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Imperial racial changes

Stx
Stx
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What is everyone's thoughts on the imperial racial changes? Overall I think they are pretty boring but the added cost reduction on blocking is great because I usually play with a shield.

How well do you think the new shield bonuses will compare to other races for tanking?

Imperial
Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
Tough: 12% Max Health → Increases your Max Health by 2000.
Conditioning: 10% Max Stamina → Imperial Mettle: Increases your Max Stamina by 2000.
Red Diamond: 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you have a 15% chance to heal for 1750. Reduces the cost of your Block and Bash abilities by 5%.
Edited by Stx on January 17, 2019 6:11PM
  • Sandman929
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    No cooldown on the changes to Red Diamond have me interested. Running an Imperial might even be a good way to change food away from tristat on a mag build...but really the no cooldown is the most interesting to me right now and whether that value is modified by some buffs.
  • Sandman929
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    But I'm just thinking in terms of PvP, not PvE or tanking.
  • Beardimus
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    I'm glad the changes open up the race a bit. I keen to play one but it pretty was just tank, sure it still leans to tank but the damage change opens the door a touch to DD, not meta but usable
    Xbox One | EU | EP
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  • manny254
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    In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.

    With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.

    Edit: In PVE Imperial has no chance when compared to the other races.
    Edited by manny254 on January 17, 2019 6:52PM
    - Mojican
  • valusthecateater
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    Glad I did not buy the Imperial Class. Seems like they are fairly useless comparatively.
  • Sandman929
    Sandman929
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    manny254 wrote: »
    In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.

    With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.

    Edit: In PVE Imperial has no chance when compared to the other races.

    So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.
  • Minno
    Minno
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    manny254 wrote: »
    In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.

    With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.

    Edit: In PVE Imperial has no chance when compared to the other races.

    My magplar sees only tiny changes with the biggest change being a non cooldown proc off all direct dmg sources that gives a 1750 heal. Have to test it out, but you are correct Imperial took a little nerf on max stat builds.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Tremors
    Tremors
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    Sandman929 wrote: »
    manny254 wrote: »
    In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.

    With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.

    Edit: In PVE Imperial has no chance when compared to the other races.

    So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.

    The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.
    Passionfruit GM - PC NA
    Godslayer | Dawnbringer
  • Ciovala
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    I thought imperials were supposed to be decent at magick, too? Was really hoping they’d get some changes to make them middle road for mag and Stam or something instead of just more of the same.
    Looking for a mature and helpful social guild - play PvE, PvP, and like crafting.
  • karekiz
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    Will have to see where my tank lands hp/stam wise.
  • Sandman929
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    Tremors wrote: »
    Sandman929 wrote: »
    manny254 wrote: »
    In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.

    With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.

    Edit: In PVE Imperial has no chance when compared to the other races.

    So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.

    The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.

    The heal isn't great, but it's still a heal. Is it modified by healing done/received buffs? Major/minor mending? Is it possible to proc it every second? Maybe not caltrops, how about Hurricane? Deadly cloak? I'd have to check again on a lot of skills. I wouldn't write off a heal that could proc every second as something useless though.
  • Minno
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    Tremors wrote: »
    Sandman929 wrote: »
    manny254 wrote: »
    In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.

    With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.

    Edit: In PVE Imperial has no chance when compared to the other races.

    So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.

    The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.

    are you going to cast caltrops over and over just for 15% basic heal? lol. Its intended for light attack weave dmg, in my opinion.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Sandman929
    Sandman929
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    Minno wrote: »
    Tremors wrote: »
    Sandman929 wrote: »
    manny254 wrote: »
    In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.

    With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.

    Edit: In PVE Imperial has no chance when compared to the other races.

    So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.

    The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.

    are you going to cast caltrops over and over just for 15% basic heal? lol. Its intended for light attack weave dmg, in my opinion.

    Hurricane is direct damage every tick on every target is it not?
  • manny254
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    Sandman929 wrote: »
    Tremors wrote: »
    Sandman929 wrote: »
    manny254 wrote: »
    In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.

    With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.

    Edit: In PVE Imperial has no chance when compared to the other races.

    So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.

    The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.

    The heal isn't great, but it's still a heal. Is it modified by healing done/received buffs? Major/minor mending? Is it possible to proc it every second? Maybe not caltrops, how about Hurricane? Deadly cloak? I'd have to check again on a lot of skills. I wouldn't write off a heal that could proc every second as something useless though.
    Sandman929 wrote: »
    Minno wrote: »
    Tremors wrote: »
    Sandman929 wrote: »
    manny254 wrote: »
    In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.

    With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.

    Edit: In PVE Imperial has no chance when compared to the other races.

    So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.

    The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.

    are you going to cast caltrops over and over just for 15% basic heal? lol. Its intended for light attack weave dmg, in my opinion.

    Hurricane is direct damage every tick on every target is it not?

    Red diamond is affected by all the healing modifiers, but that also means it gets halved by battle spirit. It can also get lowered by healing debuffs. This is one of the many reasons it is inconsequential in PVP.

    Hurricane is a DoT.
    - Mojican
  • Sandman929
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    manny254 wrote: »
    Sandman929 wrote: »
    Tremors wrote: »
    Sandman929 wrote: »
    manny254 wrote: »
    In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.

    With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.

    Edit: In PVE Imperial has no chance when compared to the other races.

    So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.

    The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.

    The heal isn't great, but it's still a heal. Is it modified by healing done/received buffs? Major/minor mending? Is it possible to proc it every second? Maybe not caltrops, how about Hurricane? Deadly cloak? I'd have to check again on a lot of skills. I wouldn't write off a heal that could proc every second as something useless though.
    Sandman929 wrote: »
    Minno wrote: »
    Tremors wrote: »
    Sandman929 wrote: »
    manny254 wrote: »
    In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.

    With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.

    Edit: In PVE Imperial has no chance when compared to the other races.

    So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.

    The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.

    are you going to cast caltrops over and over just for 15% basic heal? lol. Its intended for light attack weave dmg, in my opinion.

    Hurricane is direct damage every tick on every target is it not?

    Red diamond is affected by all the healing modifiers, but that also means it gets halved by battle spirit. It can also get lowered by healing debuffs. This is one of the many reasons it is inconsequential in PVP.

    Hurricane is a DoT.

    I might just be remembering a lot of stuff wrong then. I thought a lot of stuff, and pretty much everything in Sorcs used Master at Arms.
  • Shezzarrine
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    I'm really dissatisfied with imperial changes. As said above the max % stats were the only reason to use them, even then in pve they were really only tanks. Now they are third best tank race, and next to last in every other category, stam dps, mag dps, healer. Not only that but the passives are incredibly boring.

    They really should either add something for magicka to make them a jack of all trades thing (could also help for tanking) or add some sort of stam recovery or damage to make them passable as stam dps.
  • Stx
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    They could add 5% damage increase to bash and 5% damage mitigation to blocking on top of cost reductions. Would that be too much?

    It still leaves imperial as a race very poor at magicka use and dps builds in general though.

    What if red diamond procced damage in addition to healing, weapon or spell damage whichever was higher?
  • Schattenfluegel
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    They are sounding good for a PvE Tank

    I've calculated the old Imp Race Stats with the new ones. There isnt a great change with HP and Stamina...the 10,12 Percent on Live are 2k Stam/HP on my Build. And i am playing with 30-40k HP on my Raidtank. If you get 40k HP or 38k HP - you will do fine. All content works.

    I think, the Changes are good.
    Edited by Schattenfluegel on January 17, 2019 10:19PM
    Love my Stamsorc
  • Xvorg
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    Stx wrote: »
    What is everyone's thoughts on the imperial racial changes? Overall I think they are pretty boring but the added cost reduction on blocking is great because I usually play with a shield.

    How well do you think the new shield bonuses will compare to other races for tanking?

    Imperial
    Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes
    Tough: 12% Max Health → Increases your Max Health by 2000.
    Conditioning: 10% Max Stamina → Imperial Mettle: Increases your Max Stamina by 2000.
    Red Diamond: 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you have a 15% chance to heal for 1750. Reduces the cost of your Block and Bash abilities by 5%.

    Red diamond now feels like halfway between Kyne Kiss and crushing weapons
    Sarcasm is something too serious to be taken lightly

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    Used the wrong method with the wrong technique
  • macsmooth
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    Ok didn’t know the racial passives was released anyone got the link to them all?

    Confused how is the health only 2k if it is 12% of health? Same with stamina how is it 2k if it is 10% of stamina? If the heal is 6% how is it a 1750 restore to health as well?

    And isn’t imperials already this % anyways? The only thing I see if the block reduction which makes it half Nord in a way but on blocking

    It’s late at night here so my brain maybe asleep a little so a little bit confused about % based equaling exact fixed numbers
  • LeHarrt91
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    macsmooth wrote: »
    Ok didn’t know the racial passives was released anyone got the link to them all?

    Confused how is the health only 2k if it is 12% of health? Same with stamina how is it 2k if it is 10% of stamina? If the heal is 6% how is it a 1750 restore to health as well?

    And isn’t imperials already this % anyways? The only thing I see if the block reduction which makes it half Nord in a way but on blocking

    It’s late at night here so my brain maybe asleep a little so a little bit confused about % based equaling exact fixed numbers

    The link is at the Top of the forums, and they removed the percentage bonuses for flat values.
    PS NA
    Have played all classes.
    Warden Main
  • macsmooth
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    LeHarrt91 wrote: »
    macsmooth wrote: »
    Ok didn’t know the racial passives was released anyone got the link to them all?

    Confused how is the health only 2k if it is 12% of health? Same with stamina how is it 2k if it is 10% of stamina? If the heal is 6% how is it a 1750 restore to health as well?

    And isn’t imperials already this % anyways? The only thing I see if the block reduction which makes it half Nord in a way but on blocking

    It’s late at night here so my brain maybe asleep a little so a little bit confused about % based equaling exact fixed numbers

    The link is at the Top of the forums, and they removed the percentage bonuses for flat values.

    Ok that’s crap for my imperial then because 2k is a lot less than the 12% and 10% she gets now which screws that build right over

    Thanks for explaining it
  • Twohothardware
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    Red Diamond needs to restore Stamina when Blocking or something. Imperial and Nord both still can't sustain and will be ignored for builds over the existing go to choice Redguard which got an even bigger sustain buff.
    Edited by Twohothardware on January 17, 2019 11:24PM
  • FilteredRiddle
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    I am hugely disappointed. I have used Imperial as the race for all of my Stamina DPS characters. They were usually the third-ish best race and they fit the RP/lore I had built around my characters. I paid to access this class, I paid to change my first character to this class, and now my 6 Stamina DPS are going to lose DPS as a result of these poorly thought out 'improvements'. For those who use Imperials as Tanks, they too are only being nerfed. These changes negatively impact the race in a major way and in no form represent balance or positive evolution.

    Increases Experience gain in One Hand and Shield Skill Line by 15%, extra 1% Gold gain → No changes

    Obviously fine.

    Tough: 12% Max Health → Increases your Max Health by 2000.

    My Stamblade main with Dubious + AY + Relequen + Velidreth has 17,224 HP on his front bar.

    17,224 HP - 12% = 15,157 HP + 2,000 HP = 17,157 HP (-67 HP)

    My Stamblade main with blue food + AY + Relequen + Velidreth has 19,542 HP on his front bar.

    19,542 HP - 12% = 17,197 HP + 2,000 HP = 19,197 HP (-345 HP)

    However, he's DPS so while it is technically a nerf it's not that big of a deal. What about Imperial Tanks?

    30,000 HP - 12% = 26,400 HP + 2,000 HP = 28,400 HP (-1,600 HP)

    Okay... That's a bigger deal. What about Health Tanks?

    40,000 HP - 12% = 35,200 HP + 2,000 HP = 37,200 HP (-2,800 HP)

    . . .

    Conditioning: 10% Max Stamina → Imperial Mettle: Increases your Max Stamina by 2000.

    My Stamblade with Dubious + AY + Relequen + Velidreth has 30,248 max Stamina.

    30,248 max Stam - 10% = 27,223 max Stam + 2,000 max Stam = 29223 max Stam (-1,025 max Stam)

    My Stamblade with blue food + AY + Relequen + Velidreth has 32,371 max Stamina.

    32,371 max Stam - 10% = 29,133 max Stam + 2,000 max Stam = 31,133 max Stam (-1,238 max Stam)

    Seriously? Seriously?!

    Red Diamond: 10% Chance on Melee Attack to heal for 6% of Max Health → When you deal Direct Damage you have a 15% chance to heal for 1750. Reduces the cost of your Block and Bash abilities by 5%.

    Silly meme passive continues to be silly meme passive. The Block cost reduction is nice for Imperial Tanks. The rest is... shenanigans. But it was shenanigans before so, eh.
    Xbox One NA
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  • Ranger209
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    Minno wrote: »
    Tremors wrote: »
    Sandman929 wrote: »
    manny254 wrote: »
    In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.

    With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.

    Edit: In PVE Imperial has no chance when compared to the other races.

    So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.

    The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.

    are you going to cast caltrops over and over just for 15% basic heal? lol. Its intended for light attack weave dmg, in my opinion.

    light attack/force pulse would that be 60% chance per second?
  • Minno
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    Ranger209 wrote: »
    Minno wrote: »
    Tremors wrote: »
    Sandman929 wrote: »
    manny254 wrote: »
    In PVP terms Imperial is probably now the worst stamina race with the change list. Stacking % bonuses was the only thing that made Imperial an average to above average stamina race.

    With that gone there is little reason to choose Imperial now. Red Diamond is still one of the most useless racial passives in the game.

    Edit: In PVE Imperial has no chance when compared to the other races.

    So you've tried it? Seems like no cooldown on a heal that has a decent percentage to proc on any direct damage...like caltrops on a large group of ads or players doesn't sound useless. In fact there used to be a set with no cooldown on a heal proc that was pretty good and a cooldown eventually was added to that heal.

    The heal is still ass..if it was just damage that would be fine, but direct damage? If you throw caltrops on 10 targets and it procs Red Diamond on 10 targets from the initial hit, it will still proc only once and not proc for the remainder of caltrops DoT.

    are you going to cast caltrops over and over just for 15% basic heal? lol. Its intended for light attack weave dmg, in my opinion.

    light attack/force pulse would that be 60% chance per second?

    Would be 15% each attack everytime.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • commdt
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    Its a shame that paid for race got nerfed again, and now is bad at everything. Nice encourage to pay them another time...

    Thanks FilteredRiddle for pointing out how any role on imperial loses max stat. And thats while other races are getting some nice bonuses (breton is op from now on)

    @ZOS_Gilliam @ZOS_BrianWheeler
    I just wanted to add as a tank that block cost passive is a complete trash. Not that we don't need block cost reduction, but with a current block cost calculation this 5% turns out to be only 1,08% on an average tanking builds going up to 2% on builds not intensive on block cost reduction

    If everything was converted to plain values instead of %, why not apply it to this passive? give Imperials plain 250 block cost reduction (to subtract before all the % like with glyphs) which will result in 4,84% block cost reduction on average tanking builds (or 260 for 5,08% change) and it will be at least acceptable for a tank (still a shame for paid race though)

    Well, theres also bash cost reduction, but tanks generally have to bash that rarely they dont even put any points in bash cost reduction. Would be better with a plain value also

    On a side note. Healing from Red Diamond is useless on a tank, and the whole Imperial thing is now useless on any role except tank
    Edited by commdt on January 18, 2019 6:08AM
    Rawr
  • MashmalloMan
    MashmalloMan
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    @FilteredRiddle The math you used is flawed for 2 reasons and is spreading misinformation. It's not as bad as it looks.

    1. You can't just minus 12% or 10% from your current maximums because correct me if I'm wrong here, but your multipliers are closer to something like: cp (20%) x passives (armor + undaunted + racial + class)

    2. The 2k Stam and HP bonuses are effected by these same multipliers. You didn't add any multipliers when you added the 2k Stam or HP.

    I'll edit this post later and try to do the math for 1 of my Stam DPS, but the disparity isn't as big as you think. In fact I have a feeling it's a slight buff in some cases.

    Here is an example:
    I want to discuss the change to the Altmer and Breton passive from 10% Max Magicka to 2000 Max Magicka. I’ve been hearing many people claiming this is a nerf, but looking at the numbers I believe it can be a buff in some cases. Overall it is such a small change it should not have any noticeable effect.

    Using my Altmer magblade as an example, I currently have 42.6k Max Magicka (with BSW and MS, 3 Infused Armor, passives and Warhorn). The removal of the 10% buff bring my Max Mag multiplier from 1.41 down to 1.31, which works out to a 3020 Magicka loss. Notice this number is significantly smaller than just taking 0.1 X 42.6k.

    Now the new passive adds 2000 Max Magicka. I’m theorizing that this fits into the calculation at the same point as assigned attributes and gear bonuses. It therefore gets a 20% bonus from CP, and the 1.31 multiplier I mentioned previously. This brings the new passive up to 3144 Max Magicka.

    So my net gain from the change is 3144 - 3020 = 124 more Magicka. This results in a very slight (0.1 to 0.2%) DPS gain. In reality it will not have any noticeable effect.

    Now to be fair, we can look at the other side of this change, a worse case would be a Magplar (no class Magicka multiplier) with a high mag pool (assuming Perfected Siroria set and 3X Arcane jewelry). Here the loss of the 10% racial passive decreases Max Magicka from 46.1k to 42.6k or a 3.5k loss. The new racial passive adds back 2000 x 1.2 x 1.23 = 3k. So for this build we lost 500 Max Magicka, which translates to roughly a 0.5% DPS loss.

    The only cases where this loss becomes more severe are if you are not utilizing Undaunted passives, are not receiving the Warhorn buff, or do not have Inner Light and the associated Mage’s guild passives. At most, I see the Magicka reduction capping out around 1% DPS loss. And the change of the other Altmer and Breton passives more than makes up for this.
    Edited by MashmalloMan on January 18, 2019 7:16AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • Qbiken
    Qbiken
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    When you deal Direct Damage you have a 15% chance to heal for 1750. Reduces the cost of your Block and Bash abilities by 5 %

    My proposed change:
    When you deal direct damage you´ve a 15% change to restore Y magicka, stamina or health. Reduces the cost of your Block and Bash abilities by 5 %

    Might be necessary to add a cooldown on the proc if it would give back magicka and stamina, but it would make for a much more interesting racial passive instead of just restoring health.

    Afaik the heal can´t crit, is halved in Cyrodil and will be debuffed by defiles and Siphoner CP (if someone can confirm if these claims are correct feel free to correct me ^^) which is a big downside.
    Edited by Qbiken on January 18, 2019 7:26AM
  • commdt
    commdt
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    @FilteredRiddle The math you used is flawed for 2 reasons and is spreading misinformation. It's not as bad as it looks.

    1. You can't just minus 12% or 10% from your current maximums because correct me if I'm wrong here, but your multipliers are closer to something like: cp (20%) x passives (armor + undaunted + racial + class)

    2. The 2k Stam and HP bonuses are effected by these same multipliers. You didn't add any multipliers when you added the 2k Stam or HP.

    I'll edit this post later and try to do the math for 1 of my Stam DPS, but the disparity isn't as big as you think. In fact I have a feeling it's a slight buff in some cases.

    Here is an example:
    I want to discuss the change to the Altmer and Breton passive from 10% Max Magicka to 2000 Max Magicka. I’ve been hearing many people claiming this is a nerf, but looking at the numbers I believe it can be a buff in some cases. Overall it is such a small change it should not have any noticeable effect.

    Using my Altmer magblade as an example, I currently have 42.6k Max Magicka (with BSW and MS, 3 Infused Armor, passives and Warhorn). The removal of the 10% buff bring my Max Mag multiplier from 1.41 down to 1.31, which works out to a 3020 Magicka loss. Notice this number is significantly smaller than just taking 0.1 X 42.6k.

    Now the new passive adds 2000 Max Magicka. I’m theorizing that this fits into the calculation at the same point as assigned attributes and gear bonuses. It therefore gets a 20% bonus from CP, and the 1.31 multiplier I mentioned previously. This brings the new passive up to 3144 Max Magicka.

    So my net gain from the change is 3144 - 3020 = 124 more Magicka. This results in a very slight (0.1 to 0.2%) DPS gain. In reality it will not have any noticeable effect.

    Now to be fair, we can look at the other side of this change, a worse case would be a Magplar (no class Magicka multiplier) with a high mag pool (assuming Perfected Siroria set and 3X Arcane jewelry). Here the loss of the 10% racial passive decreases Max Magicka from 46.1k to 42.6k or a 3.5k loss. The new racial passive adds back 2000 x 1.2 x 1.23 = 3k. So for this build we lost 500 Max Magicka, which translates to roughly a 0.5% DPS loss.

    The only cases where this loss becomes more severe are if you are not utilizing Undaunted passives, are not receiving the Warhorn buff, or do not have Inner Light and the associated Mage’s guild passives. At most, I see the Magicka reduction capping out around 1% DPS loss. And the change of the other Altmer and Breton passives more than makes up for this.

    For HP we have 20% CP + 16% from HA + Undaunted (in any combination) + 12% Imperial
    Lets say I have now 42.92 HP with these, than my base is 42.92/1.48=29. Then after the nerf I'll have (29+2)*1.36 = 42.16 which is not awful, but still a nerf
    Edited by commdt on January 18, 2019 8:21AM
    Rawr
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