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New racial changes (bretons)

Unit117
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I’m confused for Breton. What am I supposed to excel at? It’s magic based but you are still outdamaged by high elves.

We get a max magicka nerf. And loose 2000 spell resistance for only 100 more recovery. With only a 4percent increase to reduced cost. Running out of magicka was never even really a issue. This just decreases magicka tanking for us too doesn’t it?

It takes you 14 attacks for that magicka costs value to actually show for one free ability. That’s absolutely garbage.

I don’t see what we are supposed to be useful for except to still being second to everything else. Also none of the racial passives really screams “yeah being a Breton is awesome” like the other races. It’s like we got the last pick of racial passives 🙁
Edited by Unit117 on January 17, 2019 2:32PM
  • kathandira
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    Please take this conversation to https://forums.elderscrollsonline.com/en/discussion/453551/upcoming-racial-balance-changes-for-update-21#latest

    We don't need the entire General Sub Forum to be filled with this topic.
    Edited by kathandira on January 17, 2019 2:01PM
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Unit117
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    @kathandira your link doesn’t work
  • Skwor
    Skwor
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    The 7 percent is a big deal. Do not undervalue it. And yes with high heals or high magica dps running out of magicka was/is a real thing. Do you raid or pvp? Not trying to be rude but when you are spaming efficent purge and heals on a FD assualt you can outheal oils only as long as your magica holds out and it goes fast on a heavily guarded door.
    Edited by Skwor on January 17, 2019 2:58PM
  • kathandira
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    Unit117 wrote: »
    @kathandira your link doesn’t work

    Fixed
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • MaxJrFTW
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    You will have to heavy attack less to get resources back as a Breton. There, wasn't too hard was it? Some people...
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Unit117
    Unit117
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    @Skwor between a big magicka pool and heavy attack weaves. No. Magicka has hardly a issue for me.

    7% is noticable at all. Say a spell. Is 3000. That’s only only saving 210. It takes 14 more casts of the spell just to get enough to use it again. You aren’t going to feel that in the slightest. There’s nothing powerful about that.
  • redspecter23
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    Redguard never had any direct damage modifiers in the past but you didn't see it suffering because of the existence of orc racial damage bonuses. It's quite clear that Breton has been adjusted to be better at sustain than it was in the past. It won't directly compete with high elf for damage in shorter fights, however, once the need for greater sustain kicks in for longer or more intensive fights, it may shine in those scenarios.
  • Irylia
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    We gained 4% more cost reduc.
    For a total of 7% that extra 4% will hardly make a dent especially since passive regeneration is stronger than cost reduction.
    It may help slightly on your way down depleting mag but if only for one additional skill.
    Where high elf returns 575 6/s
    The entire time your mag pool drains and will continue to benefit you in steadily returning mag when out.
    This passive is actually stronger than the % modifier as long as your mag gen is below 1900, which for most builds it would be.

    Dunmer and Argonian also got shafted and now the only good mag racial is high elf.
  • Unit117
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    @redspecter23 yeah the problem is 7% isn’t going to shine in anywhere. It’s completely negligible. It’ takes you 14 attacks for its value to show of getting you a free ability. That’s stupid. If they want to make thier damage mediocre and excel in sustain. It should be closer to 20% where you may get a extra attack after 4-5 abilities. That would make sustustain actually noticable
  • redspecter23
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    Unit117 wrote: »
    @redspecter23 yeah the problem is 7% isn’t going to shine in anywhere. It’s completely negligible. It’ takes you 14 attacks for its value to show of getting you a free ability. That’s stupid. If they want to make thier damage mediocre and excel in sustain. It should be closer to 20% where you may get a extra attack after 4-5 abilities. That would make sustustain actually noticable

    Well 7% of a 3000 magicka spell is 210. That's 210 magicka saved every 1 second using global cooldowns and that equates to 410 effective regen in a heavy combat situation. That sounds like the exact opposite of negligible to me, unless you think that over 400 regen is nothing.
  • Taunky
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    kathandira wrote: »
    Please take this conversation to https://forums.elderscrollsonline.com/en/discussion/453551/upcoming-racial-balance-changes-for-update-21#latest

    We don't need the entire General Sub Forum to be filled with this topic.

    Quit acting like you're a moderator on all of these posts.
  • Unit117
    Unit117
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    @Irylia my problem is. It doesn’t offer anything substanstial. If you have to cast a spell 14 times to get the value of one free spell. I wouldn’t call that sustain
    Edited by Unit117 on January 17, 2019 2:28PM
  • Irylia
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    Unit117 wrote: »
    @Irylia my problem is. It does offer anything substanstial. If you have to cast a spell 14 times to get the value of one free spell. I wouldn’t call that sustain

    I agree, you don’t see the benefit until your mag is depleted and then you have no way to sustain back up other than resto heavy.
    High elf will allow you to be aggressive the entire way down your mag bar while slowing the descent and assisting the return.
  • Unit117
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    Unit117 wrote: »
    @redspecter23 yeah the problem is 7% isn’t going to shine in anywhere. It’s completely negligible. It’ takes you 14 attacks for its value to show of getting you a free ability. That’s stupid. If they want to make thier damage mediocre and excel in sustain. It should be closer to 20% where you may get a extra attack after 4-5 abilities. That would make sustustain actually noticable

    Well 7% of a 3000 magicka spell is 210. That's 210 magicka saved every 1 second using global cooldowns and that equates to 410 effective regen in a heavy combat situation. That sounds like the exact opposite of negligible to me, unless you think that over 400 regen is nothing.


    Look at it how ever you like, but It takes 14 casts of a spell to get its value. That is absolutely garbage for a passive. I find that hard to call sustain
  • Jsmalls
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    It's hard to say. Spell charge for high elves is decently strong. Well if you get lucky with the timing. It could net as much as 200 Magicka recovery, where bretons nets around 450.

    Math:
    High elf: 600 Magicka every 6 seconds = 100 a second. Recovery ticks every 2 seconds so equates up to recovery.

    Breton: 100 flat recovery + 7% reduced cost at an average spending of 2500 Magicka per gcd (might be high) is 175 Magicka a second, so 350 recovery + 100 = 450
    Of course this isn't factoring in multiplative decrease due to light armor passives.

    So you have to decide 250 spell damage or 250 recovery basically.

    Not a bad choice for Racial passives.

  • Numerikuu
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    kathandira wrote: »
    Please take this conversation to https://forums.elderscrollsonline.com/en/discussion/453551/upcoming-racial-balance-changes-for-update-21#latest

    We don't need the entire General Sub Forum to be filled with this topic.

    Yes, let's put all posts into one giant post that can more easily be ignored.

    :|

    I say nay. Keep making threads. The more threads, the more exposure, the more they can't ignore it.
  • Skwor
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    Unit117 wrote: »
    @Skwor between a big magicka pool and heavy attack weaves. No. Magicka has hardly a issue for me.

    7% is noticable at all. Say a spell. Is 3000. That’s only only saving 210. It takes 14 more casts of the spell just to get enough to use it again. You aren’t going to feel that in the slightest. There’s nothing powerful about that.

    At a fd assault often there are few opportunities to weave. Yes it is a specialzed task but it is one that happens often in pvp. Also with the pool going down the reduction will help.
    We have yo work with these changes they will not be going away.
  • kojou
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    It will be interesting to see how some of the changes come out in actual testing, but I feel like the Breton got the short end of the stick in these changes.
    Playing since beta...
  • zammo
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    Unit117 wrote: »
    Unit117 wrote: »
    @redspecter23 yeah the problem is 7% isn’t going to shine in anywhere. It’s completely negligible. It’ takes you 14 attacks for its value to show of getting you a free ability. That’s stupid. If they want to make thier damage mediocre and excel in sustain. It should be closer to 20% where you may get a extra attack after 4-5 abilities. That would make sustustain actually noticable

    Well 7% of a 3000 magicka spell is 210. That's 210 magicka saved every 1 second using global cooldowns and that equates to 410 effective regen in a heavy combat situation. That sounds like the exact opposite of negligible to me, unless you think that over 400 regen is nothing.


    Look at it how ever you like, but It takes 14 casts of a spell to get its value. That is absolutely garbage for a passive. I find that hard to call sustain

    So that's a minimum of 14 seconds (assuming you fire any magicka costing ability on gcd) to get back 3000 mag, where as the high elf spell charge passive will take >21 seconds (firing class skills) to get back the same amount of mag.

    That 7% is not to be sniffed at, and certainly not garbage.
  • Skwor
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    zammo wrote: »
    Unit117 wrote: »
    Unit117 wrote: »
    @redspecter23 yeah the problem is 7% isn’t going to shine in anywhere. It’s completely negligible. It’ takes you 14 attacks for its value to show of getting you a free ability. That’s stupid. If they want to make thier damage mediocre and excel in sustain. It should be closer to 20% where you may get a extra attack after 4-5 abilities. That would make sustustain actually noticable

    Well 7% of a 3000 magicka spell is 210. That's 210 magicka saved every 1 second using global cooldowns and that equates to 410 effective regen in a heavy combat situation. That sounds like the exact opposite of negligible to me, unless you think that over 400 regen is nothing.


    Look at it how ever you like, but It takes 14 casts of a spell to get its value. That is absolutely garbage for a passive. I find that hard to call sustain

    So that's a minimum of 14 seconds (assuming you fire any magicka costing ability on gcd) to get back 3000 mag, where as the high elf spell charge passive will take >21 seconds (firing class skills) to get back the same amount of mag.

    That 7% is not to be sniffed at, and certainly not garbage.

    Exactly
  • Carbonised
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    Bretons are the second most powerful mag race, and will be preferable to altmers in some scenarios. Meanwhile, Dunmer mag specs got shafted completely and are now below even khajiit. Don't presume you have anything to complain about, really.
  • Sinolai
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    I agree the current sustain tools bretons get are a bit overkill. 7% cost reduction already is huge. I'd keep the huge spell resistance with it rather than medium resistance passive and more sustain on top of my sustain.

    Edit:
    Also came to my mind if they could rework the passive from
    Gain 2310 Spell Resistance and 100 Magicka Recovery.

    to

    Gain 3960 Spell Resisatnce. When you take Spell damage you restore 575 magicka. This effect can occur once every 6 seconds.

    That way Breton can keep their old tankines and gain some extra sustain that ZOS intended to give them, as well as make them more akin with what they used to be in previous games, thus giving them their racial identity.
    Edited by Sinolai on January 17, 2019 5:40PM
  • Skwor
    Skwor
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    Sinolai wrote: »
    I agree the current sustain tools bretons get are a bit overkill. 7% cost reduction already is huge. I'd keep the huge spell resistance with it rather than medium resistance passive and more sustain on top of my sustain.

    I would not consider it overkill and I think it is needed. I do think resist should go back up a little more though. Bretons are not the dps class of choice so we should have sustain and be tougher being a bit more generic.
    Edited by Skwor on January 17, 2019 5:36PM
  • Jaimeh
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    Sinolai wrote: »
    I agree the current sustain tools bretons get are a bit overkill. 7% cost reduction already is huge. I'd keep the huge spell resistance with it rather than medium resistance passive and more sustain on top of my sustain.

    Or instead of that 100 mag regen, get spell damage.
  • FrancisCrawford
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    Unit117 wrote: »
    @Skwor between a big magicka pool and heavy attack weaves. No. Magicka has hardly a issue for me.

    7% is noticable at all. Say a spell. Is 3000. That’s only only saving 210. It takes 14 more casts of the spell just to get enough to use it again. You aren’t going to feel that in the slightest. There’s nothing powerful about that.

    It's probably more like 8%, because that 3000 has already been reduced by armor and perhaps also class passive skills.
  • FrancisCrawford
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    Unit117 wrote: »
    Unit117 wrote: »
    @redspecter23 yeah the problem is 7% isn’t going to shine in anywhere. It’s completely negligible. It’ takes you 14 attacks for its value to show of getting you a free ability. That’s stupid. If they want to make thier damage mediocre and excel in sustain. It should be closer to 20% where you may get a extra attack after 4-5 abilities. That would make sustustain actually noticable

    Well 7% of a 3000 magicka spell is 210. That's 210 magicka saved every 1 second using global cooldowns and that equates to 410 effective regen in a heavy combat situation. That sounds like the exact opposite of negligible to me, unless you think that over 400 regen is nothing.


    Look at it how ever you like, but It takes 14 casts of a spell to get its value. That is absolutely garbage for a passive. I find that hard to call sustain

    258 to spell damage is even worse by that measure. You're probably taking 20+ spell casts to get the equivalent of one "free" one, and the only reason that's not 25+ is because spell damage also buffs basic attacks.
  • rafaelcsmaia
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    I might be wrong here but I believe the 7% reduction is applied on the base cost of the skill, before applying light armor passives. If this is true, 7% more reduction is very powerful, no regen can match it on spamming situations.
  • Skwor
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    I might be wrong here but I believe the 7% reduction is applied on the base cost of the skill, before applying light armor passives. If this is true, 7% more reduction is very powerful, no regen can match it on spamming situations.

    If you are a spam healer this us a good change.
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