I suppose that flat values will reduce damage and mitigation calculation. Better performance?
Emma_Overload wrote: »No, what you are suggesting would be HORRIBLE and only widen the gap between overpowered Stamina and long-suffering Magicka builds!
Emma_Overload wrote: »No, what you are suggesting would be HORRIBLE and only widen the gap between overpowered Stamina and long-suffering Magicka builds!
How would it be horrible? The damage calculation would be shifted to only weapon and spell power so as a magicka char you could put more resources into health or stamina and have the same damage with a lesser magicka pool. With the more health and stamina you could survive longer and have more stamina to block, roll dodge, and break free.
For a stamina char you could put more into health and magicka to survive longer and be able to utilize more utility spells in your class.
To compensate they could adjust light armor to add spell damage since medium armor has the weapon damage passive.
Emma_Overload wrote: »No, what you are suggesting would be HORRIBLE and only widen the gap between overpowered Stamina and long-suffering Magicka builds!
How would it be horrible? The damage calculation would be shifted to only weapon and spell power so as a magicka char you could put more resources into health or stamina and have the same damage with a lesser magicka pool. With the more health and stamina you could survive longer and have more stamina to block, roll dodge, and break free.
For a stamina char you could put more into health and magicka to survive longer and be able to utilize more utility spells in your class.
To compensate they could adjust light armor to add spell damage since medium armor has the weapon damage passive.
Even on sets Weapon Damage is a lot easier to come by than Spell Damage. Most magicka builds hit very low spell damage numbers and compensate with high max magicka. Adding spell damage to light armor despite it already having a hefty penetration and spell critical while medium still has to deal with their "Improved Sneak" passive is more than unfair though.
Such a change will require a full-scale rebalance that is just not worth it 5 years into game cycle.
I doubt this would ever be possible because races like Argonian with minor Magicka stats would need to be given "Spell Damage" or "Spell Critical" and it just doesn't make sense for them as a race focused around nearly pure resistance, health, and regeneration. I was about to make the case that it could work, but I stopped to think if it would even make sense for some races.
Dagoth_Rac wrote: »Problem with this would be gank builds. Unless you want everyone's DPS to drop roughly in half, requiring a complete rebalance of 5 years worth of game content, you would need to make spell/weapon damage give a much bigger buff to damage tooltips. You could therefore have builds that go all in on spell/weapon damage, with little max stat, but could do absolutely massive burst damage.