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Changes to Imperial.

Aluneth
Aluneth
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First of all, I want to say that I'm happy with the direction of the racial changes. I'm happy that each race is unique. Now for the negative feedback.

The Imperial race has always been BORING when it came to racials, but at least it had the 12%/10% resources. The one thing I wanted from the changes to the Imperial race, was to give them something unique that made them stand out. This was the perfect chance for ZoS to rework their racials and give them something that wasn't so bland or boring. What did we get? We got a race that was just as boring, with a massive nerf to the resources. The Imperial used to be a versatile, jack of all trades, with a good spot when it came to tanking, this isn't the case anymore.

Mag DPS : Useless
Stam DPS : Khajiit, Redguard and Orc are better
Healer: Useless
Tank: Argonian and Nord are both better

The best place an Imperial has at the moment is THIRD, in TANKING.

I don't want the Imperial to become the new Argonian, and I don't care if they're not the best pick for anything. If this is the case though, at least make the race INTERESTING.
  • Actually_Goku
    Actually_Goku
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    Man, I just can’t believe they’ve made Dark Elves absolutely useless. Literally any magicka spec now has to roll Altmer.
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
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    Man, I just can’t believe they’ve made Dark Elves absolutely useless. Literally any magicka spec now has to roll Altmer.
    I wish altmers had black hair
  • wolf486
    wolf486
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    I will still use my Imperial most when playing. I wasn't expecting much for Imperials, as if they got a massive buff people would be crying "pay to win class".
    PC/NA
    Moved onto BDO and GW2 Skyrim, ATS/ETS2, ACNH and the overall goodness of single player games

    RIP to the following:
    (DC) Tharbûrz gro-Glumgrog - Orsimer -Stamden (lvl 50)
    (AD) Vukz - Bosmer - Stamblade (lvl 50)
  • profundidob16_ESO
    profundidob16_ESO
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    Aluneth wrote: »
    First of all, I want to say that I'm happy with the direction of the racial changes. I'm happy that each race is unique. Now for the negative feedback.

    The Imperial race has always been BORING when it came to racials, but at least it had the 12%/10% resources. The one thing I wanted from the changes to the Imperial race, was to give them something unique that made them stand out. This was the perfect chance for ZoS to rework their racials and give them something that wasn't so bland or boring. What did we get? We got a race that was just as boring, with a massive nerf to the resources. The Imperial used to be a versatile, jack of all trades, with a good spot when it came to tanking, this isn't the case anymore.

    Mag DPS : Useless
    Stam DPS : Khajiit, Redguard and Orc are better
    Healer: Useless
    Tank: Argonian and Nord are both better

    The best place an Imperial has at the moment is THIRD, in TANKING.

    I don't want the Imperial to become the new Argonian, and I don't care if they're not the best pick for anything. If this is the case though, at least make the race INTERESTING.

    why you consider them bad at tanking ? A flat +4000 resource increase topped off with an additional 5% block cost reduction sounds pretty solid to me for any tank
  • Vermethys
    Vermethys
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    Compared to other tanking races (after the changes go through) Imperials will have the most max resources, but I agree that they don't have much else going for them. The Red Diamond passive got a tiny buff if you play an Imperial in PvP -- which I do -- and the bash/block cost reduction is also nice in PvP since I bash weave (S&B StamDK). But I also play my Imperial mainly as a DK Tank in PvE, and I think both Argonian and Nord would have better sustain if the changes go through. Honestly, I think Nord would be a clear victor in DK tanking versus Imperial since DK sustain is tied to ultimate generation/consumption and because of the importance of Aggressive Warhorn as a tank.

    Looking at the current stamina sustain of my Imperial DK Tank, 5% bash/block cost reduction is way too underwhelming. I run 1 magicka cost reduction glyph and 2 magicka recovery glyphs on my Vet Dungeons set-up and my stamina drain is the least of my concerns -- Even the Earthgore Amalgam fight in vBF HM, where you spend a lot of time blocking (block weaving), is smooth on my stamina sustain. Imperials need something else to make them standout, and not only as tanks. I believe they should get the Orc sustain passive (380 health and stam every 4 seconds) instead of bash/block cost reduction. Or maybe 380 stam and magicka returned upon dealing direct damage, since we have the Red Diamond passive for health return.
    PC EU CP1400+
    In-game Username: Vermilion98

    Characters & Builds
    Edith Geonette [DC Imperial Sorcerer] (AR28)
    Gorgo Aendovius [AD Imperial Dragonknight] (AR28)

    My Builds:
  • adriant1978
    adriant1978
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    As someone with an Imperial MagSorc (it's a non-minmax RP build, bite me) I am so happy that Red Diamond will finally have some use for Magicka builds. :)
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    I posted this on the original thread about the race changes but I am gonna post it again here cause I strongly believe that imperial should not remain like this:
    I was expecting a way to spec your race to the desired role while having some standard lore based passives. But hey, I didn't have that before, I don't have it now so I gained and lost nothing.
    Overall I like the changes except from two.
    1. The 20% bosmer move speed is a bit too much imo and I suspect that it will be toned down before release.
    2. The imperial. Imperial is lacking compared to other races. It lacked before, it lacks even more now. I am not even gonna talk about the max stat loss difference compared to the other class percentages cause now everyone got the same nerf. Red diamond change is nice I guess but the new passives for imperial are very very situational compared to the other race changes. It's neither a versatile race (like dunmer or khajiit) nor a solid one (like breton or orc) anymore. It's just for one and only role. Block focused tanking.
    So I think that imperial should have something extra added to their passives to balance it with the other races. For instance add a medium value of mag and stam return with red diamond. Or make red diamond like engine guardian so that it has a 15% chance to return 1750 hp or mag or stam on direct attack (luck was a major element on imperial perks on tes games). Just don't leave imperial like that it is not a good change imo as it is.
    Edited by Ash_In_My_Sujamma on January 17, 2019 12:58PM
  • Shezzarrine
    Shezzarrine
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    Imperial passives are just bland. The % of resources was the only thing that made them somewhat worthwhile as stam dps and good tanks. Now they are third best AT MOST for any role. They should be given some stam recovery or given a magicka passive to at least make them a decent option for stam/jack of all trades deal.

    They said they wanted to give you freedom to choose race without worrying so much about racials but I dont feel that way with my imperial magplar. Just compare that to altmer or Bretons, the sustain difference is significant not even mentioning damage.

    They need looked at again so their racials are not boring and useless to anything in pve but tanks.
    Edited by Shezzarrine on January 17, 2019 1:13PM
  • Aluneth
    Aluneth
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    Aluneth wrote: »
    First of all, I want to say that I'm happy with the direction of the racial changes. I'm happy that each race is unique. Now for the negative feedback.

    The Imperial race has always been BORING when it came to racials, but at least it had the 12%/10% resources. The one thing I wanted from the changes to the Imperial race, was to give them something unique that made them stand out. This was the perfect chance for ZoS to rework their racials and give them something that wasn't so bland or boring. What did we get? We got a race that was just as boring, with a massive nerf to the resources. The Imperial used to be a versatile, jack of all trades, with a good spot when it came to tanking, this isn't the case anymore.

    Mag DPS : Useless
    Stam DPS : Khajiit, Redguard and Orc are better
    Healer: Useless
    Tank: Argonian and Nord are both better

    The best place an Imperial has at the moment is THIRD, in TANKING.

    I don't want the Imperial to become the new Argonian, and I don't care if they're not the best pick for anything. If this is the case though, at least make the race INTERESTING.

    why you consider them bad at tanking ? A flat +4000 resource increase topped off with an additional 5% block cost reduction sounds pretty solid to me for any tank

    It's still worse than what Argonians and Nords get.

    Nords get 500 less stamina and 1000 less health. Instead they get 4 000 resistance and an ult generation passive.

    Mundus stones:

    Lord: 2231 Health
    Tower: 2028 Stamina
    Lady: 4196 Resistance

    So if the Imperial picked the Lady mundus stone, and the Nord picked the Lord Mundus stone. They would have the same resistances, BUT the Nord would have 700 more resources than the Imperial. This isn't even taking into consideration the ult generaton passive.

    I would gladly trade in 500 stamina and 1000 health for 4000 resistance and that ult generation passive.

    Edited by Aluneth on January 17, 2019 1:13PM
  • profundidob16_ESO
    profundidob16_ESO
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    agreed, Nords seem to get the best deal in raw stats, but thanks to the cp system resistance become trivial at high level making 5% blocking/bashing cost reduction more interesting in order to maximize a tank's potential...
  • Aluneth
    Aluneth
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    agreed, Nords seem to get the best deal in raw stats, but thanks to the cp system resistance become trivial at high level making 5% blocking/bashing cost reduction more interesting in order to maximize a tank's potential...

    5% block/bashing reduction is in no way interesting. It's just as bland and boring as everything else with the Imperial, and it's just as easy to get from CP. I'll gladly pick 4 000 resistance over 5% block/bash. Never once during my time as an Imperial tank, did I think "Damn, I wish I had more % Block".
  • James-Wayne
    James-Wayne
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    Dont forget the heal on direct attacks with no cool down is pretty sweet on Imperial. Not all bad.
    PERTH, AUSTRALIA | PC | NA | @Aussie-Elders

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  • kathandira
    kathandira
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    Please take this conversation to https://forums.elderscrollsonline.co...r-update-21/p1

    We don't need the entire General Sub Forum to be filled with this topic.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Aluneth
    Aluneth
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    Dont forget the heal on direct attacks with no cool down is pretty sweet on Imperial. Not all bad.

    It's useless when you're at full health. I personally like it for soloing, and I'm happy that we have it, but it was bad back before the changes, and it'll still be bad unless you're into PvP. It's also a nerf for tanks, as the 6% with a tank health pool was higher than the base 1750.

    @kathandira

    This thread was made to talk about the Imperial.
  • kathandira
    kathandira
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    Aluneth wrote: »
    Dont forget the heal on direct attacks with no cool down is pretty sweet on Imperial. Not all bad.

    It's useless when you're at full health. I personally like it for soloing, and I'm happy that we have it, but it was bad back before the changes, and it'll still be bad unless you're into PvP. It's also a nerf for tanks, as the 6% with a tank health pool was higher than the base 1750.

    @kathandira

    This thread was made to talk about the Imperial.

    It's still the same subject. I've already added the same comment to 7 threads about race changes. It's only going to grow from here.
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Aluneth
    Aluneth
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    kathandira wrote: »
    Aluneth wrote: »
    Dont forget the heal on direct attacks with no cool down is pretty sweet on Imperial. Not all bad.

    It's useless when you're at full health. I personally like it for soloing, and I'm happy that we have it, but it was bad back before the changes, and it'll still be bad unless you're into PvP. It's also a nerf for tanks, as the 6% with a tank health pool was higher than the base 1750.

    @kathandira

    This thread was made to talk about the Imperial.

    It's still the same subject. I've already added the same comment to 7 threads about race changes. It's only going to grow from here.

    It's not the same thing, especially not when so few people are discussing the Imperial changes in the thread. Any comment that gets written about the imperial, is going to get thrown back several pages by comments from more popular races. If a person wants to talk about the Imperial changes, then they'll have to skip 20+ pages to find anything. So I chose to create this thread to have a place where we can discuss the Imperial. Instead of sending everyone to that thread, EVERY race should have their own specific thread to discuss in.
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    So meta tanks sitting around 40k'ish lost around 2.4k of health on a tank. Many sit around 37k so lost around 2k'ish give or take.
    We got extra block and bash cost reduction and a higher proc chance on Red Diamond from more damage sources.

    Cry me a river that the meta may have to change a bit to incorporate this hit to health.

    Argonian took a 25% hit on their main reason anyone ran them AND lost their healing received buff. So OP.

    Nord lost their 6% damage reduction and gained resistances in its place. I get that the ulti gen is great and all but that has a 10 second Cooldown. So equivalent of 1 ult per 2 seconds extra. Oh, so OP. Let's all jump to Nord for 30 ult per minute extra and resistances that are already surplus.

    If you want to wear dragon, werewolf hide and Bloodspawn to make best use of it... then maybe you have an argument. Notice no ebon or alkosh in there.

    Nah, my Warden Tank will remain an Imperial and will still rock 44k'ish health, more stam and more powerful overall self healing.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    Aluneth wrote: »
    Dont forget the heal on direct attacks with no cool down is pretty sweet on Imperial. Not all bad.

    It's useless when you're at full health. I personally like it for soloing, and I'm happy that we have it, but it was bad back before the changes, and it'll still be bad unless you're into PvP. It's also a nerf for tanks, as the 6% with a tank health pool was higher than the base 1750.

    @kathandira

    This thread was made to talk about the Imperial.

    1750 may be lower but i don't have to heavy attack for the chance to get it. I now have 15% chance to proc my own minor toughness on a warden with no need to do anything extra that could cost me.
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • moses1763
    moses1763
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    kathandira wrote: »
    Aluneth wrote: »
    Dont forget the heal on direct attacks with no cool down is pretty sweet on Imperial. Not all bad.

    It's useless when you're at full health. I personally like it for soloing, and I'm happy that we have it, but it was bad back before the changes, and it'll still be bad unless you're into PvP. It's also a nerf for tanks, as the 6% with a tank health pool was higher than the base 1750.

    @kathandira

    This thread was made to talk about the Imperial.

    It's still the same subject. I've already added the same comment to 7 threads about race changes. It's only going to grow from here.

    lets leave the moderation to the moderators shall we; a thread on each race is the most efficient method of discussion
    Live, Laugh, and Hope!
  • theyancey
    theyancey
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    My S&B Imp now sucks
  • Aluneth
    Aluneth
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    So meta tanks sitting around 40k'ish lost around 2.4k of health on a tank. Many sit around 37k so lost around 2k'ish give or take.
    We got extra block and bash cost reduction and a higher proc chance on Red Diamond from more damage sources.

    Cry me a river that the meta may have to change a bit to incorporate this hit to health.

    Argonian took a 25% hit on their main reason anyone ran them AND lost their healing received buff. So OP.

    Nord lost their 6% damage reduction and gained resistances in its place. I get that the ulti gen is great and all but that has a 10 second Cooldown. So equivalent of 1 ult per 2 seconds extra. Oh, so OP. Let's all jump to Nord for 30 ult per minute extra and resistances that are already surplus.

    If you want to wear dragon, werewolf hide and Bloodspawn to make best use of it... then maybe you have an argument. Notice no ebon or alkosh in there.

    Nah, my Warden Tank will remain an Imperial and will still rock 44k'ish health, more stam and more powerful overall self healing.

    And you'll be worse than both the Argonian and Nord at tanking, while at the same time being bottom in Magicka DPS and healing. Oh and you're also 4th or 5th on Stamina DPS.

    When a race is the lowest tier in both Magicka DPS and healing, while also being B- in Stamina DPS and behind both the Nord and Argonian at tanking, something is wrong.

    You sound like the type of person that would defend the Imperial even if they lost the stamina resource and got nothing in return.

  • Royaji
    Royaji
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    First, talking about resources. You cannot equate 2000 health to 12% of 40k health. It does not work like that. That 2000 health is a flat value that will be added to your base health and further amplified by max health% modifiers. The same does not happen to percentage modifiers. Considering how many max health% modifiers tanks usually have, I do not expect any kind of major change in max health on imperial tanks. Maybe a drop around 500-700 HP and I can live with it. Especially since max stamina got an increase.

    Red Diamond is still meh but it was meh since forever and it's not like I care about it. Block and Bash cost reduction is a nice little addition. Not gamebreaking but not completely useless either.

    So by themselves Imperials are still in the same spot - the most max resources stamDD/tank/PvP race. Maybe a bit uninteresting but pretty versatile race. They have not taken any direct nerfs and just got very slight buffs. Will Nords (and maybe argonians) be better for tanking? Probably. But it's not because Imperial got nerfed. It's not like your race matters a lot for a tank too. Imperials were never going to top DPS parses with that massive health bonus but they make pretty robust and comfortable stamDDs with a big health pool. Not the "best" DPS but not bad to play.

    Could've been better but it's not something I'll loose sleep over. Could've always ended up as Dunmers...
  • OneKhajiitCrimeWave
    OneKhajiitCrimeWave
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    Aluneth wrote: »
    So meta tanks sitting around 40k'ish lost around 2.4k of health on a tank. Many sit around 37k so lost around 2k'ish give or take.
    We got extra block and bash cost reduction and a higher proc chance on Red Diamond from more damage sources.

    Cry me a river that the meta may have to change a bit to incorporate this hit to health.

    Argonian took a 25% hit on their main reason anyone ran them AND lost their healing received buff. So OP.

    Nord lost their 6% damage reduction and gained resistances in its place. I get that the ulti gen is great and all but that has a 10 second Cooldown. So equivalent of 1 ult per 2 seconds extra. Oh, so OP. Let's all jump to Nord for 30 ult per minute extra and resistances that are already surplus.

    If you want to wear dragon, werewolf hide and Bloodspawn to make best use of it... then maybe you have an argument. Notice no ebon or alkosh in there.

    Nah, my Warden Tank will remain an Imperial and will still rock 44k'ish health, more stam and more powerful overall self healing.

    And you'll be worse than both the Argonian and Nord at tanking, while at the same time being bottom in Magicka DPS and healing. Oh and you're also 4th or 5th on Stamina DPS.

    When a race is the lowest tier in both Magicka DPS and healing, while also being B- in Stamina DPS and behind both the Nord and Argonian at tanking, something is wrong.

    You sound like the type of person that would defend the Imperial even if they lost the stamina resource and got nothing in return.

    No. I'm just someone who refuses to cry about a tiny bit of health when we got more back. We were not thd hardest hit and we're not the 3rd place in tanks.

    You go to be a lizard. Your healing received got hit, your potion passive got hit and your max health got hit by more.
    Your only buff was potentially to max Magicka.

    You go to be a Nord. You gain more resistances when most tanks hit cap without it (making it much less useful) Also, you lost your 6% damage reduction and your health took a bigger hit. You did get maybe a tiny bit extra stam and 30 ult per minute more. That’s not going to give you amazing horn up time unless you run sets like dragon and werewolf hide and that cost reduction will affect battle roar on a DK
    Dark Flare is the Beginning, Radiant is the End. Hail the Light Bringers!
  • Royaji
    Royaji
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    Aluneth wrote: »
    So meta tanks sitting around 40k'ish lost around 2.4k of health on a tank. Many sit around 37k so lost around 2k'ish give or take.
    We got extra block and bash cost reduction and a higher proc chance on Red Diamond from more damage sources.

    Cry me a river that the meta may have to change a bit to incorporate this hit to health.

    Argonian took a 25% hit on their main reason anyone ran them AND lost their healing received buff. So OP.

    Nord lost their 6% damage reduction and gained resistances in its place. I get that the ulti gen is great and all but that has a 10 second Cooldown. So equivalent of 1 ult per 2 seconds extra. Oh, so OP. Let's all jump to Nord for 30 ult per minute extra and resistances that are already surplus.

    If you want to wear dragon, werewolf hide and Bloodspawn to make best use of it... then maybe you have an argument. Notice no ebon or alkosh in there.

    Nah, my Warden Tank will remain an Imperial and will still rock 44k'ish health, more stam and more powerful overall self healing.

    And you'll be worse than both the Argonian and Nord at tanking, while at the same time being bottom in Magicka DPS and healing. Oh and you're also 4th or 5th on Stamina DPS.

    When a race is the lowest tier in both Magicka DPS and healing, while also being B- in Stamina DPS and behind both the Nord and Argonian at tanking, something is wrong.

    You sound like the type of person that would defend the Imperial even if they lost the stamina resource and got nothing in return.
    That’s not going to give you amazing horn up time unless you run sets like dragon and werewolf hide and that cost reduction will affect battle roar on a DK

    A bit off-topic but it won't. Battle Roar is calculated from theoretical cost and not the actual cost after reduction.

    Does not change the fact that 30 ulti/minute are not gamebreaking though.
  • Zekka
    Zekka
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    The thing that annoys me the most about Red Diamond is the way it works, why a 15% chance on direct hit for an underwhelming heal? Why does it not work like adrenaline rush or spell recharge: an almost guaranteed amount of ressources every couple of seconds?
  • Mizael
    Mizael
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    Imperial need a buff, there is still no reason to pick it :'(
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Aluneth wrote: »
    Aluneth wrote: »
    First of all, I want to say that I'm happy with the direction of the racial changes. I'm happy that each race is unique. Now for the negative feedback.

    The Imperial race has always been BORING when it came to racials, but at least it had the 12%/10% resources. The one thing I wanted from the changes to the Imperial race, was to give them something unique that made them stand out. This was the perfect chance for ZoS to rework their racials and give them something that wasn't so bland or boring. What did we get? We got a race that was just as boring, with a massive nerf to the resources. The Imperial used to be a versatile, jack of all trades, with a good spot when it came to tanking, this isn't the case anymore.

    Mag DPS : Useless
    Stam DPS : Khajiit, Redguard and Orc are better
    Healer: Useless
    Tank: Argonian and Nord are both better

    The best place an Imperial has at the moment is THIRD, in TANKING.

    I don't want the Imperial to become the new Argonian, and I don't care if they're not the best pick for anything. If this is the case though, at least make the race INTERESTING.

    why you consider them bad at tanking ? A flat +4000 resource increase topped off with an additional 5% block cost reduction sounds pretty solid to me for any tank

    It's still worse than what Argonians and Nords get.

    Nords get 500 less stamina and 1000 less health. Instead they get 4 000 resistance and an ult generation passive.

    Mundus stones:

    Lord: 2231 Health
    Tower: 2028 Stamina
    Lady: 4196 Resistance

    So if the Imperial picked the Lady mundus stone, and the Nord picked the Lord Mundus stone. They would have the same resistances, BUT the Nord would have 700 more resources than the Imperial. This isn't even taking into consideration the ult generaton passive.

    I would gladly trade in 500 stamina and 1000 health for 4000 resistance and that ult generation passive.

    lady is only 2752. unless you mean with 7 divines, then you have to make the lord 3402 to keep things even.
    Edited by Lightspeedflashb14_ESO on January 17, 2019 3:14PM
  • Sleep724
    Sleep724
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    Red Diamond should return health when you take damage, similar to adrenaline rush.
  • Holycannoli
    Holycannoli
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    I like the changes to imperial. The loss of percent increases happened to every class and they now heal themselves better.

    What I don't like are the orc changes. Wtf with 500? That's absolutely nothing.
  • Aluneth
    Aluneth
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    It should say enough on its own, that even after the nerf, the Argonian is a better tank than the Imperial. While the Imperial hasn't changed a lot, it was average before, and now other classes have gained a few things (while getting nerfed in other areas) that put them above the Imperial.
    Aluneth wrote: »
    Aluneth wrote: »
    First of all, I want to say that I'm happy with the direction of the racial changes. I'm happy that each race is unique. Now for the negative feedback.

    The Imperial race has always been BORING when it came to racials, but at least it had the 12%/10% resources. The one thing I wanted from the changes to the Imperial race, was to give them something unique that made them stand out. This was the perfect chance for ZoS to rework their racials and give them something that wasn't so bland or boring. What did we get? We got a race that was just as boring, with a massive nerf to the resources. The Imperial used to be a versatile, jack of all trades, with a good spot when it came to tanking, this isn't the case anymore.

    Mag DPS : Useless
    Stam DPS : Khajiit, Redguard and Orc are better
    Healer: Useless
    Tank: Argonian and Nord are both better

    The best place an Imperial has at the moment is THIRD, in TANKING.

    I don't want the Imperial to become the new Argonian, and I don't care if they're not the best pick for anything. If this is the case though, at least make the race INTERESTING.

    why you consider them bad at tanking ? A flat +4000 resource increase topped off with an additional 5% block cost reduction sounds pretty solid to me for any tank

    It's still worse than what Argonians and Nords get.

    Nords get 500 less stamina and 1000 less health. Instead they get 4 000 resistance and an ult generation passive.

    Mundus stones:

    Lord: 2231 Health
    Tower: 2028 Stamina
    Lady: 4196 Resistance

    So if the Imperial picked the Lady mundus stone, and the Nord picked the Lord Mundus stone. They would have the same resistances, BUT the Nord would have 700 more resources than the Imperial. This isn't even taking into consideration the ult generaton passive.

    I would gladly trade in 500 stamina and 1000 health for 4000 resistance and that ult generation passive.

    lady is only 2752. unless you mean with 7 divines, then you have to make the lord 3402 to keep things even.

    My mistake, got the wrong numbers.

    What changes @Holycannoli ? Less Stamina/Health and the heal is not better if you're at 30 000 health or above, which every tank should be. So for a tank Imperial (which was the best, out of many bad options), they have less health, less stamina and less healing.
    Edited by Aluneth on January 17, 2019 4:05PM
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