In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.
With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.
Edit: In PVE Imperial has no chance when compared to the other races.
In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.
With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.
Edit: In PVE Imperial has no chance when compared to the other races.
Sandman929 wrote: »In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.
With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.
Edit: In PVE Imperial has no chance when compared to the other races.
So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.
Sandman929 wrote: »In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.
With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.
Edit: In PVE Imperial has no chance when compared to the other races.
So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.
The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.
Sandman929 wrote: »In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.
With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.
Edit: In PVE Imperial has no chance when compared to the other races.
So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.
The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.
Sandman929 wrote: »In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.
With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.
Edit: In PVE Imperial has no chance when compared to the other races.
So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.
The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.
are you going to cast caltrops over and over just for 15% basic heal? lol. Its intended for light attack weave dmg, in my opinion.
Sandman929 wrote: »Sandman929 wrote: »In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.
With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.
Edit: In PVE Imperial has no chance when compared to the other races.
So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.
The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.
The heal isn't great, but it's still a heal. Is it modified by healing done/received buffs? Major/minor mending? Is it possible to proc it every second? Maybe not caltrops, how about Hurricane? Deadly cloak? I'd have to check again on a lot of skills. I wouldn't write off a heal that could proc every second as something useless though.
Sandman929 wrote: »Sandman929 wrote: »In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.
With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.
Edit: In PVE Imperial has no chance when compared to the other races.
So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.
The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.
are you going to cast caltrops over and over just for 15% basic heal? lol. Its intended for light attack weave dmg, in my opinion.
Hurricane is direct damage every tick on every target is it not?
Sandman929 wrote: »Sandman929 wrote: »In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.
With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.
Edit: In PVE Imperial has no chance when compared to the other races.
So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.
The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.
The heal isn't great, but it's still a heal. Is it modified by healing done/received buffs? Major/minor mending? Is it possible to proc it every second? Maybe not caltrops, how about Hurricane? Deadly cloak? I'd have to check again on a lot of skills. I wouldn't write off a heal that could proc every second as something useless though.Sandman929 wrote: »Sandman929 wrote: »In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.
With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.
Edit: In PVE Imperial has no chance when compared to the other races.
So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.
The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.
are you going to cast caltrops over and over just for 15% basic heal? lol. Its intended for light attack weave dmg, in my opinion.
Hurricane is direct damage every tick on every target is it not?
Red diamond is affected by all the healing modifiers, but that also means it gets halved by battle spirit. It can also get lowered by healing debuffs. This is one of the many reasons it is inconsequential in PVP.
Hurricane is a DoT.
What is everyone's thoughts on the imperial racial changes? Overall I think they are pretty boring but the added cost reduction on blocking is great because I usually play with a shield.
How well do you think the new shield bonuses will compare to other races for tanking?
Imperial
Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
Tough: 12% Max Health → Increases your Max Health by 2000.
Conditioning: 10% Max Stamina → Imperial Mettle: Increases your Max Stamina by 2000.
Red Diamond: 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you have a 15% chance to heal for 1750. Reduces the cost of your Block and Bash abilities by 5%.
Ok didn’t know the racial passives was released anyone got the link to them all?
Confused how is the health only 2k if it is 12% of health? Same with stamina how is it 2k if it is 10% of stamina? If the heal is 6% how is it a 1750 restore to health as well?
And isn’t imperials already this % anyways? The only thing I see if the block reduction which makes it half Nord in a way but on blocking
It’s late at night here so my brain maybe asleep a little so a little bit confused about % based equaling exact fixed numbers
Ok didn’t know the racial passives was released anyone got the link to them all?
Confused how is the health only 2k if it is 12% of health? Same with stamina how is it 2k if it is 10% of stamina? If the heal is 6% how is it a 1750 restore to health as well?
And isn’t imperials already this % anyways? The only thing I see if the block reduction which makes it half Nord in a way but on blocking
It’s late at night here so my brain maybe asleep a little so a little bit confused about % based equaling exact fixed numbers
The link is at the Top of the forums, and they removed the percentage bonuses for flat values.
Sandman929 wrote: »In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.
With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.
Edit: In PVE Imperial has no chance when compared to the other races.
So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.
The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.
are you going to cast caltrops over and over just for 15% basic heal? lol. Its intended for light attack weave dmg, in my opinion.
Sandman929 wrote: »In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.
With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.
Edit: In PVE Imperial has no chance when compared to the other races.
So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.
The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.
are you going to cast caltrops over and over just for 15% basic heal? lol. Its intended for light attack weave dmg, in my opinion.
light attack/force pulse would that be 60% chance per second?
WrathOfInnos wrote: »I want to discuss the change to the Altmer and Breton passive from 10% Max Magicka to 2000 Max Magicka. I’ve been hearing many people claiming this is a nerf, but looking at the numbers I believe it can be a buff in some cases. Overall it is such a small change it should not have any noticeable effect.
Using my Altmer magblade as an example, I currently have 42.6k Max Magicka (with BSW and MS, 3 Infused Armor, passives and Warhorn). The removal of the 10% buff bring my Max Mag multiplier from 1.41 down to 1.31, which works out to a 3020 Magicka loss. Notice this number is significantly smaller than just taking 0.1 X 42.6k.
Now the new passive adds 2000 Max Magicka. I’m theorizing that this fits into the calculation at the same point as assigned attributes and gear bonuses. It therefore gets a 20% bonus from CP, and the 1.31 multiplier I mentioned previously. This brings the new passive up to 3144 Max Magicka.
So my net gain from the change is 3144 - 3020 = 124 more Magicka. This results in a very slight (0.1 to 0.2%) DPS gain. In reality it will not have any noticeable effect.
Now to be fair, we can look at the other side of this change, a worse case would be a Magplar (no class Magicka multiplier) with a high mag pool (assuming Perfected Siroria set and 3X Arcane jewelry). Here the loss of the 10% racial passive decreases Max Magicka from 46.1k to 42.6k or a 3.5k loss. The new racial passive adds back 2000 x 1.2 x 1.23 = 3k. So for this build we lost 500 Max Magicka, which translates to roughly a 0.5% DPS loss.
The only cases where this loss becomes more severe are if you are not utilizing Undaunted passives, are not receiving the Warhorn buff, or do not have Inner Light and the associated Mage’s guild passives. At most, I see the Magicka reduction capping out around 1% DPS loss. And the change of the other Altmer and Breton passives more than makes up for this.
When you deal Direct Damage you have a 15% chance to heal for 1750. Reduces the cost of your Block and Bash abilities by 5 %
When you deal direct damage you´ve a 15% change to restore Y magicka, stamina or health. Reduces the cost of your Block and Bash abilities by 5 %
Marshall1289 wrote: »@FilteredRiddle The math you used is flawed for 2 reasons and is spreading misinformation. It's not as bad as it looks.
1. You can't just minus 12% or 10% from your current maximums because correct me if I'm wrong here, but your multipliers are closer to something like: cp (20%) x passives (armor + undaunted + racial + class)
2. The 2k Stam and HP bonuses are effected by these same multipliers. You didn't add any multipliers when you added the 2k Stam or HP.
I'll edit this post later and try to do the math for 1 of my Stam DPS, but the disparity isn't as big as you think. In fact I have a feeling it's a slight buff in some cases.
Here is an example:WrathOfInnos wrote: »I want to discuss the change to the Altmer and Breton passive from 10% Max Magicka to 2000 Max Magicka. I’ve been hearing many people claiming this is a nerf, but looking at the numbers I believe it can be a buff in some cases. Overall it is such a small change it should not have any noticeable effect.
Using my Altmer magblade as an example, I currently have 42.6k Max Magicka (with BSW and MS, 3 Infused Armor, passives and Warhorn). The removal of the 10% buff bring my Max Mag multiplier from 1.41 down to 1.31, which works out to a 3020 Magicka loss. Notice this number is significantly smaller than just taking 0.1 X 42.6k.
Now the new passive adds 2000 Max Magicka. I’m theorizing that this fits into the calculation at the same point as assigned attributes and gear bonuses. It therefore gets a 20% bonus from CP, and the 1.31 multiplier I mentioned previously. This brings the new passive up to 3144 Max Magicka.
So my net gain from the change is 3144 - 3020 = 124 more Magicka. This results in a very slight (0.1 to 0.2%) DPS gain. In reality it will not have any noticeable effect.
Now to be fair, we can look at the other side of this change, a worse case would be a Magplar (no class Magicka multiplier) with a high mag pool (assuming Perfected Siroria set and 3X Arcane jewelry). Here the loss of the 10% racial passive decreases Max Magicka from 46.1k to 42.6k or a 3.5k loss. The new racial passive adds back 2000 x 1.2 x 1.23 = 3k. So for this build we lost 500 Max Magicka, which translates to roughly a 0.5% DPS loss.
The only cases where this loss becomes more severe are if you are not utilizing Undaunted passives, are not receiving the Warhorn buff, or do not have Inner Light and the associated Mage’s guild passives. At most, I see the Magicka reduction capping out around 1% DPS loss. And the change of the other Altmer and Breton passives more than makes up for this.