Lightspeedflashb14_ESO wrote: »rafaelcsmaia wrote: »Easy fix, make 1h weapons have enchants halved.
Make one of the SnB passives double enchantment power so tanks and the pve crowd wont cry.
Or just leave one handed halved and you give more incentive to run an ice staff.
I think the biggest issue comes from the enchant bonus that is too OP for DW builds.
A good way to balance this and in order to make 2H builds more viable, I think ZOS should reduce the enchant bonus the way it's applied to small and big pieces in armors.
maybe 50% of the enchant bonus
to be discussed...
I have more to say about 2h (or well bows) when it comes to 'DW meta problem' but 2H is different (than bows or DW or staves). It is AoE beast but ZoS rarely makes content where it can shine. Blackrose prison, vDSA and trial trashpacks are the only places for 2H. I always feel 2H should be the AoE melee weapon and ZoS should make AoE more relevant in endgame. 2H doesnt need to be as good as DW in single target.
But it does need some QoL fixes and changes. Like having instant cast (and preferably AoE) spammable. Like not having passive based on heavy attack, like having the best possible weapon bonus for AoE after penetration - crit. And so on...
El_Borracho wrote: »
I think the OP means that there isn't an option that can beat out duel wield because of this and that is a problem because it hinders build diversity.
Except, as usual with these boards, the "diversity" is to make everything perform the same. That is not diversity, that's cosmetics.
DW is only en vogue because people complained about the lack of diversity when 2H heavy attack builds were the meta. This is what happens when people constantly complain about meta and variety. They get a new meta and more variety, then demand that everything go back to the way it was.
usmcjdking wrote: »If you cut down the effectiveness of enchants then they need to be able to be stacked, or cut the effectiveness of S&B to match.
I think the biggest issue comes from the enchant bonus that is too OP for DW builds.
A good way to balance this and in order to make 2H builds more viable, I think ZOS should reduce the enchant bonus the way it's applied to small and big pieces in armors.
maybe 50% of the enchant bonus
to be discussed...
The problem isnt dual wield it's a power creep. CP is so high you no longer have to choose between burst damage or sustained damage you can have both along with survival:)
I still see plenty of really good players that run 2h over dw...
I think the biggest issue comes from the enchant bonus that is too OP for DW builds.
A good way to balance this and in order to make 2H builds more viable, I think ZOS should reduce the enchant bonus the way it's applied to small and big pieces in armors.
maybe 50% of the enchant bonus
to be discussed...
I think the biggest issue comes from the enchant bonus that is too OP for DW builds.
A good way to balance this and in order to make 2H builds more viable, I think ZOS should reduce the enchant bonus the way it's applied to small and big pieces in armors.
maybe 50% of the enchant bonus
to be discussed...
really doesn´t have any records on ever being killed by DW-abilities in the last 3 years or so in cyrodil. And I don´t see anybody running DW in any Vet-Raid I am in. I see lots of magicka stuff, that are players with staffs in all content.
And running few builds myself with stamina and DW, I can say it is a pain to bring them up to be a highlight in PvP as well as in PVE. So instead of bringing up the question of a NERF to DW, I would like to plea for a rework on dmg output for stamina users.
Get me right, using magicka as your main resource is so easy(I run multiple chars using magicka), the dmg-output is insane and easy to accomplish. Therefor as you look at stamina, it is a harddays-work all the time.
I think the biggest issue comes from the enchant bonus that is too OP for DW builds.
A good way to balance this and in order to make 2H builds more viable, I think ZOS should reduce the enchant bonus the way it's applied to small and big pieces in armors.
maybe 50% of the enchant bonus
to be discussed...
really doesn´t have any records on ever being killed by DW-abilities in the last 3 years or so in cyrodil. And I don´t see anybody running DW in any Vet-Raid I am in. I see lots of magicka stuff, that are players with staffs in all content.
And running few builds myself with stamina and DW, I can say it is a pain to bring them up to be a highlight in PvP as well as in PVE. So instead of bringing up the question of a NERF to DW, I would like to plea for a rework on dmg output for stamina users.
Get me right, using magicka as your main resource is so easy(I run multiple chars using magicka), the dmg-output is insane and easy to accomplish. Therefor as you look at stamina, it is a harddays-work all the time.
There is no DW meta issue imho, there is only a brainless-AoE-execute-with-huge-range-spam issue.
If we're talking about PvP.
If we're talking about PvE then it's more complex and it shouldn't be an issue because, even if you can play however you want, you shouldn't be able to perform as well with any kind of setup you want. Otherwise why are we not looking at how underperforming the S&B + Resto combo is
Khivas_Carrick wrote: »There's always going to be discrepancy between builds and classes and such, and that's more than ok, but the idea isn't to have them be so damn big lol A little behind: good. Way behind: bad.
John_Falstaff wrote: »Khivas_Carrick wrote: »There's always going to be discrepancy between builds and classes and such, and that's more than ok, but the idea isn't to have them be so damn big lol A little behind: good. Way behind: bad.
How big is too big? 2H is some 10% behind as of last fall: https://forums.elderscrollsonline.com/en/discussion/438626/dual-wield-vs-2h-parses-from-current-pts/p1 - not a small difference, but not terribly big either. To compensate, 2H has more AoE damage, but I'd agree that current content doesn't emphasize AoE enough for it to matter.