give me options to customise my character the way i want. It essentially forces me to put points in specific stars to get the power that was sucked out of my class back.
So try a different game. /thread
Dont worry i am. I am one of the many playing since beta that dont find a reason to log in anymore with this poor management of the game. But if the only reason you are playing the game is for the 1% ull get from ur CP in every update then you should probably try a different game as well.
If CP progression is your only reason for not wanting to log into the game then maybe you should find another game.
VanyelMohr wrote: »VanyelMohr wrote: »VanyelMohr wrote: »There are hundreds of ideas in the forums. From increased mount speed, to changing animations, unlocking race change tokens and character slots. There are so many ideas to the point where people wouldnt even know where to spend their points. Thats what a fun system sounds like.
That does not sound like a fun system to me. That's okay. We can find different things fun.
Also, wouldn't some of those things mean less money for ZOS?
So let me get this straight. Customising ur character the way you like it is not fun but some arbitrary points in a system that you dont even see is fun?
*rollseyes*
We indeed find different things fun.
CP points ARE customizing the character the way I want. I can already purchase things in the crown store that make me look different and there are already systems in the game to make my mount go faster.
Umm, no its not. The character customisation options in the current iteration are very limited. The power the system offers is so great to the point where spending ur points in specific stars is actually required unless you want to gimp urself. What the current iteration of the system offers is character optimisation, not customisation. They are absolutely not the same thing.
You say po-tay-tow, I say po-tah-tow.
What i am saying is that i want a system that gives me options to customize my character the way i want. Make choices for the specific character and actually watch those choices i make having an impact in my gameplay without worrying that my choices will make my character weaker. What we have now, does not give me options to customise my character the way i want. It essentially forces me to put points in specific stars to get the power that was sucked out of my class back.
So try a different game. /thread
Dont worry i am. I am one of the many playing since beta that dont find a reason to log in anymore with this poor management of the game. But if the only reason you are playing the game is for the 1% ull get from ur CP in every update then you should probably try a different game as well.
If CP progression is your only reason for not wanting to log into the game then maybe you should find another game.
You really didnt bother to read anything did you? Maybe you should go back and read before jumping in writing nonsense.
So the point isnt about actually getting stronger but the need to feel that you are getting stronger. So what exactly is the issue with a system that gives limited combat effectiveness and instead offers choices to customize ur character?
Here is what you still dont understand. Its not that people are against progression. Its about the fact that they are against a system that simply offers way too much power to the point where classes and fun mechanics had to get nerfed over and over again to compensate. I understand that you want progression. But if you want progression just for the sake of progression without even caring about the state of the game well dont wander why most people dont agree with you and would like a change to the current system.
P.S. Make some alts and we will see if you find useful mount passives. I assure you, most people would spend their points in those passives instead of waiting a few months before their horses are maxed out.
VanyelMohr wrote: »So the point isnt about actually getting stronger but the need to feel that you are getting stronger. So what exactly is the issue with a system that gives limited combat effectiveness and instead offers choices to customize ur character?
Here is what you still dont understand. Its not that people are against progression. Its about the fact that they are against a system that simply offers way too much power to the point where classes and fun mechanics had to get nerfed over and over again to compensate. I understand that you want progression. But if you want progression just for the sake of progression without even caring about the state of the game well dont wander why most people dont agree with you and would like a change to the current system.
P.S. Make some alts and we will see if you find useful mount passives. I assure you, most people would spend their points in those passives instead of waiting a few months before their horses are maxed out.
Yes, I need the illusion of feeling stronger. I don't care that the numbers go up/down on the backend as long as I feel that the next boss is harder than the last one. And, what it seems you don't understand, is that you play this game for "feelings" too. The game is all about activating the pleasure centers of your brain. Not everyone's pleasure centers are activated by the same things. That's called individuality.
Your psychological needs are no better than mine, they're just different.
VanyelMohr wrote: »So the point isnt about actually getting stronger but the need to feel that you are getting stronger. So what exactly is the issue with a system that gives limited combat effectiveness and instead offers choices to customize ur character?
Here is what you still dont understand. Its not that people are against progression. Its about the fact that they are against a system that simply offers way too much power to the point where classes and fun mechanics had to get nerfed over and over again to compensate. I understand that you want progression. But if you want progression just for the sake of progression without even caring about the state of the game well dont wander why most people dont agree with you and would like a change to the current system.
P.S. Make some alts and we will see if you find useful mount passives. I assure you, most people would spend their points in those passives instead of waiting a few months before their horses are maxed out.
Yes, I need the illusion of feeling stronger. I don't care that the numbers go up/down on the backend as long as I feel that the next boss is harder than the last one. And, what it seems you don't understand, is that you play this game for "feelings" too. The game is all about activating the pleasure centers of your brain. Not everyone's pleasure centers are activated by the same things. That's called individuality.
Your psychological needs are no better than mine, they're just different.
Exactly bingo. Its about the feeling. So its basically about having a system, certain passives to unlock etc. Basically having a goal and watching ur character evolve and progress. That is exactly my freaking point. In terms of feeling that you are progressing both of them do the trick. If anything the one in which u can actually watch ur choices impact ur gameplay doesnt just give you the feeling of progressing because ur character is actually progressing. You are doing things you couldnt do before. You are getting more loot, you are getting better loot, your mount is faster, u can carry more, ur bank is bigger, animations may change to something else that fits ur rp needs, and the list goes on and on and on and on. So again, what exactly is the issue with that system ?
And do me a favor and leave the individuality lectures out of it. They are off topic and you are putting words in my mouth. I am literally suggesting a system in which any player can find useful passives.
VanyelMohr wrote: »VanyelMohr wrote: »So the point isnt about actually getting stronger but the need to feel that you are getting stronger. So what exactly is the issue with a system that gives limited combat effectiveness and instead offers choices to customize ur character?
Here is what you still dont understand. Its not that people are against progression. Its about the fact that they are against a system that simply offers way too much power to the point where classes and fun mechanics had to get nerfed over and over again to compensate. I understand that you want progression. But if you want progression just for the sake of progression without even caring about the state of the game well dont wander why most people dont agree with you and would like a change to the current system.
P.S. Make some alts and we will see if you find useful mount passives. I assure you, most people would spend their points in those passives instead of waiting a few months before their horses are maxed out.
Yes, I need the illusion of feeling stronger. I don't care that the numbers go up/down on the backend as long as I feel that the next boss is harder than the last one. And, what it seems you don't understand, is that you play this game for "feelings" too. The game is all about activating the pleasure centers of your brain. Not everyone's pleasure centers are activated by the same things. That's called individuality.
Your psychological needs are no better than mine, they're just different.
Exactly bingo. Its about the feeling. So its basically about having a system, certain passives to unlock etc. Basically having a goal and watching ur character evolve and progress. That is exactly my freaking point. In terms of feeling that you are progressing both of them do the trick. If anything the one in which u can actually watch ur choices impact ur gameplay doesnt just give you the feeling of progressing because ur character is actually progressing. You are doing things you couldnt do before. You are getting more loot, you are getting better loot, your mount is faster, u can carry more, ur bank is bigger, animations may change to something else that fits ur rp needs, and the list goes on and on and on and on. So again, what exactly is the issue with that system ?
And do me a favor and leave the individuality lectures out of it. They are off topic and you are putting words in my mouth. I am literally suggesting a system in which any player can find useful passives.
You aren't getting it or, more judiciously, we're talking past each other. The perks you are suggesting don't provide me a sense of power nor of progression. It's great that they do for you. THEY DON'T DO IT FOR ME.
Again, I'm open to an alternative power progression system. You haven't clearly offered an alternative to me. Until then, I am going to disagree with you.
This is really confusing. Is it about actually getting stronger or the feeling that you are getting stronger. You are going back and forth. Make up ur mind.
Its cool that you really never thought of anything cool to have in the game. You must be in the extreme minority.
Tommy_The_Gun wrote: »Not incresing cp cap would be fine only if they would stop nerfing literally everything every major update (and I guess this time will be no different).
Do we actally know what they are going to do with CP system ?
VanyelMohr wrote: »This is really confusing. Is it about actually getting stronger or the feeling that you are getting stronger. You are going back and forth. Make up ur mind.
Its cool that you really never thought of anything cool to have in the game. You must be in the extreme minority.
Actually being stronger and feeling stronger are the same thing in the game. It's all an illusion. I like the illusion that is currently being created for me. You obviously don't.
VanyelMohr wrote: »This is really confusing. Is it about actually getting stronger or the feeling that you are getting stronger. You are going back and forth. Make up ur mind.
Its cool that you really never thought of anything cool to have in the game. You must be in the extreme minority.
Actually being stronger and feeling stronger are the same thing in the game. It's all an illusion. I like the illusion that is currently being created for me. You obviously don't.
Sorry to break it to you but illusion and reality are not the same thing. Not even close. They are actually opposites. The illusion that you are getting stronger is exactly that. An illusion, you "feel" that you are getting stronger but your character is not actually stronger to the point where you would actually notice the difference. Actually getting stronger means exactly that. That you are stronger. Its not just an illusion. You feel that you are stronger because your character is actually stronger.
I understand that you want progression and as ive said im not opposed to that. But what you dont understand is that the system we have now is giving you progression at the expense of the game itself. Which is why people got sick of it and want it to change.
A boss that one shots you doesnt care about ur feelings. If your character doesnt get stronger then he will still one shot you no matter what you feel.
MLGProPlayer wrote: »Tommy_The_Gun wrote: »Not incresing cp cap would be fine only if they would stop nerfing literally everything every major update (and I guess this time will be no different).
Do we actally know what they are going to do with CP system ?
The only reason they have to institute nerfs every patch is because of the power creep created by CP progression, and even then, it's usually not enough.
VanyelMohr wrote: »VanyelMohr wrote: »This is really confusing. Is it about actually getting stronger or the feeling that you are getting stronger. You are going back and forth. Make up ur mind.
Its cool that you really never thought of anything cool to have in the game. You must be in the extreme minority.
Actually being stronger and feeling stronger are the same thing in the game. It's all an illusion. I like the illusion that is currently being created for me. You obviously don't.
Sorry to break it to you but illusion and reality are not the same thing. Not even close. They are actually opposites. The illusion that you are getting stronger is exactly that. An illusion, you "feel" that you are getting stronger but your character is not actually stronger to the point where you would actually notice the difference. Actually getting stronger means exactly that. That you are stronger. Its not just an illusion. You feel that you are stronger because your character is actually stronger.
I understand that you want progression and as ive said im not opposed to that. But what you dont understand is that the system we have now is giving you progression at the expense of the game itself. Which is why people got sick of it and want it to change.
I don't feel that I've lost anything. You keep saying it, but it's imperceptible to me. I've been around off and on since 2014 and I actually feel the game has gotten better. A few skills have changed, of course, but I adjust. I left for a while after One Tamriel because I initially felt less powerful. Before One Tamriel, I could solo world bosses after I had leveled to 50. Afterwards, I couldn't. I LOST that sense of power I want. What I came to realize is that I just took longer to get enough power to solo the world bosses, so I came back again. I was annoyed that it took longer, but I could still get there.
I've said it too many times now but I only care about power in the game as it relates to my ability to fight monsters. I want to feel as if mudcrabs are like nats now, that I can solo dungeons that I once needed three other people to defeat, and that I will have to work to gain power to defeat the next monster discovered in the game. Having more gold doesn't help me solo world bosses. Having horse speed doesn't help me solo a dungeon (though it might help me get there faster). Having a nifty animation doesn't help me be powerful enough to defeat the newest boss.
If you want to add another tree to the CP system with these perks, I don't mind that. They already have treasure hunter that gives slightly better gold and a chance for better items. They already have inspiration to make crafting a little easier. I don't mind those being added to the CP system. What I do mind is removing options in the tree that make me feel more powerful even if that is miniscule now. It adds up over time and can be adjusted to maintain the illusion I'm getting more powerful. I do mind a permanent cap or the removal of a power progression system completely.
And, I'll say it again, I want the game to be financially strong. Adding too many perks that take money away from ZOS's bottom line means the game will be less financially stable. New skill animations, in my opinion, should definitely be a crown store item. Spending money in the crown store means this game will be around longer.
What i am saying is that i want a system that gives me options to customize my character the way i want. Make choices for the specific character and actually watch those choices i make having an impact in my gameplay without worrying that my choices will make my character weaker. What we have now, does not give me options to customise my character the way i want. It essentially forces me to put points in specific stars to get the power that was sucked out of my class back.
VanyelMohr wrote: »
What i am saying is that i want a system that gives me options to customize my character the way i want. Make choices for the specific character and actually watch those choices i make having an impact in my gameplay without worrying that my choices will make my character weaker. What we have now, does not give me options to customise my character the way i want. It essentially forces me to put points in specific stars to get the power that was sucked out of my class back.