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Nord Racial Change - Focused Discussion & Poll

  • TheValkyn
    TheValkyn
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    Disapprove
    PathwayM wrote: »
    Facefister wrote: »
    TheValkyn wrote: »
    Facefister wrote: »
    You don't reach hard cap by just wearing heavy.

    @Facefister You're right. My fault for leaving out the major ward and major resolve buffs. That still doesn't mean you MUST wear protective jewelry which was the point he was trying to make.

    @PathwayM Then you're wrong as well.

    Even with major/minor buff you wont reach it. You said it yourself, "CP". The points you've used for extra armor can be used for other things now.

    33k is the hardcap not 32k
    TheValkyn wrote: »
    PathwayM wrote: »
    TheValkyn wrote: »
    PathwayM wrote: »
    TheValkyn wrote: »
    PathwayM wrote: »
    TheValkyn wrote: »
    Facefister wrote: »
    You don't reach hard cap by just wearing heavy.

    @Facefister You're right. My fault for leaving out the major ward and major resolve buffs. That still doesn't mean you MUST wear protective jewelry which was the point he was trying to make.

    @PathwayM Then you're wrong as well.

    The cap for armor and spell resist is 32k, with Major Ward and Major resolve taken away from that number you are left with 26720 to account for in heavy armor. A 5-1-1 setup full gold will yield only 16210 Spell Resist, and 15847 Physical Resist with ALL armor passives (Including the light and medium armor passives for the 1 pieces). This means you still have over 10k armor and spell resist to account for from other sources.

    Major Ward and Major Resolve still won't get you there. This is why even heavy armor builds in Cyrodiil will enjoy Nord as it's passives are hyper efficient stat-wise.

    Next time please do the math before you claim I'm wrong.

    You are wrong though. You aren't taking into account CP either. You can look at my character sheet and find that I reach the hard cap without utilizing protective jewelry and just wearing heavy armor. I actually exceed it by 3k only because I have 1hs on one bar.

    Thanks. Next!

    0.o You are still wrong, your sets must be giving you armor and spell resist. Even with 100 points into heavy armor focus and 100 points into Spell Shield you are still getting only 5280 of each resist type which still leaves around 5k unaccounted for. In PvP, most builds that use heavy armor are going to be utilizing heavy armor damage sets which means there will not be these extra armor and spell resist buffs as set bonuses.

    It's insane to put that many points into those CP passives for PvP as well. So the places you claim the Nord's spell and physical resist are getting narrowed down to basically one niche build that you may happen to run. And just because your niche zero-damage tank build may not benefit from the passives, doesn't mean 95% of the other classes won't.

    Nord is strong :)

    @PathwayM So Nords tanking passives will benefit dps and healers. Good to know that we are regressing the balance and assignment between roles.

    They will benefit all roles in PvP. They will also benefit end-game tank builds in PvE as Ebon, Alkosh, nor Torug's provide enough resistances from set bonuses to hit the hard cap without help like I discussed before. And increased ult-gen is always welcome in organized groups going for timed runs to push DPS when uptime on ultimates like warhorn are paramount.

    The only builds that won't care about Nord are PvE dps and healers. Everything else will <3 Nord.

    And races do not determine your role. No where does it say a Nord must be a Tank. You are making that assumption about the race which is the whole point of the changes to begin with. The races are intended to be used in all sorts of contexts and not pigeonholed into one role.

    "Uptimes are paramount".... 30 ultimate a minute. Also, it says that Nords are meant to be built into a tank build. It's in the description. I'm glad that you are happy about homogenizing the racial landscape in Cyrodiil. Because that's what they were trying to do, right?

    "The hardy Nords reigning from Skyrim are well accustom to the hardships of life. With a bonus to constitution and their ability to shrug off the bitter cold, they can soak up immense amounts of damage. "

    Did you actually read what you wrote? That doesn't at all say they are a tank, it's literally describing the racial traits. Constitution is another word for health, and ability to shrug off cold means cold resist, both of which reduce "immense" (not really) amounts of damage. None of that means they have to be a tank LOL. :smiley:

    I'm done with this thread lol, apparently my math is hard countered by roleplay quotes :D.

    I'd hope my tank can do that.->"They can soak up immense amounts of damage."

    Seriously, your argument about "uptimes are paramount" and that pigeonholing races was what they were trying to avoid is absurd. I would also suggest that you hop on PTS and build a tank.

    For the sake of testing:
    dragonknight with all passives and 1hs equipped.
    zero armor buffs from equipment set bonuses.
    zero armor buffs from jewelry traits or enchants.
    Utilizing major ward and major resolve.
    zero points in spell shield (spell resist cp)
    25 in heavy armor focus (armor resist cp)

    So before you even talk about math or anything of the sort I suggest that you can work it out yourself. 25+0=25. Not 200.
  • ElliottXO
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    Health recovery is the least important stat, and I think the resistance bonus will be nerfed by around 1k before release.
  • Ragnarock41
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    Approve
    TheValkyn wrote: »
    PathwayM wrote: »
    TheValkyn wrote: »
    PathwayM wrote: »
    Nords are going to be nuts next patch in PvP.

    Let's take a look at why...

    Many people in Cyrodiil run 2+ Protective traits on jewelry. This grants 1844 Armor and Spell Resist per piece.

    If we take a look at an imperial who will boast 4k max stats from next patch with 2x Protective Jewelry it will gain 2k stam, 2k health, and 3688 armor and spell resist.

    A nord with 2x Triune jewelry in place of the protective will gain 2370 stam, 870 mag, and 1956 health with 3960 armor and spell resist. The nord also gains an additional 2310 cold resist, immunity to chilled which means less uptime on enemy minor maim which means more consistent damage output, and now an extra 5 ult every 10 seconds when taking damage.

    Nord is going to be very strong for basically every class. Even magicka sorcs will be successful as Nords thanks to the armor and spell resist buffing their shields and allowing them to gain extra magicka by not investing in protective traits.

    So it was a buff to light and medium armor Nords? :D

    Yes, and those wearing heavy armor in PvP as well since they often will not reach the hard cap without protective jewelry if they wish to achieve a reasonable amount of damage output.

    You don't have to wear protective and heavy to reach the hard cap. Just heavy.

    5H2M will get you around 21k resists. How is this at cap again?
  • Peekachu99
    Peekachu99
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    Approve
    The damage reduction was always multiplicative, if I recall, which makes it worse than flat resistance. Also that’s the largest resistance buff in the game next to Lord Warden or Major Ward, so idk what you’re complaining about. Mathematically, this is better and superior in PVP, too, given penetration.

    Furthermore, a free minor heroism (that stacks with minor/ major I assume) is HUGE and not to be handwaved away.

    Health regen has become increasingly irrelevant and niche and ZoS seem inclined to keep it that way. I wouldn’t be surprised to see this stat vanish entirely during one of their combat overhauls this year. Probably just make it so you regen X% of your maximum health/s and 1/2 that figure in combat.

  • Sheezabeast
    Sheezabeast
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    I’m only unhappy about losing incoming damage reduction...I’ve been stacking it with Temporal Guard on a medium armor build and I’m more tankier than in heavy armor.
    Edited by Sheezabeast on January 18, 2019 11:15AM
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Peekachu99
    Peekachu99
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    Approve
    I’m only unhappy about losing incoming damage reduction...I’ve been stacking it with Temporal Guard on a medium armor build and I’m more tankier than in heavy armor.

    By the time the calculations are done, that 6% is really only like 2%, which is far less than the value of 4K resistances. Someone did the math in the buffs/ debuffs thread and you can search for it—very enlightening. It’s a next to useless passive and I’m glad they reworked it.

  • Ilithyania
    Ilithyania
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    Approve
    nice to see NORDS have their moment in the sun :)
    PC
  • barshemm
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    Medium armor nords Stam dks and Stam sorcs will be in a real good place.
  • Edziu
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    I have mixed feelings to this
    yes nord got flat resists increease so it is easier to be close to cap of it while not going fully to tank
    but
    nord had this good 6% damage reduction even when reached resists cap so here is nerf + resists can be dbuffed/penetraded while this 6% mitigation dont I think

    and ult gen is nice thing but in compare to other sources of ult this is really really small tbh while having these changes with mitigation
  • MartiniDaniels
    MartiniDaniels
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    Approve
    Peekachu99 wrote: »
    I’m only unhappy about losing incoming damage reduction...I’ve been stacking it with Temporal Guard on a medium armor build and I’m more tankier than in heavy armor.

    By the time the calculations are done, that 6% is really only like 2%, which is far less than the value of 4K resistances. Someone did the math in the buffs/ debuffs thread and you can search for it—very enlightening. It’s a next to useless passive and I’m glad they reworked it.

    Somebody still thinks that +6% to damage reduction is additive to all other mitigation, and not 6% to all damage that left after mitigation? For example average tank got like 70% mitigation when not blocking and ~ 87-90% while blocking. So this 6% is actually 0.06*30%=1.8% in case of not blocking and 0.6% when blocking. For example boss HA deals 150k, without this passive it will be 15k damage to health, with it it will be 14.1k. With 4k resistance it's completely another story, it's huge buff to survivability of non-tank nords and ability for nord tanks to ditch monster sets with resistance bonus and still reach cop while wearing armor useful to group.
  • casparian
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    Approve
    The resists change is a buff in most situations in PVP.

    The ultimate gen change makes Nord a top-tier choice for endgame tanking, as they should have been all along. All else being equal, Nord will put out more Warhorns.

    In PVP, Nord will be immune to the root from Blockade of Frost. That’s pretty nice.

    Health recovery builds got nerfed, but that’s a good thing IMO.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Tan9oSuccka
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    Disapprove
    I was hoping for better. Nords will still be pigeonholed into one role. Tanking.

    Still will be fodder in PvP.
  • Aluneth
    Aluneth
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    Approve
    I'll trade my Imperial racials for your Nord ones. I've already been considering using the free race change to change my Imperial Warden to Nord.
  • Rohaus
    Rohaus
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    Other
    I am a big fan of Nord... however, I won't know until we get to actually test on PTS.

    For PvP, my Stam Warden might be good as a Medium armor build running as Nord.
    YouTube channel Rohaus Lives!
    Daggerfall Covenant
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  • Latios
    Latios
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    Other
    It is going to be very strong for Offensive S/B DK in PvP. Like, VERY STRONG. High resistances, High ult generation, big recovery because of DK passives and so on.

    In PvE, It's going to suck.

    As many times before, unfortunately, we have a monster in PvP and a very underwhelming performance in PvE.
    The Eon Pokémon.
  • Royaji
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    Nord got a massive boost no matter how you spin it. They were never meant to be high damage race but now they are one of the best (if not the absolute best) defensive race for PvP and even PvE.

    Ultigen is a nice small addition that will play a lot bigger role in PvP though. Why? A nord tank will get an extra warhorn every 8 minutes of the fight. Considering not a lot of fights last that long and overall tendency to make fights shorter (and a passive like that is really only relevant to the 1% groups with perfect horn uptimes) it is not gamebreaking. In PvP, where cheaper ultimates are more common and considering fairly bursty nature of the passive (there is a huge difference berween 0.5/1s
    and 5/10s) it will provide nords with quicker access to their burst combos or defensive resets. A fight in PvP rarely lasts over 20 seconds and getting 10 ulti on your opponent during that time is very strong.

    I personally find that resistance passive really strong and nice. It might be a bit weaker in PvP now but it is a great boost to PvE tanks and even DDs who perfer to be a bit sturdier. Even though tanks can hit resistance fairly easily it allows you to be closer to both caps (at least saves you on respecs a bit) and saves 20-30 CP which is not the worst thing since those can go into Bastion or Quick Mending.

    But the biggest of them all and the reason why nords will become the new meta for PvP is immunity to chilled. Not being maimed is really nice but there is another thing here that people seem to ignore. You. Will. Not. Be. Rooted. By. Ice. WoE. Ever. Nords will be the perfect counter to the most cancerous "annoyden" build. No more of those caught in one place and can't move, out of stam and eaten alive by all those shalks.
  • Fiktius
    Fiktius
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    Disapprove
    IronWooshu wrote: »
    TheValkyn wrote: »
    IronWooshu wrote: »
    As for losing health, every race lost health for tanks. We will still get the health % thru heavy armor when tanking and the 6% from the Undaunted skill line.

    Khajiit kept their health recovery stat but it was reduced to 10%. They did not lose it.

    I mean health recovery to me is the last stat I care about, maybe it's because I have lots of healing as a Warden? It is just something that I have never went out of my way to get so I can't vote no for that reason. If they give us health recovery than sure I will take it as long as we don't loose anything else but personally its not a make or break reason to think Nord is trash.

    For me that Nord health regen was one of my primary reasons why I main Nord Warden even now on live servers.
    I am running with 1014 HP regen currently and that did help a lot with other Hots, when I had to overheal bleeds, Sloads and any other possible dot on me. That 1 K HP Nords gets means nothing if bleeds among with other dots are eating my HP bar.
    The removal of HP regen passive just means that I have to dodge the change by building around it and perhaps start using Steed mundus, but overall removal of passive HP regen is a part which I dislike a lot in these coming Nord changes.
    That ult gen passive however is fascinating, I'm curious to see what kind of impact it will have in PvP combat.
  • EvilAutoTech
    EvilAutoTech
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    Other
    I have 6 Nords on my main account. 5 of them are tanks that are already at resistance cap without MC, protective jewelry or the lady mundus.

    My main battle tank (Nord Templar) wears 5 pieces of heavy fortified brass (golded) and is actually over the caps on my 1hs bar. This set will be worthless to me now. I guess it's time to get back to farming Akaviri Dragonguard.

    The changes will be good for my one Nord who isn't a tank, I think.
  • Leogon
    Leogon
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    Approve
    Ilithyania wrote: »
    nice to see NORDS have their moment in the sun :)
    its-about-damn-time.jpg
  • Alex_Lex
    Alex_Lex
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    Disapprove
    According to my math with this setup nords get lesser racial bonuses than imperial but he's definetly an option ##2-4 for a tank.
    EU: Beatrice gra-Brog, Rebellie, Yshterie, Jearra , Lirielline
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    Éternelle, Burns-all-the-babies, Jyggurag
    NA: Dice Twice, Nikka from the barrel
  • fakingfocused
    fakingfocused
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    Other
    I will stay Nord no matter what. They look like they will stay in a decent spot. As long as they stay in a relative spot for Stam dps in pve and pvp I'll be happy. Always love my Nord in pvp. I just wish they would change the 2h xp gain to a dps advantage instead. Make them Like a relevant 2h dps in pve. Or some sort of damage dealing bonus to close the gap in pve dps.
  • TheValkyn
    TheValkyn
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    Disapprove
    TheValkyn wrote: »
    PathwayM wrote: »
    TheValkyn wrote: »
    PathwayM wrote: »
    Nords are going to be nuts next patch in PvP.

    Let's take a look at why...

    Many people in Cyrodiil run 2+ Protective traits on jewelry. This grants 1844 Armor and Spell Resist per piece.

    If we take a look at an imperial who will boast 4k max stats from next patch with 2x Protective Jewelry it will gain 2k stam, 2k health, and 3688 armor and spell resist.

    A nord with 2x Triune jewelry in place of the protective will gain 2370 stam, 870 mag, and 1956 health with 3960 armor and spell resist. The nord also gains an additional 2310 cold resist, immunity to chilled which means less uptime on enemy minor maim which means more consistent damage output, and now an extra 5 ult every 10 seconds when taking damage.

    Nord is going to be very strong for basically every class. Even magicka sorcs will be successful as Nords thanks to the armor and spell resist buffing their shields and allowing them to gain extra magicka by not investing in protective traits.

    So it was a buff to light and medium armor Nords? :D

    Yes, and those wearing heavy armor in PvP as well since they often will not reach the hard cap without protective jewelry if they wish to achieve a reasonable amount of damage output.

    You don't have to wear protective and heavy to reach the hard cap. Just heavy.

    5H2M will get you around 21k resists. How is this at cap again?

    @Ragnarock41 Read the original post and it tells you.
  • MartiniDaniels
    MartiniDaniels
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    Approve
    I have 6 Nords on my main account. 5 of them are tanks that are already at resistance cap without MC, protective jewelry or the lady mundus.

    My main battle tank (Nord Templar) wears 5 pieces of heavy fortified brass (golded) and is actually over the caps on my 1hs bar. This set will be worthless to me now. I guess it's time to get back to farming Akaviri Dragonguard.

    The changes will be good for my one Nord who isn't a tank, I think.

    Please don't tell anybody in trial you use fortified brass, people will be seriously nervous and concerned after that, since even selfish plague doctor seems better since he significantly widens room for error, but fortified brass is completely useless for tank.
  • ChunkyCat
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    Disapprove
    I didn’t even read your post. I just don’t like reading these fan fiction ideas of what a skill should be changed into.

    Nothing personal. I disapprove.
  • MartiniDaniels
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    Royaji wrote: »
    Nord got a massive boost no matter how you spin it. They were never meant to be high damage race but now they are one of the best (if not the absolute best) defensive race for PvP and even PvE.

    Ultigen is a nice small addition that will play a lot bigger role in PvP though. Why? A nord tank will get an extra warhorn every 8 minutes of the fight. Considering not a lot of fights last that long and overall tendency to make fights shorter (and a passive like that is really only relevant to the 1% groups with perfect horn uptimes) it is not gamebreaking. In PvP, where cheaper ultimates are more common and considering fairly bursty nature of the passive (there is a huge difference berween 0.5/1s
    and 5/10s) it will provide nords with quicker access to their burst combos or defensive resets. A fight in PvP rarely lasts over 20 seconds and getting 10 ulti on your opponent during that time is very strong.

    I personally find that resistance passive really strong and nice. It might be a bit weaker in PvP now but it is a great boost to PvE tanks and even DDs who perfer to be a bit sturdier. Even though tanks can hit resistance fairly easily it allows you to be closer to both caps (at least saves you on respecs a bit) and saves 20-30 CP which is not the worst thing since those can go into Bastion or Quick Mending.

    But the biggest of them all and the reason why nords will become the new meta for PvP is immunity to chilled. Not being maimed is really nice but there is another thing here that people seem to ignore. You. Will. Not. Be. Rooted. By. Ice. WoE. Ever. Nords will be the perfect counter to the most cancerous "annoyden" build. No more of those caught in one place and can't move, out of stam and eaten alive by all those shalks.

    I think it's slightly wrong on horn. Why 8 minutes?
    With your standard utligain you have 3 per second + 0.5 from heroic slash (i dont believe in 100% uptime) + let's say 0.3 from DK passive. So it takes 250/3.8 = 65.7 seconds to second horn, with nord passive it's 250/4.3 = 58.13 seconds. So it's already 7 seconds benefit on the second horn and it will be more and more the longer the fight. In practice there is waiting when boss teleports or jumps etc, so let's say it 5 seconds benefit per horn, not bad imo.
    Also you don't need lord warden anymore, so with bloodspawn it will be approximately extra 14 ulti in 17 seconds, 0.8. In summary it's 250/5.1 = 49 seconds and it is already huge difference, and all of it in alkosh+ebon and at resistance cap. Of course bloodspawn is extremely random but in long distance it will be something like that.
  • Dashmatt
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    My Nord is a werewolf, so losing the health recovery (which worked in WW form) and gaining Ultimate regen (does not work in WW form) is not the most ideal change.

    I do love the idea of Ultimate regen, though. I just wish the health bonus was higher, or that we still had some kind of health regen.
  • Skander
    Skander
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    Let's nerf the race that did nothing for 3 years but permablock
    I meme, but my memes are so truthful they hurt
    -Elder Nightblades Online
    Want competitive pvp while being outnumbered? Tough luck, the devs clearly said you have to die in those situations
  • Ragnarock41
    Ragnarock41
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    Approve
    TheValkyn wrote: »
    TheValkyn wrote: »
    PathwayM wrote: »
    TheValkyn wrote: »
    PathwayM wrote: »
    Nords are going to be nuts next patch in PvP.

    Let's take a look at why...

    Many people in Cyrodiil run 2+ Protective traits on jewelry. This grants 1844 Armor and Spell Resist per piece.

    If we take a look at an imperial who will boast 4k max stats from next patch with 2x Protective Jewelry it will gain 2k stam, 2k health, and 3688 armor and spell resist.

    A nord with 2x Triune jewelry in place of the protective will gain 2370 stam, 870 mag, and 1956 health with 3960 armor and spell resist. The nord also gains an additional 2310 cold resist, immunity to chilled which means less uptime on enemy minor maim which means more consistent damage output, and now an extra 5 ult every 10 seconds when taking damage.

    Nord is going to be very strong for basically every class. Even magicka sorcs will be successful as Nords thanks to the armor and spell resist buffing their shields and allowing them to gain extra magicka by not investing in protective traits.

    So it was a buff to light and medium armor Nords? :D

    Yes, and those wearing heavy armor in PvP as well since they often will not reach the hard cap without protective jewelry if they wish to achieve a reasonable amount of damage output.

    You don't have to wear protective and heavy to reach the hard cap. Just heavy.

    5H2M will get you around 21k resists. How is this at cap again?

    @Ragnarock41 Read the original post and it tells you.

    Your OP completely ignores the importance of penetration though.

    And not to mention not everybody plays their nord as a Sword and Board Dk in heavy armor.

    Extra resistances are also very important to negate penetration, especially against light armor users since they get 5k from passives and another 5k from major breach, they will also be getting some penetration from CP passives(since you included the resistance gained from CP, I will include the penetration gained)

    And I'm not even including sharpened trait since its not very popular anymore compared to infused. But its still another 2,5k penetration.

    Still think extra pen is a waste?

    And lets discuss hp regen. Hp regen passives were removed from not only nord but also khajiit and orc aswell. Its a neccessary nerf because some hp regen builds are heavily overperforming without sacrificing anything. Just be a heavy armor stamsorc, slot troll king, and have a race with hp regen multiplier, and enjoy 4-5k hp regen.

    And when you didn't build into hp regen it was a completely wasted passive. So It was bad either way.

    That had to spot, and I'm glad they finally nerfed it. (If only they nerfed bleeds next and properly buffed stamina penetration instead I would be the happiest Dk ever).

    Anyways, I see that you are angry over your specific build not being viable anymore.

    But as a guy who never made a nord , I'm actually thinking of making a PvP Nord Dk/warden that uses medium armor and a lot of ult gen, medium armor passives are really really good when you can reach a good level of mitigation without sacrificing real set stats, and nord resistances means I can be as tanky as someone wearing medium fortified brass, without actually wearing fortified brass. Obviously that means I don't get redguard sustain or orc speed, but ult gen is important for any Dk build. Its not a waste, maybe it can be increased a bit, but the idea of having ult gen is pretty cool and makes me consider playing nord.

    So yeah ,I think nords can still get some buffs (same as orcs), but its not as dramatic as you're making it out to be. For the first time since this game released , nord is no longer ''poor man's imperial'', and thats a good thing.
    Edited by Ragnarock41 on January 19, 2019 1:03AM
  • linlilia
    linlilia
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    Disapprove
    • Disapprove

    I wonder how many of you play Nords currently......

    I play a nord, no she is not a tank (a mistake when I first started and never really worried about it). For anything but a tank the build is worthless. And honestly I think it got the biggest nerf of all of the racial changes on top of it being a terrible class to begin with to do much of anything.

    To begin with there are better tanking classes to begin and lets look at the changes by the numbers.
    1. Stalwart: 6% Max Stamina and 20% Health Recovery → Increases your Max Stamina by 1500. When you take damage, you gain 5 Ultimate. This effect can occur once every 10 seconds.
      1. You get a terrible flat rate of 1500 stamina instead of 6%, for many not the worst thing in the world and will even out, but for those that stack Stamina this could be a real hit.
      2. Losing health recovery is a HORRIBLE idea. If nords are resilient shouldn't they get health recovery by LORE?
      3. And for a tank how is this a good thing? I thought tanks would WANT to have better health recovery?
      4. Overall this is a huge nerf and for those who don't play a stamina tank, like me, this makes this passive practically worthless.
      5. And let's talk about that 5 Ultimate every 10 seconds. Will it be nice to have a small bit of extra ultimate, yes, will it matter in much, no. It is so small, it would need to be every 5 seconds or less to make it worth anything. Light attacking is nearly as good. And most use sets and others that give better ultimate regen. All classes have some sort of passive that does better regen than this skill.........So not sure why people think this is really nice especially compared to other bonuses that other races are getting.
    2. Resist Frost: 9% Max Health and 2079 Cold Resistance → Increases your Max Health by 1000 and your Cold Resistance by 2310. You are immune to the Chilled status effect.
      1. The loss of 9% max health for 1000 health added. A complete joke.
      2. Even if you are at low health 15000 you would have gotten 1350 health and most end game players need to have around 20k health to do end game content and in PvP you need that just to play pre-buff to not die super fast in a dungeon.
      3. And if you stack health as most tanks will, let's say you have 25000 max health without gear as a low health tank that means you lose 1250 health benefit, and if you truly stack on a 45000 health tank you lose a whopping 3050 health.
      4. You get more cold resistance. Really???? The least used attacking element in the game? And it is not even that much addition as well a grand 231 extra resistance to an element barely used for attacking, and honestly how often do you get chilled?
    3. Rugged: 6% damage reduction → Increases your Physical and Spell Resistance by 3960.
      1. I understand that the 6% damage is mitigatable in many cases especially for min/maxers but still better than the combo of Physical and Spell Resistance added.
      2. I assume not many of you go into PvP because that really won't help anything and easily added to in other ways in the game. So much so it makes me laugh that you guys think that this is is plus. Since most players stack crit in PvP..........
      3. If they added in Crit Resistance I would look at this as a plus, but as is this is just a meh.
      4. Also the damage resistance might not be that big, but it hits all stuff coming in so stacked damage does have a significant change, just saying.

    This is a huge question on how this makes any play style "better" overall for nord players. The entire point of my build was to be able to survive even though my regen stunk, and my ability to put out comparable ANYTHING was lacking. I liked being able to go up to a boss and stand in red while taking huge amounts of damage and rez the players I was with, it was the only way I got through a lot of end game content.

    But now I will have to change the character completely, she will be nearly unplayable in endgame content. The ability to compensate is gone. The mostly high health mitigated many problems and having "better" resistances might be nice, but I was already playing with those so it is a meh and resisting is only so nice if you do have the bonus health regen to stay alive and regain, you know, HEALTH.

    They made this race unplayable as anything but a average tank, other races like Imperial and Orc and superiour now and even Khajiit overall have better pluses as a tank than the new Nord. The race went from bottom 3 to last in usefulness and ability to do really anything. In my opinion.

    I likely will go Breton. (Yes I am a magicka templar healer character, and no I did not understand when I first started what to do, and she is my favorite and I did not want to change, but now I don't think I have much of a choice.)
    Edited by linlilia on January 19, 2019 1:14AM
  • Zombbus
    Zombbus
    ✭✭
    looks like none of zos people playing this game. most unpopular race nord they change, remove HP recovery are you crazy?
    tbh my very first char since preorder, why ?
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