@vermillion2077vermillion2077 wrote: »While I agree with your point of view on many of the races, I think Wood Elf is particularly not okay -- what do they have for PvE other than 2000 stamina and 258 stamina recovery? Everything else is completely useless in PvE and very situationally useful in PvP. Class ability cost reduction would be a fair change to make them compete with other races (mostly Redguard) in PvE. They could drop the movement speed and detection passives for all I care.
Dark Elf is another story -- I personally like that they added weapon damage to them, since in previous games they made excellent mages and warriors (unlike High Elves, for example). But I think they should drop max health for something more unique, like 129 spell damage to fire and poison abilities. Something that would make them a better choice than Altmer or Orcs in certain scenarios.
joaaocaampos wrote: »Changes are good after all. But it doesn't satisfy everyone. Some minor fixes need to be made.
vermillion2077 wrote: »While I agree with your point of view on many of the races, I think Wood Elf is particularly not okay -- what do they have for PvE other than 2000 stamina and 258 stamina recovery? Everything else is completely useless in PvE and very situationally useful in PvP. Class ability cost reduction would be a fair change to make them compete with other races (mostly Redguard) in PvE. They could drop the movement speed and detection passives for all I care.
Dark Elf is another story -- I personally like that they added weapon damage to them, since in previous games they made excellent mages and warriors (unlike High Elves, for example). But I think they should drop max health for something more unique, like 129 spell damage to fire and poison abilities. Something that would make them a better choice than Altmer or Orcs in certain scenarios.
Dunmer need bit more damage.
Altmer have both solid sustain and good damage
Breton have great sustain.
By logic, Dunmer should have best damage since worst sustain.
vermillion2077 wrote: »While I agree with your point of view on many of the races, I think Wood Elf is particularly not okay -- what do they have for PvE other than 2000 stamina and 258 stamina recovery? Everything else is completely useless in PvE and very situationally useful in PvP. Class ability cost reduction would be a fair change to make them compete with other races (mostly Redguard) in PvE. They could drop the movement speed and detection passives for all I care.
Dark Elf is another story -- I personally like that they added weapon damage to them, since in previous games they made excellent mages and warriors (unlike High Elves, for example). But I think they should drop max health for something more unique, like 129 spell damage to fire and poison abilities. Something that would make them a better choice than Altmer or Orcs in certain scenarios.
vermillion2077 wrote: »While I agree with your point of view on many of the races, I think Wood Elf is particularly not okay -- what do they have for PvE other than 2000 stamina and 258 stamina recovery? Everything else is completely useless in PvE and very situationally useful in PvP. Class ability cost reduction would be a fair change to make them compete with other races (mostly Redguard) in PvE. They could drop the movement speed and detection passives for all I care.
Dark Elf is another story -- I personally like that they added weapon damage to them, since in previous games they made excellent mages and warriors (unlike High Elves, for example). But I think they should drop max health for something more unique, like 129 spell damage to fire and poison abilities. Something that would make them a better choice than Altmer or Orcs in certain scenarios.
You havent played vCR, vAS, vMA, vMoL, vBRB or hell, any dungeon, if you think movement speed is useless in pve.current version of bosmer is already on par in sustain with redguard if you arent using weapon spammables so not like they need much more incombat advantages.
Dunmer need bit more damage.
Altmer have both solid sustain and good damage
Breton have great sustain.
By logic, Dunmer should have best damage since worst sustain.
Dunmer already got highest raw damage on stamina side. Further increasing dunmer magicka damage will make them the highest raw damage on both sides as they have mirror bonusses.
@susmitds@vermillion2077
Bosmer actually has equal regen as Redguard this time. With multipliers, that 254 regen becomes more like 425 regen, something that takes over 2.1k base regen on live. On PvE DPS builds, this is huge(the only reason Redguard beats Khajiit).
could you elaborate on that?
what mutlipliers are you talking about that are race specific? they removed all percentage mutlipliers did they not, meaning bosmer are left with 258 stam recovery whereas redguards get an 8% cost reduction for weapon abilities and restore 950 stam on direct damage every 5 seconds.
my knowledge of this might be too shallow but i would think redguard has better sustain than bosmer
@zemhoxsusmitdsvermillion2077
Bosmer actually has equal regen as Redguard this time. With multipliers, that 254 regen becomes more like 425 regen, something that takes over 2.1k base regen on live. On PvE DPS builds, this is huge(the only reason Redguard beats Khajiit).
could you elaborate on that?
what mutlipliers are you talking about that are race specific? they removed all percentage mutlipliers did they not, meaning bosmer are left with 258 stam recovery whereas redguards get an 8% cost reduction for weapon abilities and restore 950 stam on direct damage every 5 seconds.
my knowledge of this might be too shallow but i would think redguard has better sustain than bosmer
if they nerf wood elf speed to 10 percent, then they need to up the duration from 3 seconds to 4 seconds
Dunmer need bit more damage.
Altmer have both solid sustain and good damage
Breton have great sustain.
By logic, Dunmer should have best damage since worst sustain.
Tommy_The_Gun wrote: »Argonian:
Resourceful: Increases your Max Magicka by 1000. Restore 3600 Health, Magicka, and Stamina
Restore 4060 Health, 3800 Magicka, and 3800 Stamina when you drink a potion.
Quick to Mend (Life Mender): Increases your Healing Done by 4% Healing done and received by 4%.Or:Quick to Mend (Life Mender): Increases your Healing Done by 4% Healing done and received by 3%.
sneakymitchell wrote: »
sneakymitchell wrote: »@joaaocaampos
Did you not read the full post of @ZOS_Gilliam then?
He mentioned that the races could fill out on the opposite for it. If your high elf is supposed to be magic only then kiss all the other players who want to make a stam high elf.
So is the dark elf players.
Who want to play stam.
But hey if you want to the game to die down cause meta reasons be my guess.
DanteMR1995 wrote: »I don't agree. I wanna be able to choose my race without it impacting my ability to play different roles. So magicka OR STAMINA on High Elf should be a thing.
joaaocaampos wrote: »
Wood ElfBreton
- Hunter’s Eye: Increases your Stealth detection radius by 3m. After you use Roll Dodge you gain 20% 10% Movement Speed for 3 4 seconds.
Dark Elf
- Spell Resistance: Gain 2310 2640 Spell Resistance and 100 Magicka Recovery.
Khajiit
- Dynamic: Increases your Max Stamina and Magicka by 1250 1500.
- Resist Flame: Increases your Max Health by 600 and your Flame Resistance by 2310 2640. You are immune to the Burning status effect.
Nord
- Robustness: Increases your Health, Stamina and Magicka Recovery by 100 and your Stamina and Magicka recovery by 75.
Orc
- Resist Frost: Increases your Max Health by 1000 and your Cold Resistance by 2310 2640. You are immune to the Chilled status effect.
- Craftsman: Increases experience gain with the Heavy Armor Skill line by 15%. Increases your crafting Inspiration gained and reduces your gathering time by 10%.
- Brawny: Increases your Max Health and Stamina by 500 1000.