I have elected to ignore other bonuses for the purpose of simple explanations. In my response in another thread, I explicitly stated, "While I realize there are multiple things contributing to that number, for ease..."Marshall1289 wrote: »FilteredRiddle The math you used is flawed for 2 reasons and is spreading misinformation. [...] I'll edit this post later and try to do the math for 1 of my Stam DPS, but the disparity isn't as big as you think. In fact I have a feeling it's a slight buff in some cases.
I repeat: these changes negatively impact Imperials in a major way and in no form represent balance or positive evolution.t3hasiangod wrote:Reddit Link
The 20 percent boost from CP is separate from all other percentage boosts.
Here is the entire resource pool formula for Magicka and Stamina:
((142 * Level + 858 + 111 * Attribute.Magicka + Item.Magicka + Set.Magicka) * (1 + 0.004 * min(CP.Magicka, 100) - 0.00002 * pow(min(CP.Magicka, 100), 2)) + Food.Magicka + Mundus.Magicka + Skill2.Magicka) * (1 + Skill.Magicka + Buff.Magicka)
You can simplify this into the following:
(Base * 1.2) + (Food + Mundus + Skill2) * (1 + Percentage Boosts)
Therefore, to find your breakeven point (we will define this as x), you need to do the following:
x * 1.2 * (1 + Percentage Boosts) = (x+2000) * 1.2 * (1 + Percentage Boosts - Racial Passive)
Your typical end-game PvE stamina DPS will have the following percentage boosts:
0.1 - Warhorn
0.1 to 0 - Racial Passive
0.02 - Undaunted Passive
0.08 - Bound Armaments (sorcs only)
Therefore, the breakeven point for a Redguard would be as follows:
x * 1.2 * 1.22 = (x + 2000) * 1.2 * 1.12
1.464x = (x + 2000) * 1.344
1.464x = 1.344x + 2688
0.12x = 2688
x = 22400
Therefore, if your base stamina is below 22400, then this change is a buff. If your base stamina is above 22400, then this change is a nerf.
Honestly I can see a cancer build in PvP just walking around holding block all day long, might just walk around that tree instead of hiding behind it to get a breather
I would have like to have seen more for the imperial not just what looks like effectively the dune ripper 5th piece given to it as a passive
I am so disappointed they never gave cost reduction to skills for the skill lines from the races passive they are still useless after you level the skill line up
Honestly I can see a cancer build in PvP just walking around holding block all day long, might just walk around that tree instead of hiding behind it to get a breather
I would have like to have seen more for the imperial not just what looks like effectively the dune ripper 5th piece given to it as a passive
I am so disappointed they never gave cost reduction to skills for the skill lines from the races passive they are still useless after you level the skill line up
Ah well, this cancer build can sound nice, but in practice we have:
MIN block cost (3 x infused shieldplay, 25% from champ, 8 sturdy and shield passive) now before patch = 227
MIN block cost after patch with imperial = 216
So everything this glorious passive gives you is -11 block cost which is 0,66% (not 5,00) in comparison to current values