Tommy_The_Gun wrote: »Not incresing cp cap would be fine only if they would stop nerfing literally everything every major update (and I guess this time will be no different).
Do we actally know what they are going to do with CP system ?
Lack of character progression and forced main story group content are such negatives that they have completely overridden the man positives that I saw announced. I had just recently purchased a new 6 month sub but have now taken it off auto renew. I'll reevaluate in 4 months but if all of this comes to fruition then I'll just play some other games until the next TES drop. I have no desire to play a group action-adventure game whether set in the Elder Scrolls universe or not.
I hope this is the first step towards removing the CP system.
... how would that work? Can you assign a rewards system or beneficial returns, or would this be a pure personal achievement thing? How would gear scale in such a system? Should it? What mechanism would otherwise provide extension to core build and classes? How does a software system matricize player progression? Does it need to?
See, the way I think is: we can all have an opinion; we can all state our case; we can all say yes or no -- but what actually works to promote change and solidify is solutions and alternatives. Removing CP outright will be retroactively weakening players and take away the benefits and rewards they have gained through completing content and playing the game. How would you compensate that, or what would you suggest ZOS offer up to replace it?
I prefer no cp pvp simply because overall skill level there is more equal to my own pvp skillThe vast majority of players like CP and like it in PVP... ZOS knows this ... CP is not going anywhere.. I know people that will drop this game like a hot potatoe if CP is remove... None CP is not popular on any platform except PC North America... Even there its nothing compared Vevic ....
Im personally nuetral ... I think PVP would be better with out CP however many things need to be balanced like the bleeds and dot sets if that is done... I also think PVP and PVE need to be balanced seperately to do it correctly that includes sets....
I really think its a gross exaggeration to blame power creep on CP. Sure CP adds power but lets face it, after 400-500 CP youre really only getting a few token extra percent. You watch the difference between players that can dish out 50k dps vs those struggling to hit 30K.. it aint the extra 1% crit damage or elemental damage from CP that's doing it!
If they really want to lower the ceiling, then get rid of the precious animation cancelling and LA weaving. Anytime I'm trying to help a person with their dps it always comes down to rotation and in the end, the people that struggle are always the people that cant manage animation cancelling and light weaving in their rotation.
Facefister wrote: »You can blame PvP for that, every "homogenizing" move by any dev is an attempt to balance PvP.Yolokin_Swagonborn wrote: »OH man here come all the "BUT MUH POINTS" cries.
My beautiful fake, meaningless, vertical progression treadmill points!!!!!1!!!!
What will I ever do if I can't log in when the new update hits and increase my elemental damage by 0.002%
How will I feel useful to my raid guild?
You are all on a treadmill. While you happily invested more and more points into damage and sustain. ZOS was busy nerfing Helping Hands passive from DK, Leeching strikes passive from nightblade, dark deal from sorc. Making class abilities more homogenized and less unique, all to pay for the power gained by the champion system.
You were getting buffs from one system and then getting your class skills nerfed from the other and some of you still want more fake imaginary points. Im sure ZOS can implement something to spend your points on that doesn't destabilize the game.
Facefister wrote: »You can blame PvP for that, every "homogenizing" move by any dev is an attempt to balance PvP.Yolokin_Swagonborn wrote: »OH man here come all the "BUT MUH POINTS" cries.
My beautiful fake, meaningless, vertical progression treadmill points!!!!!1!!!!
What will I ever do if I can't log in when the new update hits and increase my elemental damage by 0.002%
How will I feel useful to my raid guild?
You are all on a treadmill. While you happily invested more and more points into damage and sustain. ZOS was busy nerfing Helping Hands passive from DK, Leeching strikes passive from nightblade, dark deal from sorc. Making class abilities more homogenized and less unique, all to pay for the power gained by the champion system.
You were getting buffs from one system and then getting your class skills nerfed from the other and some of you still want more fake imaginary points. Im sure ZOS can implement something to spend your points on that doesn't destabilize the game.
Because of the imbalance that the cp system created...
jcasini222ub17_ESO wrote: »@Yolokin_Swagonborn did they mention anything about giving back the resources taken away when cp was introduced?
No lie, when I play no-cp it feels like I'm back to vr7, not a great feeling.
Facefister wrote: »You can blame PvP for that, every "homogenizing" move by any dev is an attempt to balance PvP.Yolokin_Swagonborn wrote: »OH man here come all the "BUT MUH POINTS" cries.
My beautiful fake, meaningless, vertical progression treadmill points!!!!!1!!!!
What will I ever do if I can't log in when the new update hits and increase my elemental damage by 0.002%
How will I feel useful to my raid guild?
You are all on a treadmill. While you happily invested more and more points into damage and sustain. ZOS was busy nerfing Helping Hands passive from DK, Leeching strikes passive from nightblade, dark deal from sorc. Making class abilities more homogenized and less unique, all to pay for the power gained by the champion system.
You were getting buffs from one system and then getting your class skills nerfed from the other and some of you still want more fake imaginary points. Im sure ZOS can implement something to spend your points on that doesn't destabilize the game.
Because of the imbalance that the cp system created...
Yolokin_Swagonborn wrote: »You are all on a treadmill. While you happily invested more and more points into damage and sustain. ZOS was busy nerfing Helping Hands passive from DK, Leeching strikes passive from nightblade, dark deal from sorc. Making class abilities more homogenized and less unique, all to pay for the power gained by the champion system.
LiquidPony wrote: »This is one of the worst decisions they could have made.
The problem with the CP system wasn't so much the power creep, BUT was the fact that ZOS didn't reinstitute soft caps on all our stats to compensate for that power creep and force us to make decisions on where to spend those points.
What's the point for any one at cap, to bother buying the new chapter or to continue playing? There isn't any. Nothing but wasted XP that could have gone to something.
CP's with their power creep, would actually help people like me, who are disabled and have to use certain non-Xbox controllers because they are smaller in order to play on PC, to increase and be able to do harder content and continue to improve, despite not being able to animation cancel reliably or hold a perfect rotation.
So now, no improvement, despite hours and hours of playing and events, and what not. So then, what's the point?? If I can't improve either through raised stats so I can do more end game content, then there is no reason for me to bother buying the new content, or to pay for a sub, or really even to log on daily.
@ZOS_RichLambert
@ZOS_GinaBruno
This is a bad decision. Very bad decision. The only way you are going to FIX CP's is to bring back SOFT CAPS!!! Yep, there are going to be a lot of end game and pvp players that aren't going to like that. BUT it is the only way you are going to be able to lower that ceiling you kept talking about earlier without obliterating he middle ground (like you've been doing), while also raising the floor.
These changes are NOT hurting your end game elite players. These changes are not hurting your lowest floor players. They are hurting your mid-ranged players who find normal dungeons and trials too easy, but some Vet Trials and most Vet HM too hard to complete or even be considered to be allowed to participate in because they don't meet the magick number DPS.
If you don't want player pulling 50K DPS, then put a god damned SOFT CAP on it!!!!! There, problem solved.. It forces them to use their CP in another spot other than DPS.
STOP punishing everyone because a few people are complaining about the power creep!!!!
People want to complain that CP is making them too powerful in overland content... create an on/off toggle. Make CP a PVE thing only.... can't have it in Cyrodiil.
ZOS needs to stop looking at how END GAME elite players are doing in this game and making decisions around them. They need to pay more attention to what the middle ground players are doing, especially those who fall in the GAP of being left out of things when decisions like this are made.
We already have soft caps. Soft caps are diminishing returns. CP have (severe) diminishing returns. That hasn't solved anything.
LiquidPony wrote: »Emma_Overload wrote: »This is a disaster. The arguments for and against the CP system are irrelevant. What matters is that the developers appear to be RENEGING on a key feature of the game for longtime players.
If ZOS rolls back the CP system, they will be cheating players out of hundreds of hours of their life. How can we ever trust ZOS again? My time is valuable to me. I'll never invest in a new system if they are just going to steal my progression.
Didn't they "steal your progression" when they nerfed the hell out of CP with Morrowind?
Didn't they "steal your progression" when they nixed the VR system and switched to CP?
Didn't they steal our progression when they nerfed Sunderflame and NMG into the ground? I bet I spent 100+ hours farming Sunderflame daggers, and across my 2 accounts I bet I've got 5+ full sets of gold NMG and 20+ gold NMG weapons all collecting dust now.
Y'all are just afraid of change.
I really think its a gross exaggeration to blame power creep on CP. Sure CP adds power but lets face it, after 400-500 CP youre really only getting a few token extra percent. You watch the difference between players that can dish out 50k dps vs those struggling to hit 30K.. it aint the extra 1% crit damage or elemental damage from CP that's doing it!
If they really want to lower the ceiling, then get rid of the precious animation cancelling and LA weaving. Anytime I'm trying to help a person with their dps it always comes down to rotation and in the end, the people that struggle are always the people that cant manage animation cancelling and light weaving in their rotation.