redspecter23 wrote: »Now if only we can convince them that sorcerer daedric summons should also be something that NPC's aren't overly fond of. Maybe they will call over some guards to help deal with that infestation.
redspecter23 wrote: »Now if only we can convince them that sorcerer daedric summons should also be something that NPC's aren't overly fond of. Maybe they will call over some guards to help deal with that infestation.
Honestly, that would be a good thing if they worked that in. Have the guards enforce sorcs putting their dang matriarchs away so they aren't pestering everyone by blocking stations or the banker.
redspecter23 wrote: »redspecter23 wrote: »Now if only we can convince them that sorcerer daedric summons should also be something that NPC's aren't overly fond of. Maybe they will call over some guards to help deal with that infestation.
Honestly, that would be a good thing if they worked that in. Have the guards enforce sorcs putting their dang matriarchs away so they aren't pestering everyone by blocking stations or the banker.
Perhaps they wander over to the caster and ask them politely to put them away. 5 second timer. If they refuse, they can deal with the law.
redspecter23 wrote: »Now if only we can convince them that sorcerer daedric summons should also be something that NPC's aren't overly fond of. Maybe they will call over some guards to help deal with that infestation.
Honestly, that would be a good thing if they worked that in. Have the guards enforce sorcs putting their dang matriarchs away so they aren't pestering everyone by blocking stations or the banker.
SydneyGrey wrote: »I think it's brilliant. I love how they're implementing this.
My one reservation about it is that necromancers will have a difficult time doing the city of Daggerfall quests and some other city quests, where you have to kill enemies in town limits. But that's really ok. It's totally worth it for such an awesome addition to the game. I don't need to do the Daggerfall quest-line with my necromancer, anyway. I've already done it.
SydneyGrey wrote: »I think it's brilliant. I love how they're implementing this.
My one reservation about it is that necromancers will have a difficult time doing the city of Daggerfall quests and some other city quests, where you have to kill enemies in town limits. But that's really ok. It's totally worth it for such an awesome addition to the game. I don't need to do the Daggerfall quest-line with my necromancer, anyway. I've already done it.
Indeed, and Rich even mentioned Necros might have trouble with some quests.
The funniest was when he laughed and said something like "And they probably don't ever want to duel in towns!" lol
redspecter23 wrote: »Now if only we can convince them that sorcerer daedric summons should also be something that NPC's aren't overly fond of. Maybe they will call over some guards to help deal with that infestation.
I hope they do the same for other class abilities, like Sorcerer summons and Nightblade stealth.
I know many wouldn't like it, but I hope they work vamps and werewolves into it also. I thought it was so weird people (myself included) could walk right into town with glowing vamp eyes and pale skin or in full werewolf form. It would be easy to keep the reactions to only when transformed or in the last vamp stage.