Greetings, Warlords!
New racials are quite different and looks not that bad is they could be but let's simplify all that to some comparison.
So what do I propose:
let's match all racials to evaluate what do they give.
1 step and the easiest one. We know that with different sets we can easily shift our build into one side or another.
Like get 1206 health means the same set bonus as 129 weapon damage or 2975 physical resistance - we can get change that bonus simply by changing our sets (and now I talk about set 2-4 item set bonuses from full 5 set bonus, 5th level bonus is powerful and should be observed stand alone)
Let's name theese bonuses as Racial Points (RP).
So this is what we get as
1 RP = 1206 health = 129 weapon damage = 833 (3.8%) weapon critical = 1096 Stam/mag and so on.
So 1000 health bonus = 1000/1206 = 0.82 RP
Now let's measure what races get with the new racial passives in those RP. I would show those RP like M/H/S=m+h+s in numbers where M = magicka RP, H = health RP and S = stamina.
Ok, now the first and easiest part. I'd hide math under the spoiler section
High elf: Spell recharge + 1.82/0/0 + 2/0/0 = Spell recharge + 3.82/0/0
Argonian: Potion bonus + Diease resistance + .91/0/0 + .82 + 0/2/0 = Potion bonus + Disease resistance + 1.73/2/0
Wood elf: Poison resistance + Roll dodge + 0/0/2 + 0/0/1.82 = Poison resistance + Roll dodge + 0/0/3.82
Breton: Mag cost reduction + 1.82/0/0 + 0.77/0/0+ 0.77/0/0 = Mag cost reduction + 3.36/0/0
Dark elf: Flame resistance + 1.14/0/1.14 + 0/.49/0 + 2/0/2 = Flame resistance + 3.14/.49/3.14
Imperial: Red diamond + 0/1.65/0 + 0/0/1.82 = Red diamond + 0/1.65/1.82
Khajiit: 5Mstealth + 0.58/0.77/0.58 + 0.68/0.62/0.68 + 2.58/0/2.58 = 5Mstealth + 3.84/0.62/3.84
Nord: UltRegen + Cold resistance + 0/0/1.36 + 0/0.82/0 + 1.33/0/1.33 = UltRegen + Cold resistance + 1.33/0.82/2.69
Orc: HealthStamReg + Swift + 0/0.41/0.45 + 0/1/0 + 0/0/2 = HealthStamReg + Swift + 0/1.41/2.45
Redguard: WeaponCostRed + StamReg + 0/0/1.82
The first part results:
High elf: Spell recharge + 3.82/0/0
Argonian: Potion bonus + Disease resistance + 1.73/2/0
Wood elf: Poison resistance + Roll dodge + 0/0/3.82
Breton: Mag cost reduction + 3.36/0/0
Dark elf: Flame resistance + 3.14/.49/3.14
Imperial: Red diamond + 0/1.65/1.82
Khajiit: 5Mstealth + 3.84/0.62/3.84
Nord: UltRegen + Cold resistance + 1.33/0.82/2.69
Orc: HealthStamReg + Swift + 0/1.41/2.45
Redguard: WeaponCostRed + StamReg+ 0/0/1.82
It is already obvious what races got better destiny at PTS and what - not.
The second part and it's not that simple. Now I need your help in evaluations.
Let's try to understand how those skills can be measured in RPs.
Math and assumptions under spoiler section.
This yet unevaluated skills are like 5th bonus of the set. If we'd check Hunding/Julianos 5th bonus we'd see it's 2.3x times stronger than ordinary 2-4th.
Why Hunding? cause it's simple and can be matched. So let's evaluate those ones with RPs now.
High elf: Spell recharge
Quite easy to calculate.
High elf is going to restore 575 mag or stam every 7 seconds (counting that you use class abilities every 2 seconds) that equals to 82 regen per second on average and equals to 1.26 RP
That means High elf bonus is 5.08/0/0 RP in total. (Why should minmaxers care about stam high elf?)
Argonian: Potion bonus + Disease resistance
Restore 3600 Health, Magicka, and Stamina when you drink a potion.
That potion restoration with drinking potions every 32 gosh, what a mistake 47 seconds average equals to obtaining resources in equivalent to average regen of 0.13/0.13/0.13 1.3/1.3/1.3 RP
Disease resistance - That's not obvious at all.
At one side you can compare it with Trial by fire set with 7727 element resistance. At the other side it's fixed and can't be changed on the flight.
But ok, trial then.7727 proc resistance means (with every sec incoming dmg) it works 4 times and doesn't works 5th so can be traded to 6180 permanent resistance. That means 2310 disease resistance = 0.37 RP.
But I don't think it is so popular so we can easily divide numbers to 4 (or more) to finally get 0.09/0/0 as the result
So argonian receives 1.73/2/0 + 0.13/0.13/0.13 1.3/1.3/1.3+ 0.09/0/0 = 3.12/3.3/1.3 RP in the end
Wood elf: Poison resistance + Roll dodge + 0/0/3.82
Poison resistance is similar to disease except for it can be met more often that's why we divide 0.37 by 3 not 4 to recieve 0.12/0/0 RP
Roll dodge and stealth detection is... erm... pretty near the poison resistance in summary. If anyone can evaluate it - feel free to comment, I'd mark them as 0/0/0.12
So wood elf recieves 0.12/0/3.94 in total
Breton: Mag cost reduction
Comparing to seducer 5th bonus mag cost reduction equals to 2.01/0/0 RP. Massive!
And Breton gets 5.37/0/0 in the end
Dark elf: Flame resistance + 3.14/.49/3.14
Once again, flame resistance is quite popular both in PvE and PvP so I'd divide 0.37 by 2 to get 0.18/0/0
And dark elf receives 3.32/0.49/3.14
Imperial: Red diamond + 0/1.65/1.82
Two parts here. First, 15% chance to heal for 1750 means 262 health regen every second in rotation or more like 200 in fight. That's 400 health regen and 0/3.1/0 in the end. And it's not the end.
Reduce the cost of block and bash by 5% is like 5/12 of Mara's 5th bonus and it's like 0/0.96/0
So we have the hero now: 0/5.71/1.82
Khajiit: 5Mstealth + 3.84/0.62/3.84
I can't say detection radius is any useful for 95% of players yet it can be evaluated as 0/0/2.2 (check Night terror and Night mother's embrace)
I don't think theese numbers should be added that's why we get 3.84/0.62/5.84(3.84) in the end
Nord: UltRegen + Cold resistance
Cold damage is quite rare so division should be by 4 or more to get 0.09/0/0 in the end.
Ult regen is quite easy. That's 50% of hide of werewolf 5th bonus set and 0/1.15/0 in the end.
And we get 1.42/1.97/2.69 for nords.
Orc: HealthStamReg + Swift + 0/1.41/2.45
Health and stam recovery during the fight with an orc gives us 380 health and stamina every 5 seconds. That means 152 health and stamreg and 0/1.17/1.17
Swift is quite meh in the fight especially now that's why I measure it better than roll-dodge for a bosmer yet not that much: 0/0/0.24
And orcs recieve 0/2.58/3.86
Redguard: WeaponCostRed + StamReg + 0/0/1.82
At last, the last one.
I hope there was no math errors)
Cost reduction is huge, we should definetly match it with destro/resto cost reduction to get 0/0/1.52
And Stam regen: 950 stam reg every 6 seconds average equals to 316 stam reg and 0/0/2.44
So redguard gets 0/0/5.78
So that's what we get in the end.
High elf: 5.08/0/0 RP
Argonian:
1.95/2.13/0.13 3.12/3.3/1.3
Wood elf: 0.12/0/3.94
Breton: 5.37/0/0
Dark elf: 3.32/0.49/3.14
Imperial: 0/5.71/1.82
Khajiit: 3.84/0.62/5.84(3.84)
Nord: 1.42/1.97/2.69
Orc: 0/2.58/3.86
Redguard: 0/0/5.78
Some conclusions.
0. I could make some error and misassumptions - feel free to tell me about any. Also - if you find better way to evaluate it, I'd fix and correct my math
1. Uderperformers - bosmers
2. Overperformers - imperials, orcs and redguards.
3. Spoilers are weird looking