MLGProPlayer wrote: »Hopefully the dungeons don't have any explicit group mechanics so we can run them solo for the story.
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MLGProPlayer wrote: »Hopefully the dungeons don't have any explicit group mechanics so we can run them solo for the story.
unless they have the difficulty of vanilla starter dungeons... I won't be able to group or no group mechanics. and there are people who can't solo fungal grotto 1 either.
I really REALLY wish ZoS would just introduce actual solo version of the dungeons, make it not drop any gear for all I care. just something for any and all players of any and all skill level to be able to go in and do the quest without having to rush through the npc conversations and to have a chance to turn in their quest before the rest of the group bails and you are kicked out of a dungeon.
MLGProPlayer wrote: »Hopefully the dungeons don't have any explicit group mechanics so we can run them solo for the story.
SaintSubwayy wrote: »MLGProPlayer wrote: »Hopefully the dungeons don't have any explicit group mechanics so we can run them solo for the story.
If I recall Correctly, Rich mentioned them to be pretty Special (an not easy ).
Well as long as they dont release another SCP or FL fromt he difficulty lvl of HM, then it should be Fine.
Else there will just be more crying for nerfs ect. like there was for SCP, FL , MHK and MOS
I'm wondering if I missed something but I'm pretty sure this is the first time that the Main Story happens in a Group PVE area. Craglorn doesn't count in my book as it was more or less a side story (not that I've seen it to know for sure).
I don't know why they would waist the talent of Alfred Molina on a part of the game that no one will want to sit around and listen to and enjoy.
Did I mention the fact that I hate that they placed such a crucial part of the story in a Group Dungeon area.
I guess when they said The Dragons release will be all your fault doesn't include me as I don't play Group Dungeon zones for this very reason. I guess I can take solace in the fact that I will have nothing to do with Harming Elsweyr.
I'm wondering if I missed something but I'm pretty sure this is the first time that the Main Story happens in a Group PVE area. Craglorn doesn't count in my book as it was more or less a side story (not that I've seen it to know for sure).
I don't know why they would waist the talent of Alfred Molina on a part of the game that no one will want to sit around and listen to and enjoy.
Did I mention the fact that I hate that they placed such a crucial part of the story in a Group Dungeon area.
I guess when they said The Dragons release will be all your fault doesn't include me as I don't play Group Dungeon zones for this very reason. I guess I can take solace in the fact that I will have nothing to do with Harming Elsweyr.
I really REALLY wish ZoS would just introduce actual solo version of the dungeons, make it not drop any gear for all I care. just something for any and all players of any and all skill level to be able to go in and do the quest without having to rush through the npc conversations and to have a chance to turn in their quest before the rest of the group bails and you are kicked out of a dungeon.
You are missing the point. Story will be impossible to read when you depend on the group's pace to proceed. Even if you are a good player, it's not guaranteed the group will wait for you to read the dialogue (and it's not like they have to wait).Well, put some story behind some content that is a bit harder than light attack spam and there is your incentive to "git gud". If those dungeons are well designed and are a bit forgiving on normal (looking at you, MHK) there will be nothing wrong with this idea. Maybe not being able to faceroll story content with 5k DPS will push people to improve a bit.
You are missing the point. Story will be impossible to read when you depend on the group's pace to proceed. Even if you are a good player, it's not guaranteed the group will wait for you to read the dialogue (and it's not like they have to wait).Well, put some story behind some content that is a bit harder than light attack spam and there is your incentive to "git gud". If those dungeons are well designed and are a bit forgiving on normal (looking at you, MHK) there will be nothing wrong with this idea. Maybe not being able to faceroll story content with 5k DPS will push people to improve a bit.
This is called find like-minded people and play with them. Considering how many of those story-only players are around it won't be hard at all.
This is called find like-minded people and play with them. Considering how many of those story-only players are around it won't be hard at all. God forbid we try to some social interactions in MMO.
I definitely know some people who will be ok with a slow run of those dungeons so I can take a look at the dialog. I did it in CR, MHK, MoS and I will do it in those new dungeons.
adriant1978 wrote: »This is called find like-minded people and play with them. Considering how many of those story-only players are around it won't be hard at all. God forbid we try to some social interactions in MMO.
I definitely know some people who will be ok with a slow run of those dungeons so I can take a look at the dialog. I did it in CR, MHK, MoS and I will do it in those new dungeons.
Are you saying that they just have to git gud if they want to see this story
People keep on complaining how easy the game is and how it never teaches you any of the deeper mechanics. Well, put some story behind some content that is a bit harder than light attack spam and there is your incentive to "git gud". If those dungeons are well designed and are a bit forgiving on normal (looking at you, MHK) there will be nothing wrong with this idea. Maybe not being able to faceroll story content with 5k DPS will push people to improve a bit.
adriant1978 wrote: »This is called find like-minded people and play with them. Considering how many of those story-only players are around it won't be hard at all. God forbid we try to some social interactions in MMO.
I definitely know some people who will be ok with a slow run of those dungeons so I can take a look at the dialog. I did it in CR, MHK, MoS and I will do it in those new dungeons.
Are you saying that they just have to git gud if they want to see this story
Yes.People keep on complaining how easy the game is and how it never teaches you any of the deeper mechanics. Well, put some story behind some content that is a bit harder than light attack spam and there is your incentive to "git gud". If those dungeons are well designed and are a bit forgiving on normal (looking at you, MHK) there will be nothing wrong with this idea. Maybe not being able to faceroll story content with 5k DPS will push people to improve a bit.
adriant1978 wrote: »adriant1978 wrote: »This is called find like-minded people and play with them. Considering how many of those story-only players are around it won't be hard at all. God forbid we try to some social interactions in MMO.
I definitely know some people who will be ok with a slow run of those dungeons so I can take a look at the dialog. I did it in CR, MHK, MoS and I will do it in those new dungeons.
Are you saying that they just have to git gud if they want to see this story
Yes.People keep on complaining how easy the game is and how it never teaches you any of the deeper mechanics. Well, put some story behind some content that is a bit harder than light attack spam and there is your incentive to "git gud". If those dungeons are well designed and are a bit forgiving on normal (looking at you, MHK) there will be nothing wrong with this idea. Maybe not being able to faceroll story content with 5k DPS will push people to improve a bit.
OK, that'll teach me to read previous posts more carefully.
Still disagree though. People have a variety of reasons for playing and enjoying this game, not all of which are related to becoming expert in its mechanics.

Becoming expert in mechanics = completing a normal dungeon?
Nah, not really. Just some basic understanding of how the game works.
I personally can't stand the idea of learning a rotation and sticking to it, I play reactive and I never fight the same way twice. I still tend to average 10k to 14k dps sustained and higher bursts. I would consider that good in its own way. Just cause someone plays different than you doesn't mean they are not "gud".
If you think finding like minded folks for story content is hard, give it a month when most of the players doing the content are folks who have done it 10 or 20 times, Its impossible.
That said, I don't begrudge anyone of how they like to play, but I do think they could have put a ton of development money to better use than to pay an actor vs. a sound-a-like when it comes to content where most who play it are not gonna slow down enough to notice the difference.
Ghanima_Atreides wrote: »
If those dungeons are well designed and are a bit forgiving on normal (looking at you, MHK) there will be nothing wrong with this idea.
And 15k DPS will be enough for any normal dungeon. It's not about DPS at that point and more about basic mechanics like block, dodge, bash and positioning. You know, the ones people tend to completely ignore despite them being one of the most dynamic aspects of the game.
Pretty sure Abnur is not only there for that dungeon DLC. He will be in the chapter too.
And you assuming people who prefer a bit harder content completely ignore the story is a bit unfair. I will enjoy that story and will listen to the dialog, especially since lately ZOS is putting more and more dialog as commentary that does not require you to sit through a dialog screen. Seems more immersive to me too. People usually tend to chat while they explore and walk around and not stop every 10 minutes to have a 5 minute dialog while standing completely still. Sometimes a bit of difficulty makes the story more fun and immersive. It really wouldn't make sense why Abnur even needed us if he were able to just casually stroll in, ligth attack everything to death and grab the tablets.
HappyLittleTree wrote: »@Casdha Pretty sure you've missed the whole Point of a MMORPG