LightMaster7 wrote: »So you said one of your goals with the racial passive changes was to have more versatility for roles and classes for each race.
Having said that,
How then do you justify these changes you are proposing for each race?
Are you not further typecasting them to fit a certain mold or class?
What then becomes of versatility for each race for preference of classes?
Are we then forced to be screwed over just because say a player wants to play a Redguard MagSorcerer?
What say you ZOS team?
BrianLovesLisa wrote: »LightMaster7 wrote: »So you said one of your goals with the racial passive changes was to have more versatility for roles and classes for each race.
Having said that,
How then do you justify these changes you are proposing for each race?
Are you not further typecasting them to fit a certain mold or class?
What then becomes of versatility for each race for preference of classes?
Are we then forced to be screwed over just because say a player wants to play a Redguard MagSorcerer?
What say you ZOS team?
they say GET over it or play redguard magsorc just don't expect damage to be as good as a race that is better with magic
LightMaster7 wrote: »BrianLovesLisa wrote: »LightMaster7 wrote: »So you said one of your goals with the racial passive changes was to have more versatility for roles and classes for each race.
Having said that,
How then do you justify these changes you are proposing for each race?
Are you not further typecasting them to fit a certain mold or class?
What then becomes of versatility for each race for preference of classes?
Are we then forced to be screwed over just because say a player wants to play a Redguard MagSorcerer?
What say you ZOS team?
they say GET over it or play redguard magsorc just don't expect damage to be as good as a race that is better with magic
That's not what they promised with Racial Passive changes man. They promised that it would make races more versatile in other class roles. I see the total opposite of this happening with these changes.
What I'd like to see with racial passives is a choice. You make a version of the same attribute passives available to everyone ( same thing but names vary by race) but you can only choose 3 from a choice of 6 (Health, Health regen, Stamina, Stam regen, Magicka, Mag regen) Then you make each race something unique like resistance or buff to things like Poison, Cold, Fire, Speed, Use of potions....
Then it would be more like some of the older Elder Scrolls games in that being born under certain signs could make up for the race you were born as. This way, you can't choose everything as your choices are limited but everyone could fashion a viable build with any race. I'd like Magicka, Magicka regen, and Health regen please or Stamina, Health and Magicka regen... you get the idea
What I'd like to see with racial passives is a choice. You make a version of the same attribute passives available to everyone ( same thing but names vary by race) but you can only choose 3 from a choice of 6 (Health, Health regen, Stamina, Stam regen, Magicka, Mag regen) Then you make each race something unique like resistance or buff to things like Poison, Cold, Fire, Speed, Use of potions....
Then it would be more like some of the older Elder Scrolls games in that being born under certain signs could make up for the race you were born as. This way, you can't choose everything as your choices are limited but everyone could fashion a viable build with any race. I'd like Magicka, Magicka regen, and Health regen please or Stamina, Health and Magicka regen... you get the idea
Most got buffed or no changes in this update except Argonians and Dunmer got an nerf.Yolokin_Swagonborn wrote: »Every update ZOS nerfs character power to account for powercreep, and flips the meta on its end so you all have to re-gear. In the process they hope to keep all their KPIs up, daily logins etc.
I wish they would kick the marketers off the design team but unfortunately it looks like they are getting rid of the actual designers instead.
I am sick of getting my characters power sucked out of him every patch just to balance the champion system and the all powerful gear you are going to add to the next expansion that will be tons more powerful than the last gear.
Everyone used to run Julianos and willpower. That's about 500 spell damage. Now ZOS introduced spell strategist and Siroria, which added 1100 spell damage. That's over a 100% increase in spell damage available from gear.
So you are paying for that decision with a loss of about 2000 magicka to your max stat. I hate the system but it is what it is.
CipherNine wrote: »What I'd like to see with racial passives is a choice. You make a version of the same attribute passives available to everyone ( same thing but names vary by race) but you can only choose 3 from a choice of 6 (Health, Health regen, Stamina, Stam regen, Magicka, Mag regen) Then you make each race something unique like resistance or buff to things like Poison, Cold, Fire, Speed, Use of potions....
Then it would be more like some of the older Elder Scrolls games in that being born under certain signs could make up for the race you were born as. This way, you can't choose everything as your choices are limited but everyone could fashion a viable build with any race. I'd like Magicka, Magicka regen, and Health regen please or Stamina, Health and Magicka regen... you get the idea
Oh the dream.It would make ESO actually like an Elder Scrolls game. That would be the perfect thing to do and would be exactly what they said they wanted to do which is create diversity between the races. But it's obvious that was a lie.
They are not concerned with doing that at all. But just getting a quick influx of cash from race change tokens. They know people have a lot of characters and know for a fact that 1 token is no where near enough for people that need to race change.
What I'd like to see with racial passives is a choice. You make a version of the same attribute passives available to everyone ( same thing but names vary by race) but you can only choose 3 from a choice of 6 (Health, Health regen, Stamina, Stam regen, Magicka, Mag regen) Then you make each race something unique like resistance or buff to things like Poison, Cold, Fire, Speed, Use of potions....
Then it would be more like some of the older Elder Scrolls games in that being born under certain signs could make up for the race you were born as. This way, you can't choose everything as your choices are limited but everyone could fashion a viable build with any race. I'd like Magicka, Magicka regen, and Health regen please or Stamina, Health and Magicka regen... you get the idea