I too will make another thread (next to my 200 others i already did on this topic) in favor of classchanges. Im asking for this since i bought the game.
And hold your arguments. If your argument doesnt involve an important reason why it would HURT you specifically if other players would be able to change their class, its not valid for me and shouldnt be valid for anyone. Also, specifically the argument of "Then you just could change to the most op class all the time.", as long as ZOS ALWAYS makes the last class they release the most op, this isnt valid either. Its not because of us you could change to a better class with classchanges, its because the lack of balancing all classes and ZOS taking important features from old classes and giving it to new classes just to sell them better. ZOS is already doing everything in their power to make us play that new class, its more unfair for us to NOT play it then to change to it because its op.
I also will write my personal backstory on why i want classchanges here (again...):
I have all quests, locations, craftings, recipies, a lot of crafting styles that were VERY EXPENSIVE, a lot of books read, inventory space, mount upgrades, achivements and most importantly hours of my life and a connection with my character, on my main. If i would make a new character for Necromancer, i would probably never even look at my main again, gameplay wise. It would just sit there, might as well have been deleted, while i would have to do EVERYTHING again on that new class, because im a completionist that wants things done on his main, which i wont do, because its just too much and too expensive.
I really hope if a lot of people that really want classchanges TELL the devs about it, its much more likely to happen. Now that another new class comes AND we already have racechanges, genderchanges, namechanges, vampire/werewolf changes, its not an excuse anymore to not have classchanges. If you can pump out a new DLC every 4 weeks but are too lazy/not able to implement classchanges, you need to get your priorities straight.
But now to the only reason i could understand why they dont implement it: Becuause they really phisically cant.
The engine is from the ground up so unbelievably broken, that i would not be suprised if they cant implement something like this without stripping the entire game first or something. Its not as bad as Skyrims/Fallouts engine, but its pretty bad.
So heres a thing i dont know if it would work, but maybe it could: When changing your class, make the character essentially completley new, so you would have to play the game again, level again because as many people say that are against classchanges, that alone would be really not hard, level up skills again, because somehow i believe that would be the most difficult thing to keep while changing classes, but KEEP things like name, achivements, crafting styles, books, mount upgrades, etc.
That would be more then enough of a classchange for me. I would gladly do everything again thats not basically impossible for being able to change my class. I can do every quest and location again, but i cant do every achivement, crafting style etc. again... its just too expensive or costs too much time.
Another thing would be making achivements and crafting styles accountwide, but i already made a lot of threads about that topic too, and people seem to think that would be even harder for them to implement. I have no idea, im no programmer, i cant say anything to that. But classchanges and this would be essentially the same thing, making achivements accountwide would in my eyes be even better, because you could have a lot of classes at the same time and kinda treat them all as your main. I would be very happy with either of those solutions, and really hope one of those will come, and really THINK one of those SHOULD come.
"I mustache you a question."
"Well shave it for later."