LizardThixvim wrote: »These nerfs are way too strong, potion passive sure i agree its really really strong but nerf to poison damage, health and magicka is really really bad for any argonian class.
The healing nerf is also very very bad just removes any argonian healers, as now high elf is just the best at everything magicka related "we want to equalise the races" you just made every race even more segregated it ruins any build and class diversity.
"Play as you want" does not exist its now play as a high elf if you want to ever be considered playing magicka dps. Play as redguard if you ever want to consider stamina dps.
Argonians are good for two things, healing and tanking and now they are worse at both. And argonian has never been good as a DPS class now made even worse by nerfed sustain.
Silver_Strider wrote: »I'd prefer Resourceful to give 1000 Magic OR Stamina with the potion passive following suit in restoring 1 resource + Health. So along the lines of this
Resourceful: Increase Max Magic or Stamina by 1000, depending on which is higher. Drinking a potion restores 4000 Health and 4000 Magic or Stamina, depending on which is higher.
As for the Health reduction, it really doesn't make sense that 9% health = 1000, 6% Health = 500 and 12% health = 2000. I could see 1000 for 6% and 1500 for 9% making much more sense.
Life Mender is the very definition of limiting racial diversity, not expanding it. It's shoehorning Argonian to be nothing but a Healer. I'd take Healing Received over Healing done since Healing done only applies to self heals whereas Healing received applies to both self heals and that done by other players, making it universally more useful.
Nerfing argonians was the best idea, they were a meta a long long time. So stop crying about that, everyone expect that and knows they will get some nerfs. Now we can say they are balanced compare to other races.
Argonian has never been a weak race since like 3 years ago. It was a BiS race in PvP and the best healing and tanking race in PvE. It was nerfed because ZoS doesn't know how to buff the rest.
ZarkingFrued wrote: »Silver_Strider wrote: »I'd prefer Resourceful to give 1000 Magic OR Stamina with the potion passive following suit in restoring 1 resource + Health. So along the lines of this
Resourceful: Increase Max Magic or Stamina by 1000, depending on which is higher. Drinking a potion restores 4000 Health and 4000 Magic or Stamina, depending on which is higher.
As for the Health reduction, it really doesn't make sense that 9% health = 1000, 6% Health = 500 and 12% health = 2000. I could see 1000 for 6% and 1500 for 9% making much more sense.
Life Mender is the very definition of limiting racial diversity, not expanding it. It's shoehorning Argonian to be nothing but a Healer. I'd take Healing Received over Healing done since Healing done only applies to self heals whereas Healing received applies to both self heals and that done by other players, making it universally more useful.
Argonian was great for everything lol, not just healing. Pvp and tanking especially
Donny_Vito wrote: »Finally. Thank you.
Silver_Strider wrote: »ZarkingFrued wrote: »Silver_Strider wrote: »I'd prefer Resourceful to give 1000 Magic OR Stamina with the potion passive following suit in restoring 1 resource + Health. So along the lines of this
Resourceful: Increase Max Magic or Stamina by 1000, depending on which is higher. Drinking a potion restores 4000 Health and 4000 Magic or Stamina, depending on which is higher.
As for the Health reduction, it really doesn't make sense that 9% health = 1000, 6% Health = 500 and 12% health = 2000. I could see 1000 for 6% and 1500 for 9% making much more sense.
Life Mender is the very definition of limiting racial diversity, not expanding it. It's shoehorning Argonian to be nothing but a Healer. I'd take Healing Received over Healing done since Healing done only applies to self heals whereas Healing received applies to both self heals and that done by other players, making it universally more useful.
Argonian was great for everything lol, not just healing. Pvp and tanking especially
I'm talking in relation to the suggested changes to Argonians, not their current standings. The suggested changes remove Argonians as BiS Tanks by nerfing our health and sustain as well as removing our Poison status Immunity, which also hurts our PvP performance so we aren't great for "everything" anymore.
Our Damage has always been terrible but made up for with our superior sustain. That is no longer going to be the case but we didn't receive any buff to our damage and the nerfed sustain means our already low damage is getting even lower. These changes are just putting Argonians back into the same spot we were in prior to Morrowind, a meh race with no real purpose.
LizardThixvim wrote: »Nerfing argonians was the best idea, they were a meta a long long time. So stop crying about that, everyone expect that and knows they will get some nerfs. Now we can say they are balanced compare to other races.
Nerf high elf and redguard to the ground too as they are meta FOREVER
Edit: for spelling mistake
CatchMeTrolling wrote: »Argonian has never been a weak race since like 3 years ago. It was a BiS race in PvP and the best healing and tanking race in PvE. It was nerfed because ZoS doesn't know how to buff the rest.
This isn’t entirely true. They got a buff which made other players play them around 2016 but they weren’t bis yet. Because when I played one during Morrowind people still asked me why was I an argonian while the majority of people used high elf or Breton. They really became dominate by the player base in 2018.
because they stated in the developer notes that the argonian racials were twice as good as some from other races, hence the nerfs in every aspect to bring them in line with all other races.