Let me do ZoS' work for them and actually balance this race.
Listen up, this is how it's done.
Recourceful: Increases Max Magicka by 750. When you drink a potion, you restore 2500 health, magicka and stamina instantly and 2100 over the next 10 seconds.
Argonian Resistance: Increases maximum health by 1500. Increases Disease Resistance by 2800 and makes you immune to the disease status effect.
Quick to Mend: Increases healing taken by 10%
Now the class' stats are in line with their former +% boosts, the potion effect is still potent but doesn't provide a burst of recources, making it balanced and argonians are still 'quick to mend' which implies THEY heal up quickly, like they do in lore.
Schattenfluegel wrote: »Redguard's new passive comes out to 380 regen with the requirement that you deal direct damage. Pretty sure DoTs (and caltrops) don't count.
Not sure if that includes LAs or w/e, but it's gonna require SOME action. A LA requires dropping block, or if it requires a skill that's some previously not-there stamina consumption.
Bosmer get 258 regen which ticks always (as there's no way anyone has the reaction speed required to get exactly 380 regen out of the redguard passive, whereas bosmer ticks on time every time).
258 becomes 310 (rounded) with the major stam regen buff, which stam builds generally always have. 10% more if it's pve and there's a warden (335). It climbs even higher with CP, and then there are likely some other regen buffs I don't want to bother trying to factor in.
Now then. Argonians get EVERY stat. Just because you, in your (let's assume for a moment) bleeding edge meta setup DPS build don't use stamina (or magicka, whatever DPS/tank/who knows setup you're running)...doesn't mean it's suddenly garbage and should be changed because it's not on-par or better than other options in one area and one role in the game.
Do think the healing passive should be split again though and buffed a little - not to previous levels, but I think that was just a tad too harsh. Health could use a super smol bump too if ZOS can find a nice-looking number (as I doubt they'd take 1283 health as a nice number to put into a passive. Oof. Nasty.)
The Redguardpassive works with Weaponskills, not direct Dmg.