Facefister wrote: »Facefister wrote: »You don't reach hard cap by just wearing heavy.
@Facefister You're right. My fault for leaving out the major ward and major resolve buffs. That still doesn't mean you MUST wear protective jewelry which was the point he was trying to make.
@PathwayM Then you're wrong as well.
Even with major/minor buff you wont reach it. You said it yourself, "CP". The points you've used for extra armor can be used for other things now.
33k is the hardcap not 32kFacefister wrote: »You don't reach hard cap by just wearing heavy.
@Facefister You're right. My fault for leaving out the major ward and major resolve buffs. That still doesn't mean you MUST wear protective jewelry which was the point he was trying to make.
@PathwayM Then you're wrong as well.
The cap for armor and spell resist is 32k, with Major Ward and Major resolve taken away from that number you are left with 26720 to account for in heavy armor. A 5-1-1 setup full gold will yield only 16210 Spell Resist, and 15847 Physical Resist with ALL armor passives (Including the light and medium armor passives for the 1 pieces). This means you still have over 10k armor and spell resist to account for from other sources.
Major Ward and Major Resolve still won't get you there. This is why even heavy armor builds in Cyrodiil will enjoy Nord as it's passives are hyper efficient stat-wise.
Next time please do the math before you claim I'm wrong.
You are wrong though. You aren't taking into account CP either. You can look at my character sheet and find that I reach the hard cap without utilizing protective jewelry and just wearing heavy armor. I actually exceed it by 3k only because I have 1hs on one bar.
Thanks. Next!
0.o You are still wrong, your sets must be giving you armor and spell resist. Even with 100 points into heavy armor focus and 100 points into Spell Shield you are still getting only 5280 of each resist type which still leaves around 5k unaccounted for. In PvP, most builds that use heavy armor are going to be utilizing heavy armor damage sets which means there will not be these extra armor and spell resist buffs as set bonuses.
It's insane to put that many points into those CP passives for PvP as well. So the places you claim the Nord's spell and physical resist are getting narrowed down to basically one niche build that you may happen to run. And just because your niche zero-damage tank build may not benefit from the passives, doesn't mean 95% of the other classes won't.
Nord is strong
@PathwayM So Nords tanking passives will benefit dps and healers. Good to know that we are regressing the balance and assignment between roles.
They will benefit all roles in PvP. They will also benefit end-game tank builds in PvE as Ebon, Alkosh, nor Torug's provide enough resistances from set bonuses to hit the hard cap without help like I discussed before. And increased ult-gen is always welcome in organized groups going for timed runs to push DPS when uptime on ultimates like warhorn are paramount.
The only builds that won't care about Nord are PvE dps and healers. Everything else willNord.
And races do not determine your role. No where does it say a Nord must be a Tank. You are making that assumption about the race which is the whole point of the changes to begin with. The races are intended to be used in all sorts of contexts and not pigeonholed into one role.
"Uptimes are paramount".... 30 ultimate a minute. Also, it says that Nords are meant to be built into a tank build. It's in the description. I'm glad that you are happy about homogenizing the racial landscape in Cyrodiil. Because that's what they were trying to do, right?
"The hardy Nords reigning from Skyrim are well accustom to the hardships of life. With a bonus to constitution and their ability to shrug off the bitter cold, they can soak up immense amounts of damage. "
Did you actually read what you wrote? That doesn't at all say they are a tank, it's literally describing the racial traits. Constitution is another word for health, and ability to shrug off cold means cold resist, both of which reduce "immense" (not really) amounts of damage. None of that means they have to be a tank LOL.
I'm done with this thread lol, apparently my math is hard countered by roleplay quotes.
Nords are going to be nuts next patch in PvP.
Let's take a look at why...
Many people in Cyrodiil run 2+ Protective traits on jewelry. This grants 1844 Armor and Spell Resist per piece.
If we take a look at an imperial who will boast 4k max stats from next patch with 2x Protective Jewelry it will gain 2k stam, 2k health, and 3688 armor and spell resist.
A nord with 2x Triune jewelry in place of the protective will gain 2370 stam, 870 mag, and 1956 health with 3960 armor and spell resist. The nord also gains an additional 2310 cold resist, immunity to chilled which means less uptime on enemy minor maim which means more consistent damage output, and now an extra 5 ult every 10 seconds when taking damage.
Nord is going to be very strong for basically every class. Even magicka sorcs will be successful as Nords thanks to the armor and spell resist buffing their shields and allowing them to gain extra magicka by not investing in protective traits.
So it was a buff to light and medium armor Nords?
Yes, and those wearing heavy armor in PvP as well since they often will not reach the hard cap without protective jewelry if they wish to achieve a reasonable amount of damage output.
You don't have to wear protective and heavy to reach the hard cap. Just heavy.
Sheezabeast wrote: »I’m only unhappy about losing incoming damage reduction...I’ve been stacking it with Temporal Guard on a medium armor build and I’m more tankier than in heavy armor.
Peekachu99 wrote: »Sheezabeast wrote: »I’m only unhappy about losing incoming damage reduction...I’ve been stacking it with Temporal Guard on a medium armor build and I’m more tankier than in heavy armor.
By the time the calculations are done, that 6% is really only like 2%, which is far less than the value of 4K resistances. Someone did the math in the buffs/ debuffs thread and you can search for it—very enlightening. It’s a next to useless passive and I’m glad they reworked it.
IronWooshu wrote: »IronWooshu wrote: »As for losing health, every race lost health for tanks. We will still get the health % thru heavy armor when tanking and the 6% from the Undaunted skill line.
Khajiit kept their health recovery stat but it was reduced to 10%. They did not lose it.
I mean health recovery to me is the last stat I care about, maybe it's because I have lots of healing as a Warden? It is just something that I have never went out of my way to get so I can't vote no for that reason. If they give us health recovery than sure I will take it as long as we don't loose anything else but personally its not a make or break reason to think Nord is trash.
Ragnarock41 wrote: »Nords are going to be nuts next patch in PvP.
Let's take a look at why...
Many people in Cyrodiil run 2+ Protective traits on jewelry. This grants 1844 Armor and Spell Resist per piece.
If we take a look at an imperial who will boast 4k max stats from next patch with 2x Protective Jewelry it will gain 2k stam, 2k health, and 3688 armor and spell resist.
A nord with 2x Triune jewelry in place of the protective will gain 2370 stam, 870 mag, and 1956 health with 3960 armor and spell resist. The nord also gains an additional 2310 cold resist, immunity to chilled which means less uptime on enemy minor maim which means more consistent damage output, and now an extra 5 ult every 10 seconds when taking damage.
Nord is going to be very strong for basically every class. Even magicka sorcs will be successful as Nords thanks to the armor and spell resist buffing their shields and allowing them to gain extra magicka by not investing in protective traits.
So it was a buff to light and medium armor Nords?
Yes, and those wearing heavy armor in PvP as well since they often will not reach the hard cap without protective jewelry if they wish to achieve a reasonable amount of damage output.
You don't have to wear protective and heavy to reach the hard cap. Just heavy.
5H2M will get you around 21k resists. How is this at cap again?
EvilAutoTech wrote: »I have 6 Nords on my main account. 5 of them are tanks that are already at resistance cap without MC, protective jewelry or the lady mundus.
My main battle tank (Nord Templar) wears 5 pieces of heavy fortified brass (golded) and is actually over the caps on my 1hs bar. This set will be worthless to me now. I guess it's time to get back to farming Akaviri Dragonguard.
The changes will be good for my one Nord who isn't a tank, I think.
Nord got a massive boost no matter how you spin it. They were never meant to be high damage race but now they are one of the best (if not the absolute best) defensive race for PvP and even PvE.
Ultigen is a nice small addition that will play a lot bigger role in PvP though. Why? A nord tank will get an extra warhorn every 8 minutes of the fight. Considering not a lot of fights last that long and overall tendency to make fights shorter (and a passive like that is really only relevant to the 1% groups with perfect horn uptimes) it is not gamebreaking. In PvP, where cheaper ultimates are more common and considering fairly bursty nature of the passive (there is a huge difference berween 0.5/1s
and 5/10s) it will provide nords with quicker access to their burst combos or defensive resets. A fight in PvP rarely lasts over 20 seconds and getting 10 ulti on your opponent during that time is very strong.
I personally find that resistance passive really strong and nice. It might be a bit weaker in PvP now but it is a great boost to PvE tanks and even DDs who perfer to be a bit sturdier. Even though tanks can hit resistance fairly easily it allows you to be closer to both caps (at least saves you on respecs a bit) and saves 20-30 CP which is not the worst thing since those can go into Bastion or Quick Mending.
But the biggest of them all and the reason why nords will become the new meta for PvP is immunity to chilled. Not being maimed is really nice but there is another thing here that people seem to ignore. You. Will. Not. Be. Rooted. By. Ice. WoE. Ever. Nords will be the perfect counter to the most cancerous "annoyden" build. No more of those caught in one place and can't move, out of stam and eaten alive by all those shalks.
Ragnarock41 wrote: »Nords are going to be nuts next patch in PvP.
Let's take a look at why...
Many people in Cyrodiil run 2+ Protective traits on jewelry. This grants 1844 Armor and Spell Resist per piece.
If we take a look at an imperial who will boast 4k max stats from next patch with 2x Protective Jewelry it will gain 2k stam, 2k health, and 3688 armor and spell resist.
A nord with 2x Triune jewelry in place of the protective will gain 2370 stam, 870 mag, and 1956 health with 3960 armor and spell resist. The nord also gains an additional 2310 cold resist, immunity to chilled which means less uptime on enemy minor maim which means more consistent damage output, and now an extra 5 ult every 10 seconds when taking damage.
Nord is going to be very strong for basically every class. Even magicka sorcs will be successful as Nords thanks to the armor and spell resist buffing their shields and allowing them to gain extra magicka by not investing in protective traits.
So it was a buff to light and medium armor Nords?
Yes, and those wearing heavy armor in PvP as well since they often will not reach the hard cap without protective jewelry if they wish to achieve a reasonable amount of damage output.
You don't have to wear protective and heavy to reach the hard cap. Just heavy.
5H2M will get you around 21k resists. How is this at cap again?
@Ragnarock41 Read the original post and it tells you.